Add encounter difficulty indicator (5.5e XP budget)
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Live 3-bar difficulty indicator in the top bar showing encounter
difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP
budget system. Automatically derived from PC levels and bestiary
creature CRs.

- Add optional level field (1-20) to PlayerCharacter
- Add CR-to-XP and XP Budget per Character lookup tables in domain
- Add calculateEncounterDifficulty pure function
- Add DifficultyIndicator component with color-coded bars and tooltip
- Add useDifficulty hook composing encounter, PC, and bestiary contexts
- Indicator hidden when no PCs with levels or no bestiary-linked monsters
- Level field in PC create/edit forms, persisted in storage

Closes #18

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-27 22:55:48 +01:00
parent 36122b500b
commit ef76b9c90b
32 changed files with 1648 additions and 11 deletions

View File

@@ -15,6 +15,7 @@ export function createPlayerCharacterUseCase(
maxHp: number,
color: string | undefined,
icon: string | undefined,
level?: number,
): DomainEvent[] | DomainError {
const characters = store.getAll();
const result = createPlayerCharacter(
@@ -25,6 +26,7 @@ export function createPlayerCharacterUseCase(
maxHp,
color,
icon,
level,
);
if (isDomainError(result)) {

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@@ -13,6 +13,7 @@ interface EditFields {
readonly maxHp?: number;
readonly color?: string | null;
readonly icon?: string | null;
readonly level?: number | null;
}
export function editPlayerCharacterUseCase(