Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-09 11:01:07 +01:00
parent 04a4f18f98
commit fa078be2f9
30 changed files with 66221 additions and 56 deletions

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@@ -1,6 +1,10 @@
import type { Creature } from "@initiative/domain";
import { useCallback, useEffect, useState } from "react";
import { ActionBar } from "./components/action-bar";
import { CombatantRow } from "./components/combatant-row";
import { StatBlockPanel } from "./components/stat-block-panel";
import { TurnNavigation } from "./components/turn-navigation";
import { useBestiary } from "./hooks/use-bestiary";
import { useEncounter } from "./hooks/use-encounter";
export function App() {
@@ -17,51 +21,125 @@ export function App() {
setAc,
toggleCondition,
toggleConcentration,
addFromBestiary,
} = useEncounter();
const { search, getCreature, isLoaded } = useBestiary();
const [selectedCreature, setSelectedCreature] = useState<Creature | null>(
null,
);
const [suggestions, setSuggestions] = useState<Creature[]>([]);
const handleAddFromBestiary = useCallback(
(creature: Creature) => {
addFromBestiary(creature);
setSelectedCreature(creature);
},
[addFromBestiary],
);
const handleShowStatBlock = useCallback((creature: Creature) => {
setSelectedCreature(creature);
}, []);
const handleCombatantStatBlock = useCallback(
(creatureId: string) => {
const creature = getCreature(
creatureId as import("@initiative/domain").CreatureId,
);
if (creature) setSelectedCreature(creature);
},
[getCreature],
);
const handleSearchChange = useCallback(
(query: string) => {
if (!isLoaded || query.length < 2) {
setSuggestions([]);
return;
}
setSuggestions(search(query));
},
[isLoaded, search],
);
// Auto-show stat block for the active combatant when turn changes,
// but only when the viewport is wide enough to show it alongside the tracker
useEffect(() => {
if (!window.matchMedia("(min-width: 1024px)").matches) return;
const active = encounter.combatants[encounter.activeIndex];
if (!active?.creatureId || !isLoaded) return;
const creature = getCreature(
active.creatureId as import("@initiative/domain").CreatureId,
);
if (creature) setSelectedCreature(creature);
}, [encounter.activeIndex, encounter.combatants, getCreature, isLoaded]);
return (
<div className="mx-auto flex min-h-screen max-w-2xl flex-col gap-6 px-4 py-8">
{/* Header */}
<header className="space-y-1">
<h1 className="text-2xl font-bold tracking-tight">
Initiative Tracker
</h1>
</header>
<div className="h-screen overflow-y-auto">
<div className="mx-auto flex w-full max-w-2xl flex-col gap-6 px-4 py-8">
{/* Header */}
<header className="space-y-1">
<h1 className="text-2xl font-bold tracking-tight">
Initiative Tracker
</h1>
</header>
{/* Turn Navigation */}
<TurnNavigation
encounter={encounter}
onAdvanceTurn={advanceTurn}
onRetreatTurn={retreatTurn}
/>
{/* Turn Navigation */}
<TurnNavigation
encounter={encounter}
onAdvanceTurn={advanceTurn}
onRetreatTurn={retreatTurn}
/>
{/* Combatant List */}
<div className="flex flex-1 flex-col gap-1">
{encounter.combatants.length === 0 ? (
<p className="py-12 text-center text-sm text-muted-foreground">
No combatants yet add one to get started
</p>
) : (
encounter.combatants.map((c, i) => (
<CombatantRow
key={c.id}
combatant={c}
isActive={i === encounter.activeIndex}
onRename={editCombatant}
onSetInitiative={setInitiative}
onRemove={removeCombatant}
onSetHp={setHp}
onAdjustHp={adjustHp}
onSetAc={setAc}
onToggleCondition={toggleCondition}
onToggleConcentration={toggleConcentration}
/>
))
)}
{/* Combatant List */}
<div className="flex flex-1 flex-col gap-1">
{encounter.combatants.length === 0 ? (
<p className="py-12 text-center text-sm text-muted-foreground">
No combatants yet add one to get started
