Add encounter difficulty indicator (5.5e XP budget)
Live 3-bar difficulty indicator in the top bar showing encounter difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP budget system. Automatically derived from PC levels and bestiary creature CRs. - Add optional level field (1-20) to PlayerCharacter - Add CR-to-XP and XP Budget per Character lookup tables in domain - Add calculateEncounterDifficulty pure function - Add DifficultyIndicator component with color-coded bars and tooltip - Add useDifficulty hook composing encounter, PC, and bestiary contexts - Indicator hidden when no PCs with levels or no bestiary-linked monsters - Level field in PC create/edit forms, persisted in storage Closes #18 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -15,6 +15,7 @@ export function createPlayerCharacterUseCase(
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maxHp: number,
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color: string | undefined,
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icon: string | undefined,
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level?: number,
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): DomainEvent[] | DomainError {
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const characters = store.getAll();
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const result = createPlayerCharacter(
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@@ -25,6 +26,7 @@ export function createPlayerCharacterUseCase(
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maxHp,
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color,
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icon,
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level,
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);
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if (isDomainError(result)) {
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@@ -13,6 +13,7 @@ interface EditFields {
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readonly maxHp?: number;
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readonly color?: string | null;
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readonly icon?: string | null;
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readonly level?: number | null;
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}
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export function editPlayerCharacterUseCase(
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