Add encounter difficulty indicator (5.5e XP budget)
Live 3-bar difficulty indicator in the top bar showing encounter difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP budget system. Automatically derived from PC levels and bestiary creature CRs. - Add optional level field (1-20) to PlayerCharacter - Add CR-to-XP and XP Budget per Character lookup tables in domain - Add calculateEncounterDifficulty pure function - Add DifficultyIndicator component with color-coded bars and tooltip - Add useDifficulty hook composing encounter, PC, and bestiary contexts - Indicator hidden when no PCs with levels or no bestiary-linked monsters - Level field in PC create/edit forms, persisted in storage Closes #18 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -7,6 +7,13 @@ import { Button } from "./ui/button";
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import { Dialog } from "./ui/dialog";
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import { Input } from "./ui/input";
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function parseLevel(value: string): number | undefined | "invalid" {
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if (value.trim() === "") return undefined;
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const n = Number.parseInt(value, 10);
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if (Number.isNaN(n) || n < 1 || n > 20) return "invalid";
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return n;
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}
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interface CreatePlayerModalProps {
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open: boolean;
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onClose: () => void;
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@@ -16,6 +23,7 @@ interface CreatePlayerModalProps {
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maxHp: number,
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color: string | undefined,
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icon: string | undefined,
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level: number | undefined,
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) => void;
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playerCharacter?: PlayerCharacter;
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}
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@@ -31,6 +39,7 @@ export function CreatePlayerModal({
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const [maxHp, setMaxHp] = useState("10");
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const [color, setColor] = useState("blue");
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const [icon, setIcon] = useState("sword");
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const [level, setLevel] = useState("");
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const [error, setError] = useState("");
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const isEdit = !!playerCharacter;
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@@ -43,12 +52,18 @@ export function CreatePlayerModal({
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setMaxHp(String(playerCharacter.maxHp));
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setColor(playerCharacter.color ?? "");
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setIcon(playerCharacter.icon ?? "");
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setLevel(
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playerCharacter.level === undefined
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? ""
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: String(playerCharacter.level),
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);
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} else {
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setName("");
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setAc("10");
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setMaxHp("10");
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setColor("");
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setIcon("");
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setLevel("");
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}
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setError("");
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}
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@@ -71,7 +86,19 @@ export function CreatePlayerModal({
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setError("Max HP must be at least 1");
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return;
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}
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onSave(trimmed, acNum, hpNum, color || undefined, icon || undefined);
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const levelNum = parseLevel(level);
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if (levelNum === "invalid") {
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setError("Level must be between 1 and 20");
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return;
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}
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onSave(
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trimmed,
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acNum,
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hpNum,
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color || undefined,
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icon || undefined,
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levelNum,
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);
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onClose();
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};
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@@ -135,6 +162,20 @@ export function CreatePlayerModal({
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className="text-center"
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/>
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</div>
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<div className="flex-1">
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<span className="mb-1 block text-muted-foreground text-sm">
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Level
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</span>
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<Input
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type="text"
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inputMode="numeric"
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value={level}
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onChange={(e) => setLevel(e.target.value)}
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placeholder="1-20"
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aria-label="Level"
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className="text-center"
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/>
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</div>
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</div>
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<div>
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