</p>
) : (
encounter.combatants.map((c, i) => (
<CombatantRow
key={c.id}
combatant={c}
isActive={i === encounter.activeIndex}
onRename={editCombatant}
onSetInitiative={setInitiative}
onRemove={removeCombatant}
onSetHp={setHp}
onAdjustHp={adjustHp}
onSetAc={setAc}
onToggleCondition={toggleCondition}
onToggleConcentration={toggleConcentration}
onShowStatBlock={
c.creatureId
? () => handleCombatantStatBlock(c.creatureId as string)
: undefined
}
/>
))
)}
</div>
{/* Action Bar */}
<ActionBar
onAddCombatant={addCombatant}
onAddFromBestiary={handleAddFromBestiary}
bestiarySearch={search}
bestiaryLoaded={isLoaded}
suggestions={suggestions}
onSearchChange={handleSearchChange}
onShowStatBlock={handleShowStatBlock}
/>
</div>
{/* Action Bar */}
<ActionBar onAddCombatant={addCombatant} />
{/* Stat Block Panel */}
<StatBlockPanel
creature={selectedCreature}
onClose={() => setSelectedCreature(null)}
/>
</div>
);
}

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@@ -0,0 +1,326 @@
import { describe, expect, it } from "vitest";
import { normalizeBestiary } from "../bestiary-adapter.js";
describe("normalizeBestiary", () => {
it("normalizes a simple creature", () => {
const raw = {
monster: [
{
name: "Goblin Warrior",
source: "XMM",
size: ["S"],
type: { type: "fey", tags: ["goblinoid"] },
alignment: ["C", "N"],
ac: [15],
hp: { average: 10, formula: "3d6" },
speed: { walk: 30 },
str: 8,
dex: 15,
con: 10,
int: 10,
wis: 8,
cha: 8,
skill: { stealth: "+6" },
senses: ["Darkvision 60 ft."],
passive: 9,
languages: ["Common", "Goblin"],
cr: "1/4",
action: [
{
name: "Scimitar",
entries: [
"{@atkr m} {@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2}) Slashing damage.",
],
},
],
bonus: [
{
name: "Nimble Escape",
entries: [
"The goblin takes the {@action Disengage|XPHB} or {@action Hide|XPHB} action.",
],
},
],
},
],
};
const creatures = normalizeBestiary(raw);
expect(creatures).toHaveLength(1);
const c = creatures[0];
expect(c.id).toBe("xmm:goblin-warrior");
expect(c.name).toBe("Goblin Warrior");
expect(c.source).toBe("XMM");
expect(c.sourceDisplayName).toBe("MM 2024");
expect(c.size).toBe("Small");
expect(c.type).toBe("Fey (Goblinoid)");
expect(c.alignment).toBe("Chaotic Neutral");
expect(c.ac).toBe(15);
expect(c.hp).toEqual({ average: 10, formula: "3d6" });
expect(c.speed).toBe("30 ft.");
expect(c.abilities.dex).toBe(15);
expect(c.cr).toBe("1/4");
expect(c.proficiencyBonus).toBe(2);
expect(c.passive).toBe(9);
expect(c.skills).toBe("Stealth +6");
expect(c.senses).toBe("Darkvision 60 ft.");
expect(c.languages).toBe("Common, Goblin");
expect(c.actions).toHaveLength(1);
expect(c.actions?.[0].text).toContain("Melee Attack Roll:");
expect(c.actions?.[0].text).not.toContain("{@");
expect(c.bonusActions).toHaveLength(1);
expect(c.bonusActions?.[0].text).toContain("Disengage");
expect(c.bonusActions?.[0].text).not.toContain("{@");
});
it("normalizes a creature with legendary actions", () => {
const raw = {
monster: [
{
name: "Aboleth",
source: "XMM",
size: ["L"],
type: "aberration",
alignment: ["L", "E"],
ac: [17],
hp: { average: 135, formula: "18d10 + 36" },
speed: { walk: 10, swim: 40 },
str: 21,
dex: 9,
con: 15,
int: 18,
wis: 15,
cha: 18,
save: { con: "+6", int: "+8", wis: "+6" },
senses: ["Darkvision 120 ft."],
passive: 12,
languages: ["Deep Speech", "Telepathy 120 ft."],
cr: "10",
legendary: [
{
name: "Lash",
entries: ["The aboleth makes one Tentacle attack."],
},
],
},
],
};
const creatures = normalizeBestiary(raw);
const c = creatures[0];
expect(c.legendaryActions).toBeDefined();
expect(c.legendaryActions?.preamble).toContain("3 Legendary Actions");
expect(c.legendaryActions?.entries).toHaveLength(1);
expect(c.legendaryActions?.entries[0].name).toBe("Lash");
});
