Add encounter difficulty indicator (5.5e XP budget)
Live 3-bar difficulty indicator in the top bar showing encounter difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP budget system. Automatically derived from PC levels and bestiary creature CRs. - Add optional level field (1-20) to PlayerCharacter - Add CR-to-XP and XP Budget per Character lookup tables in domain - Add calculateEncounterDifficulty pure function - Add DifficultyIndicator component with color-coded bars and tooltip - Add useDifficulty hook composing encounter, PC, and bestiary contexts - Indicator hidden when no PCs with levels or no bestiary-linked monsters - Level field in PC create/edit forms, persisted in storage Closes #18 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -20,6 +20,7 @@ interface EditFields {
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readonly maxHp?: number;
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readonly color?: string | null;
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readonly icon?: string | null;
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readonly level?: number | null;
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}
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function validateFields(fields: EditFields): DomainError | null {
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@@ -72,6 +73,17 @@ function validateFields(fields: EditFields): DomainError | null {
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message: `Invalid icon: ${fields.icon}`,
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};
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}
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if (
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fields.level !== undefined &&
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fields.level !== null &&
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(!Number.isInteger(fields.level) || fields.level < 1 || fields.level > 20)
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) {
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return {
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kind: "domain-error",
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code: "invalid-level",
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message: "Level must be an integer between 1 and 20",
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};
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}
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return null;
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}
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@@ -92,6 +104,8 @@ function applyFields(
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fields.icon === undefined
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? existing.icon
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: ((fields.icon as PlayerCharacter["icon"]) ?? undefined),
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level:
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fields.level === undefined ? existing.level : (fields.level ?? undefined),
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};
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}
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@@ -120,7 +134,8 @@ export function editPlayerCharacter(
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updated.ac === existing.ac &&
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updated.maxHp === existing.maxHp &&
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updated.color === existing.color &&
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updated.icon === existing.icon
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updated.icon === existing.icon &&
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updated.level === existing.level
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) {
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return {
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kind: "domain-error",
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