Add encounter difficulty indicator (5.5e XP budget)
Live 3-bar difficulty indicator in the top bar showing encounter difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP budget system. Automatically derived from PC levels and bestiary creature CRs. - Add optional level field (1-20) to PlayerCharacter - Add CR-to-XP and XP Budget per Character lookup tables in domain - Add calculateEncounterDifficulty pure function - Add DifficultyIndicator component with color-coded bars and tooltip - Add useDifficulty hook composing encounter, PC, and bestiary contexts - Indicator hidden when no PCs with levels or no bestiary-linked monsters - Level field in PC create/edit forms, persisted in storage Closes #18 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,5 +1,7 @@
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import { Redo2, StepBack, StepForward, Trash2, Undo2 } from "lucide-react";
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import { useEncounterContext } from "../contexts/encounter-context.js";
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import { useDifficulty } from "../hooks/use-difficulty.js";
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import { DifficultyIndicator } from "./difficulty-indicator.js";
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import { Button } from "./ui/button.js";
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import { ConfirmButton } from "./ui/confirm-button.js";
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@@ -15,6 +17,7 @@ export function TurnNavigation() {
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canRedo,
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} = useEncounterContext();
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const difficulty = useDifficulty();
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const hasCombatants = encounter.combatants.length > 0;
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const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
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const activeCombatant = encounter.combatants[encounter.activeIndex];
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@@ -66,6 +69,7 @@ export function TurnNavigation() {
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) : (
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<span className="text-muted-foreground">No combatants</span>
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)}
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{difficulty && <DifficultyIndicator result={difficulty} />}
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</div>
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<div className="flex flex-shrink-0 items-center gap-3">
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