it("normalizes a creature with spellcasting", () => {
const raw = {
monster: [
{
name: "Test Caster",
source: "XMM",
size: ["M"],
type: "humanoid",
ac: [12],
hp: { average: 40, formula: "9d8" },
speed: { walk: 30 },
str: 10,
dex: 14,
con: 10,
int: 17,
wis: 12,
cha: 11,
passive: 11,
cr: "6",
spellcasting: [
{
name: "Spellcasting",
headerEntries: [
"The caster casts spells using Intelligence (spell save {@dc 15}):",
],
will: ["{@spell Detect Magic|XPHB}", "{@spell Mage Hand|XPHB}"],
daily: {
"2e": ["{@spell Fireball|XPHB}"],
"1": ["{@spell Dimension Door|XPHB}"],
},
},
],
},
],
};
const creatures = normalizeBestiary(raw);
const c = creatures[0];
expect(c.spellcasting).toHaveLength(1);
const sc = c.spellcasting?.[0];
expect(sc).toBeDefined();
expect(sc?.name).toBe("Spellcasting");
expect(sc?.headerText).toContain("DC 15");
expect(sc?.headerText).not.toContain("{@");
expect(sc?.atWill).toEqual(["Detect Magic", "Mage Hand"]);
expect(sc?.daily).toHaveLength(2);
expect(sc?.daily).toContainEqual({
uses: 2,
each: true,
spells: ["Fireball"],
});
expect(sc?.daily).toContainEqual({
uses: 1,
each: false,
spells: ["Dimension Door"],
});
});
it("normalizes a creature with object-type type field", () => {
const raw = {
monster: [
{
name: "Swarm of Bats",
source: "XMM",
size: ["L"],
type: { type: "beast", swarmSize: "T" },
ac: [12],
hp: { average: 11, formula: "2d10" },
speed: { walk: 5, fly: 30 },
str: 5,
dex: 15,
con: 10,
int: 2,
wis: 12,
cha: 4,
passive: 11,
resist: ["bludgeoning", "piercing", "slashing"],
conditionImmune: ["charmed", "frightened"],
cr: "1/4",
},
],
};
const creatures = normalizeBestiary(raw);
const c = creatures[0];
expect(c.type).toBe("Swarm of Tiny Beasts");
expect(c.resist).toBe("Bludgeoning, Piercing, Slashing");
expect(c.conditionImmune).toBe("Charmed, Frightened");
});
it("normalizes a creature with conditional resistances", () => {
const raw = {
monster: [
{
name: "Half-Dragon",
source: "XMM",
size: ["M"],
type: "humanoid",
ac: [18],
hp: { average: 65, formula: "10d8 + 20" },
speed: { walk: 30 },
str: 16,
dex: 13,
con: 14,
int: 10,
wis: 11,
cha: 10,
passive: 10,
cr: "5",
resist: [
{
special: "Damage type chosen for the Draconic Origin trait",
},
],
},
],
};
const creatures = normalizeBestiary(raw);
const c = creatures[0];
expect(c.resist).toBe("Damage type chosen for the Draconic Origin trait");
});
it("normalizes a creature with multiple sizes", () => {
const raw = {
monster: [
{
name: "Aberrant Cultist",
source: "XMM",
size: ["S", "M"],
type: "humanoid",
ac: [13],
hp: { average: 22, formula: "4d8 + 4" },
speed: { walk: 30 },
str: 11,
dex: 14,
con: 12,
int: 10,
wis: 13,
cha: 8,
passive: 11,
cr: "1/2",
},
],
};
const creatures = normalizeBestiary(raw);
expect(creatures[0].size).toBe("Small or Medium");
});
it("normalizes a creature with CR as object", () => {
const raw = {
monster: [
{
name: "Dragon",
source: "XMM",
size: ["H"],
type: "dragon",
ac: [19],
hp: { average: 256, formula: "19d12 + 133" },
speed: { walk: 40 },
str: 27,
dex: 10,
con: 25,
int: 16,
wis: 13,
cha: 23,
passive: 23,
cr: { cr: "17", xpLair: 20000 },
},
],
};
const creatures = normalizeBestiary(raw);
expect(creatures[0].cr).toBe("17");
expect(creatures[0].proficiencyBonus).toBe(6);
});
it("handles fly speed with hover condition", () => {
const raw = {
monster: [
{
name: "Air Elemental",
source: "XMM",
size: ["L"],
type: "elemental",
ac: [15],
hp: { average: 90, formula: "12d10 + 24" },
speed: {
walk: 10,
fly: { number: 90, condition: "(hover)" },
canHover: true,
},
str: 14,
dex: 20,
con: 14,
int: 6,
wis: 10,
cha: 6,
passive: 10,
cr: "5",
},
],
};
const creatures = normalizeBestiary(raw);
expect(creatures[0].speed).toBe("10 ft., fly 90 ft. (hover)");
});
});

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@@ -0,0 +1,16 @@
