Add encounter difficulty indicator (5.5e XP budget)
Live 3-bar difficulty indicator in the top bar showing encounter difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP budget system. Automatically derived from PC levels and bestiary creature CRs. - Add optional level field (1-20) to PlayerCharacter - Add CR-to-XP and XP Budget per Character lookup tables in domain - Add calculateEncounterDifficulty pure function - Add DifficultyIndicator component with color-coded bars and tooltip - Add useDifficulty hook composing encounter, PC, and bestiary contexts - Indicator hidden when no PCs with levels or no bestiary-linked monsters - Level field in PC create/edit forms, persisted in storage Closes #18 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -48,6 +48,12 @@ export {
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type EditPlayerCharacterSuccess,
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editPlayerCharacter,
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} from "./edit-player-character.js";
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export {
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calculateEncounterDifficulty,
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crToXp,
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type DifficultyResult,
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type DifficultyTier,
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} from "./encounter-difficulty.js";
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export type {
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AcSet,
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CombatantAdded,
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