Add encounter difficulty indicator (5.5e XP budget)
Live 3-bar difficulty indicator in the top bar showing encounter difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP budget system. Automatically derived from PC levels and bestiary creature CRs. - Add optional level field (1-20) to PlayerCharacter - Add CR-to-XP and XP Budget per Character lookup tables in domain - Add calculateEncounterDifficulty pure function - Add DifficultyIndicator component with color-coded bars and tooltip - Add useDifficulty hook composing encounter, PC, and bestiary contexts - Indicator hidden when no PCs with levels or no bestiary-linked monsters - Level field in PC create/edit forms, persisted in storage Closes #18 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -44,6 +44,14 @@ export function rehydrateCharacter(raw: unknown): PlayerCharacter | null {
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return null;
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if (!isValidOptionalMember(entry.color, VALID_PLAYER_COLORS)) return null;
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if (!isValidOptionalMember(entry.icon, VALID_PLAYER_ICONS)) return null;
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if (
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entry.level !== undefined &&
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(typeof entry.level !== "number" ||
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!Number.isInteger(entry.level) ||
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entry.level < 1 ||
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entry.level > 20)
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)
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return null;
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return {
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id: playerCharacterId(entry.id),
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@@ -52,6 +60,7 @@ export function rehydrateCharacter(raw: unknown): PlayerCharacter | null {
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maxHp: entry.maxHp,
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color: entry.color as PlayerCharacter["color"],
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icon: entry.icon as PlayerCharacter["icon"],
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level: entry.level,
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};
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}
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