import { expect, it } from "vitest";
import rawData from "../../../../../data/bestiary/xmm.json";
import { normalizeBestiary } from "../bestiary-adapter.js";
it("normalizes all 503 monsters without error", () => {
const creatures = normalizeBestiary(
rawData as unknown as Parameters<typeof normalizeBestiary>[0],
);
expect(creatures.length).toBe(503);
for (const c of creatures) {
expect(c.name).toBeTruthy();
expect(c.id).toBeTruthy();
expect(c.ac).toBeGreaterThanOrEqual(0);
expect(c.hp.average).toBeGreaterThan(0);
}
});

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import { describe, expect, it } from "vitest";
import { stripTags } from "../strip-tags.js";
describe("stripTags", () => {
it("returns text unchanged when no tags present", () => {
expect(stripTags("Hello world")).toBe("Hello world");
});
it("strips {@spell Name|Source} to Name", () => {
expect(stripTags("{@spell Fireball|XPHB}")).toBe("Fireball");
});
it("strips {@condition Name|Source} to Name", () => {
expect(stripTags("{@condition Frightened|XPHB}")).toBe("Frightened");
});
it("strips {@damage dice} to dice", () => {
expect(stripTags("{@damage 2d10}")).toBe("2d10");
});
it("strips {@dice value} to value", () => {
expect(stripTags("{@dice 5d10}")).toBe("5d10");
});
it("strips {@dc N} to DC N", () => {
expect(stripTags("{@dc 15}")).toBe("DC 15");
});
it("strips {@hit N} to +N", () => {
expect(stripTags("{@hit 5}")).toBe("+5");
});
it("strips {@h} to Hit: ", () => {
expect(stripTags("{@h}")).toBe("Hit: ");
});
it("strips {@hom} to Hit or Miss: ", () => {
expect(stripTags("{@hom}")).toBe("Hit or Miss: ");
});
it("strips {@atkr m} to Melee Attack Roll:", () => {
expect(stripTags("{@atkr m}")).toBe("Melee Attack Roll:");
});
it("strips {@atkr r} to Ranged Attack Roll:", () => {
expect(stripTags("{@atkr r}")).toBe("Ranged Attack Roll:");
});
it("strips {@atkr m,r} to Melee or Ranged Attack Roll:", () => {
expect(stripTags("{@atkr m,r}")).toBe("Melee or Ranged Attack Roll:");
});
it("strips {@recharge 5} to (Recharge 5-6)", () => {
expect(stripTags("{@recharge 5}")).toBe("(Recharge 5-6)");
});
it("strips {@recharge} to (Recharge 6)", () => {
expect(stripTags("{@recharge}")).toBe("(Recharge 6)");
});
it("strips {@actSave wis} to Wisdom saving throw", () => {
expect(stripTags("{@actSave wis}")).toBe("Wisdom saving throw");
});
it("strips {@actSaveFail} to Failure:", () => {
expect(stripTags("{@actSaveFail}")).toBe("Failure:");
});
it("strips {@actSaveFail 2} to Failure by 2 or More:", () => {
expect(stripTags("{@actSaveFail 2}")).toBe("Failure by 2 or More:");
});
it("strips {@actSaveSuccess} to Success:", () => {
expect(stripTags("{@actSaveSuccess}")).toBe("Success:");
});
it("strips {@actTrigger} to Trigger:", () => {
expect(stripTags("{@actTrigger}")).toBe("Trigger:");
});
it("strips {@actResponse} to Response:", () => {
expect(stripTags("{@actResponse}")).toBe("Response:");
});
it("strips {@variantrule Name|Source|Display} to Display", () => {
expect(stripTags("{@variantrule Cone [Area of Effect]|XPHB|Cone}")).toBe(
"Cone",
);
});
it("strips {@action Name|Source|Display} to Display", () => {
expect(stripTags("{@action Disengage|XPHB|Disengage}")).toBe("Disengage");
});
it("strips {@skill Name|Source} to Name", () => {
expect(stripTags("{@skill Perception|XPHB}")).toBe("Perception");
});
it("strips {@creature Name|Source} to Name", () => {
expect(stripTags("{@creature Goblin|XPHB}")).toBe("Goblin");
});
it("strips {@hazard Name|Source} to Name", () => {
expect(stripTags("{@hazard Lava|XPHB}")).toBe("Lava");
});
it("strips {@status Name|Source} to Name", () => {
expect(stripTags("{@status Bloodied|XPHB}")).toBe("Bloodied");
});
it("handles unknown tags by extracting first segment", () => {
