Add encounter difficulty indicator (5.5e XP budget)
Live 3-bar difficulty indicator in the top bar showing encounter difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP budget system. Automatically derived from PC levels and bestiary creature CRs. - Add optional level field (1-20) to PlayerCharacter - Add CR-to-XP and XP Budget per Character lookup tables in domain - Add calculateEncounterDifficulty pure function - Add DifficultyIndicator component with color-coded bars and tooltip - Add useDifficulty hook composing encounter, PC, and bestiary contexts - Indicator hidden when no PCs with levels or no bestiary-linked monsters - Level field in PC create/edit forms, persisted in storage Closes #18 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -68,6 +68,11 @@ export function PlayerManagement({
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<span className="text-muted-foreground text-xs tabular-nums">
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HP {pc.maxHp}
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</span>
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{pc.level !== undefined && (
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<span className="text-muted-foreground text-xs tabular-nums">
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Lv {pc.level}
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</span>
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)}
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<Button
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variant="ghost"
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size="icon-sm"
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