Auto-open stat block panel when adding first bestiary creature

When the side panel is in its initial closed state (not user-collapsed),
adding a combatant from the bestiary now opens the panel to show its
stat block. This makes the panel discoverable without overriding a
deliberate collapse.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-17 12:03:34 +01:00
parent dfef2194a5
commit f024562a7d
3 changed files with 22 additions and 8 deletions

View File

@@ -17,6 +17,7 @@ import type {
BestiaryIndexEntry,
CombatantId,
ConditionId,
CreatureId,
DomainEvent,
Encounter,
PlayerCharacter,
@@ -265,7 +266,7 @@ export function useEncounter() {
}, [makeStore]);
const addFromBestiary = useCallback(
(entry: BestiaryIndexEntry) => {
(entry: BestiaryIndexEntry): CreatureId | null => {
const store = makeStore();
const existingNames = store.get().combatants.map((c) => c.name);
const { newName, renames } = resolveCreatureName(
@@ -284,7 +285,7 @@ export function useEncounter() {
// Add combatant with resolved name
const id = combatantId(`c-${++nextId.current}`);
const addResult = addCombatantUseCase(makeStore(), id, newName);
if (isDomainError(addResult)) return;
if (isDomainError(addResult)) return null;
// Set HP
const hpResult = setHpUseCase(makeStore(), id, entry.hp);
@@ -317,6 +318,8 @@ export function useEncounter() {
});
setEvents((prev) => [...prev, ...addResult]);
return cId;
},
[makeStore],
);