expect(stripTags("{@unknown Something|else}")).toBe("Something");
});
it("handles multiple tags in the same string", () => {
expect(stripTags("{@hit 4}, reach 5 ft. {@h}5 ({@damage 1d6 + 2})")).toBe(
"+4, reach 5 ft. Hit: 5 (1d6 + 2)",
);
});
it("handles nested tags gracefully", () => {
expect(
stripTags("The spell {@spell Fireball|XPHB} deals {@damage 8d6}."),
).toBe("The spell Fireball deals 8d6.");
});
it("handles text with no tags", () => {
expect(stripTags("Just plain text.")).toBe("Just plain text.");
});
it("strips {@actSaveSuccessOrFail} to Success or Failure:", () => {
expect(stripTags("{@actSaveSuccessOrFail}")).toBe("Success or Failure:");
});
it("strips {@action Name|Source} to Name when no display text", () => {
expect(stripTags("{@action Disengage|XPHB}")).toBe("Disengage");
});
});

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import type {
Creature,
CreatureId,
DailySpells,
LegendaryBlock,
SpellcastingBlock,
TraitBlock,
} from "@initiative/domain";
import { creatureId, proficiencyBonus } from "@initiative/domain";
import { stripTags } from "./strip-tags.js";
// --- Raw 5etools types (minimal, for parsing) ---
interface RawMonster {
name: string;
source: string;
size: string[];
type: string | { type: string; tags?: string[]; swarmSize?: string };
alignment?: string[];
ac: (number | { ac: number; from?: string[] })[];
hp: { average: number; formula: string };
speed: Record<
string,
number | { number: number; condition?: string } | boolean
>;
str: number;
dex: number;
con: number;
int: number;
wis: number;
cha: number;
save?: Record<string, string>;
skill?: Record<string, string>;
senses?: string[];
passive: number;
resist?: (string | { special: string })[];
immune?: (string | { special: string })[];
vulnerable?: (string | { special: string })[];
conditionImmune?: string[];
languages?: string[];
cr: string | { cr: string };
trait?: RawEntry[];
action?: RawEntry[];
bonus?: RawEntry[];
reaction?: RawEntry[];
legendary?: RawEntry[];
legendaryActions?: number;
legendaryActionsLair?: number;
legendaryHeader?: string[];
spellcasting?: RawSpellcasting[];
}
interface RawEntry {
name: string;
entries: (string | RawEntryObject)[];
}
interface RawEntryObject {
type: string;
items?: (
| string
| { type: string; name?: string; entries?: (string | RawEntryObject)[] }
)[];
style?: string;
name?: string;
entries?: (string | RawEntryObject)[];
}
interface RawSpellcasting {
name: string;
headerEntries: string[];
will?: string[];
daily?: Record<string, string[]>;
rest?: Record<string, string[]>;
hidden?: string[];
ability?: string;
displayAs?: string;
legendary?: Record<string, string[]>;
}
// --- Source mapping ---
const SOURCE_DISPLAY_NAMES: Record<string, string> = {
XMM: "MM 2024",
};
// --- Size mapping ---
const SIZE_MAP: Record<string, string> = {
T: "Tiny",
S: "Small",
M: "Medium",
L: "Large",
H: "Huge",
G: "Gargantuan",
};
// --- Alignment mapping ---
const ALIGNMENT_MAP: Record<string, string> = {
L: "Lawful",
N: "Neutral",
C: "Chaotic",
G: "Good",
E: "Evil",
U: "Unaligned",
};
function formatAlignment(codes?: string[]): string {
if (!codes || codes.length === 0) return "Unaligned";
if (codes.length === 1 && codes[0] === "U") return "Unaligned";
if (codes.length === 1 && codes[0] === "N") return "Neutral";
return codes.map((c) => ALIGNMENT_MAP[c] ?? c).join(" ");
}
// --- Helpers ---
function formatSize(sizes: string[]): string {
return sizes.map((s) => SIZE_MAP[s] ?? s).join(" or ");
}
function formatType(
type:
| string
| {
type: string | { choose: string[] };
tags?: string[];
swarmSize?: string;
},
): string {
if (typeof type === "string") return capitalize(type);
const baseType =
typeof type.type === "string"
? capitalize(type.type)
