Auto-open stat block panel when adding first bestiary creature

When the side panel is in its initial closed state (not user-collapsed),
adding a combatant from the bestiary now opens the panel to show its
stat block. This makes the panel discoverable without overriding a
deliberate collapse.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-17 12:03:34 +01:00
parent dfef2194a5
commit f024562a7d
3 changed files with 22 additions and 8 deletions

View File

@@ -128,9 +128,12 @@ export function App() {
const handleAddFromBestiary = useCallback( const handleAddFromBestiary = useCallback(
(result: SearchResult) => { (result: SearchResult) => {
addFromBestiary(result); const creatureId = addFromBestiary(result);
if (creatureId && sidePanel.panelView.mode === "closed") {
sidePanel.showCreature(creatureId);
}
}, },
[addFromBestiary], [addFromBestiary, sidePanel.panelView.mode, sidePanel.showCreature],
); );
const handleCombatantStatBlock = useCallback( const handleCombatantStatBlock = useCallback(

View File

@@ -137,7 +137,9 @@ describe("useEncounter", () => {
type: "humanoid", type: "humanoid",
}; };
act(() => result.current.addFromBestiary(entry)); act(() => {
result.current.addFromBestiary(entry);
});
expect(result.current.hasCreatureCombatants).toBe(true); expect(result.current.hasCreatureCombatants).toBe(true);
expect(result.current.canRollAllInitiative).toBe(true); expect(result.current.canRollAllInitiative).toBe(true);
@@ -158,7 +160,9 @@ describe("useEncounter", () => {
type: "humanoid", type: "humanoid",
}; };
act(() => result.current.addFromBestiary(entry)); act(() => {
result.current.addFromBestiary(entry);
});
const combatant = result.current.encounter.combatants[0]; const combatant = result.current.encounter.combatants[0];
expect(combatant.name).toBe("Goblin"); expect(combatant.name).toBe("Goblin");
@@ -183,8 +187,12 @@ describe("useEncounter", () => {
type: "humanoid", type: "humanoid",
}; };
act(() => result.current.addFromBestiary(entry)); act(() => {
act(() => result.current.addFromBestiary(entry)); result.current.addFromBestiary(entry);
});
act(() => {
result.current.addFromBestiary(entry);
});
const names = result.current.encounter.combatants.map((c) => c.name); const names = result.current.encounter.combatants.map((c) => c.name);
expect(names).toContain("Goblin 1"); expect(names).toContain("Goblin 1");

View File

@@ -17,6 +17,7 @@ import type {
BestiaryIndexEntry, BestiaryIndexEntry,
CombatantId, CombatantId,
ConditionId, ConditionId,
CreatureId,
DomainEvent, DomainEvent,
Encounter, Encounter,
PlayerCharacter, PlayerCharacter,
@@ -265,7 +266,7 @@ export function useEncounter() {
}, [makeStore]); }, [makeStore]);
const addFromBestiary = useCallback( const addFromBestiary = useCallback(
(entry: BestiaryIndexEntry) => { (entry: BestiaryIndexEntry): CreatureId | null => {
const store = makeStore(); const store = makeStore();
const existingNames = store.get().combatants.map((c) => c.name); const existingNames = store.get().combatants.map((c) => c.name);
const { newName, renames } = resolveCreatureName( const { newName, renames } = resolveCreatureName(
@@ -284,7 +285,7 @@ export function useEncounter() {
// Add combatant with resolved name // Add combatant with resolved name
const id = combatantId(`c-${++nextId.current}`); const id = combatantId(`c-${++nextId.current}`);
const addResult = addCombatantUseCase(makeStore(), id, newName); const addResult = addCombatantUseCase(makeStore(), id, newName);
if (isDomainError(addResult)) return; if (isDomainError(addResult)) return null;
// Set HP // Set HP
const hpResult = setHpUseCase(makeStore(), id, entry.hp); const hpResult = setHpUseCase(makeStore(), id, entry.hp);
@@ -317,6 +318,8 @@ export function useEncounter() {
}); });
setEvents((prev) => [...prev, ...addResult]); setEvents((prev) => [...prev, ...addResult]);
return cId;
}, },
[makeStore], [makeStore],
); );