: type.type.choose.map(capitalize).join(" or ");
let result = baseType;
if (type.tags && type.tags.length > 0) {
result += ` (${type.tags.map(capitalize).join(", ")})`;
}
if (type.swarmSize) {
const swarmSizeLabel = SIZE_MAP[type.swarmSize] ?? type.swarmSize;
result = `Swarm of ${swarmSizeLabel} ${result}s`;
}
return result;
}
function capitalize(s: string): string {
return s.charAt(0).toUpperCase() + s.slice(1);
}
function extractAc(ac: RawMonster["ac"]): {
value: number;
source?: string;
} {
const first = ac[0];
if (typeof first === "number") {
return { value: first };
}
return {
value: first.ac,
source: first.from ? stripTags(first.from.join(", ")) : undefined,
};
}
function formatSpeed(speed: RawMonster["speed"]): string {
const parts: string[] = [];
for (const [mode, value] of Object.entries(speed)) {
if (mode === "canHover") continue;
if (typeof value === "boolean") continue;
let numStr: string;
let condition = "";
if (typeof value === "number") {
numStr = `${value} ft.`;
} else {
numStr = `${value.number} ft.`;
if (value.condition) {
condition = ` ${value.condition}`;
}
}
if (mode === "walk") {
parts.push(`${numStr}${condition}`);
} else {
parts.push(`${mode} ${numStr}${condition}`);
}
}
return parts.join(", ");
}
function formatSaves(save?: Record<string, string>): string | undefined {
if (!save) return undefined;
return Object.entries(save)
.map(([key, val]) => `${key.toUpperCase()} ${val}`)
.join(", ");
}
function formatSkills(skill?: Record<string, string>): string | undefined {
if (!skill) return undefined;
return Object.entries(skill)
.map(([key, val]) => `${capitalize(key)} ${val}`)
.join(", ");
}
function formatDamageList(
items?: (string | Record<string, unknown>)[],
): string | undefined {
if (!items || items.length === 0) return undefined;
return items
.map((item) => {
if (typeof item === "string") return capitalize(stripTags(item));
if (typeof item.special === "string") return stripTags(item.special);
// Handle conditional entries like { vulnerable: [...], note: "..." }
const damageTypes = (Object.values(item).find((v) => Array.isArray(v)) ??
[]) as string[];
const note = typeof item.note === "string" ? ` ${item.note}` : "";
return damageTypes.map((d) => capitalize(stripTags(d))).join(", ") + note;
})
.join(", ");
}
function formatConditionImmunities(
items?: (string | { conditionImmune?: string[]; note?: string })[],
): string | undefined {
if (!items || items.length === 0) return undefined;
return items
.flatMap((c) => {
if (typeof c === "string") return [capitalize(stripTags(c))];
if (c.conditionImmune) {
const conds = c.conditionImmune.map((ci) => capitalize(stripTags(ci)));
const note = c.note ? ` ${c.note}` : "";
return conds.map((ci) => `${ci}${note}`);
}
return [];
})
.join(", ");
}
function renderEntries(entries: (string | RawEntryObject)[]): string {
const parts: string[] = [];
for (const entry of entries) {
if (typeof entry === "string") {
parts.push(stripTags(entry));
} else if (entry.type === "list") {
for (const item of entry.items ?? []) {
if (typeof item === "string") {
parts.push(`${stripTags(item)}`);
} else if (item.name && item.entries) {
parts.push(
`${stripTags(item.name)}: ${renderEntries(item.entries)}`,
);
}
}
} else if (entry.type === "item" && entry.name && entry.entries) {
parts.push(`${stripTags(entry.name)}: ${renderEntries(entry.entries)}`);
} else if (entry.entries) {
parts.push(renderEntries(entry.entries));
}
}
return parts.join(" ");
}
function normalizeTraits(raw?: RawEntry[]): TraitBlock[] | undefined {
if (!raw || raw.length === 0) return undefined;
return raw.map((t) => ({
name: stripTags(t.name),
text: renderEntries(t.entries),
}));
}
function normalizeSpellcasting(
raw?: RawSpellcasting[],
): SpellcastingBlock[] | undefined {
if (!raw || raw.length === 0) return undefined;
return raw.map((sc) => {
const block: {
name: string;
headerText: string;
atWill?: string[];
daily?: DailySpells[];
restLong?: DailySpells[];
} = {
name: stripTags(sc.name),
headerText: sc.headerEntries.map((e) => stripTags(e)).join(" "),
};
const hidden = new Set(sc.hidden ?? []);
if (sc.will && !hidden.has("will")) {
block.atWill = sc.will.map((s) => stripTags(s));
}
if (sc.daily) {
block.daily = parseDailyMap(sc.daily);
}
if (sc.rest) {
block.restLong = parseDailyMap(sc.rest);
}
return block;
});
}
function parseDailyMap(map: Record<string, string[]>): DailySpells[] {
return Object.entries(map).map(([key, spells]) => {
const each = key.endsWith("e");
const uses = Number.parseInt(each ? key.slice(0, -1) : key, 10);
return {
uses,
each,
spells: spells.map((s) => stripTags(s)),
};
});
}
function normalizeLegendary(
raw?: RawEntry[],
monster?: RawMonster,
): LegendaryBlock | undefined {
if (!raw || raw.length === 0) return undefined;
const name = monster?.name ?? "creature";
const count = monster?.legendaryActions ?? 3;
const preamble = `${name} can take ${count} Legendary Actions, choosing from the options below. Only one Legendary Action can be used at a time and only at the end of another creature's turn. ${name} regains spent Legendary Actions at the start of its turn.`;
return {
preamble,
entries: raw.map((e) => ({
name: stripTags(e.name),
text: renderEntries(e.entries),
})),
};
}
function extractCr(cr: string | { cr: string }): string {
return typeof cr === "string" ? cr : cr.cr;
}
function makeCreatureId(source: string, name: string): CreatureId {
const slug = name
.toLowerCase()
.replace(/[^a-z0-9]+/g, "-")
.replace(/(^-|-$)/g, "");
return creatureId(`${source.toLowerCase()}:${slug}`);
}
/**
* Normalizes raw 5etools bestiary JSON into domain Creature[].
*/
export function normalizeBestiary(raw: { monster: RawMonster[] }): Creature[] {
return raw.monster.map((m) => {
const crStr = extractCr(m.cr);
const ac = extractAc(m.ac);
return {
id: makeCreatureId(m.source, m.name),
name: m.name,
source: m.source,
sourceDisplayName: SOURCE_DISPLAY_NAMES[m.source] ?? m.source,
size: formatSize(m.size),
type: formatType(m.type),
alignment: formatAlignment(m.alignment),
ac: ac.value,
acSource: ac.source,
hp: { average: m.hp.average, formula: m.hp.formula },
speed: formatSpeed(m.speed),
abilities: {
str: m.str,
dex: m.dex,
con: m.con,
int: m.int,
wis: m.wis,
cha: m.cha,
},
cr: crStr,
proficiencyBonus: proficiencyBonus(crStr),
passive: m.passive,
savingThrows: formatSaves(m.save),
skills: formatSkills(m.skill),
resist: formatDamageList(m.resist),
immune: formatDamageList(m.immune),
vulnerable: formatDamageList(m.vulnerable),
conditionImmune: formatConditionImmunities(m.conditionImmune),
senses:
m.senses && m.senses.length > 0
? m.senses.map((s) => stripTags(s)).join(", ")
: undefined,
languages:
m.languages && m.languages.length > 0
? m.languages.join(", ")
: undefined,
traits: normalizeTraits(m.trait),
actions: normalizeTraits(m.action),
bonusActions: normalizeTraits(m.bonus),
reactions: normalizeTraits(m.reaction),
legendaryActions: normalizeLegendary(m.legendary, m),
spellcasting: normalizeSpellcasting(m.spellcasting),
};
});
}

View File

@@ -0,0 +1,99 @@
const ABILITY_MAP: Record<string, string> = {
str: "Strength",
dex: "Dexterity",
con: "Constitution",
int: "Intelligence",
wis: "Wisdom",
cha: "Charisma",
};
const ATKR_MAP: Record<string, string> = {
m: "Melee Attack Roll:",
r: "Ranged Attack Roll:",
"m,r": "Melee or Ranged Attack Roll:",
"r,m": "Melee or Ranged Attack Roll:",
};
/**
* Strips 5etools {@tag ...} markup from text, converting to plain readable text.
*
* Handles 15+ tag types per research.md R-002 tag resolution rules.
*/
export function stripTags(text: string): string {
// Process special tags with specific output formats first
let result = text;
// {@h} → "Hit: "
result = result.replace(/\{@h\}/g, "Hit: ");
// {@hom} → "Hit or Miss: "
result = result.replace(/\{@hom\}/g, "Hit or Miss: ");
// {@actTrigger} → "Trigger:"
result = result.replace(/\{@actTrigger\}/g, "Trigger:");
// {@actResponse} → "Response:"
result = result.replace(/\{@actResponse\}/g, "Response:");
// {@actSaveSuccess} → "Success:"
result = result.replace(/\{@actSaveSuccess\}/g, "Success:");
// {@actSaveSuccessOrFail} → handled below as parameterized
// {@recharge 5} → "(Recharge 5-6)", {@recharge} → "(Recharge 6)"
result = result.replace(/\{@recharge\s+(\d)\}/g, "(Recharge $1-6)");
result = result.replace(/\{@recharge\}/g, "(Recharge 6)");
// {@dc N} → "DC N"
result = result.replace(/\{@dc\s+(\d+)\}/g, "DC $1");
// {@hit N} → "+N"
result = result.replace(/\{@hit\s+(\d+)\}/g, "+$1");
// {@atkr type} → mapped attack roll text
result = result.replace(/\{@atkr\s+([^}]+)\}/g, (_, type: string) => {
return ATKR_MAP[type.trim()] ?? `Attack Roll:`;
});
// {@actSave ability} → "Ability saving throw"
result = result.replace(/\{@actSave\s+([^}]+)\}/g, (_, ability: string) => {
const name = ABILITY_MAP[ability.trim().toLowerCase()];
return name ? `${name} saving throw` : `${ability} saving throw`;
});
// {@actSaveFail} → "Failure:" or {@actSaveFail N} → "Failure by N or More:"
result = result.replace(
/\{@actSaveFail\s+(\d+)\}/g,
"Failure by $1 or More:",
);
result = result.replace(/\{@actSaveFail\}/g, "Failure:");
// {@actSaveSuccessOrFail} → keep as-is label
result = result.replace(/\{@actSaveSuccessOrFail\}/g, "Success or Failure:");
// {@actSaveFailBy N} → "Failure by N or More:"
result = result.replace(
/\{@actSaveFailBy\s+(\d+)\}/g,
"Failure by $1 or More:",
);
// Generic tags: {@tag Display|Source|...} → Display (first segment before |)
// Covers: spell, condition, damage, dice, variantrule, action, skill,
// creature, hazard, status, plus any unknown tags
result = result.replace(
/\{@(\w+)\s+([^}]+)\}/g,
(_, tag: string, content: string) => {
// For tags with Display|Source format, extract first segment
const segments = content.split("|");
// Some tags have a third segment as display text: {@variantrule Name|Source|Display}
if ((tag === "variantrule" || tag === "action") && segments.length >= 3) {
return segments[2];
}
return segments[0];
},
);
return result;
}

View File

@@ -1,35 +1,143 @@
import type { Creature } from "@initiative/domain";
import { Search } from "lucide-react";
import { type FormEvent, useState } from "react";
import { Button } from "./ui/button";
import { Input } from "./ui/input";
import { BestiarySearch } from "./bestiary-search.js";
import { Button } from "./ui/button.js";
import { Input } from "./ui/input.js";
interface ActionBarProps {
onAddCombatant: (name: string) => void;
onAddFromBestiary: (creature: Creature) => void;
bestiarySearch: (query: string) => Creature[];
bestiaryLoaded: boolean;
suggestions: Creature[];
onSearchChange: (query: string) => void;
onShowStatBlock?: (creature: Creature) => void;
}
export function ActionBar({ onAddCombatant }: ActionBarProps) {
export function ActionBar({
onAddCombatant,
onAddFromBestiary,
bestiarySearch,
bestiaryLoaded,
suggestions,
onSearchChange,
onShowStatBlock,
}: ActionBarProps) {
const [nameInput, setNameInput] = useState("");
const [searchOpen, setSearchOpen] = useState(false);
const [suggestionIndex, setSuggestionIndex] = useState(-1);
const handleAdd = (e: FormEvent) => {
e.preventDefault();
if (nameInput.trim() === "") return;
onAddCombatant(nameInput);
setNameInput("");
onSearchChange("");
};
const handleNameChange = (value: string) => {
setNameInput(value);
setSuggestionIndex(-1);
onSearchChange(value);
};
const handleSelectCreature = (creature: Creature) => {
onAddFromBestiary(creature);
setSearchOpen(false);
setNameInput("");
onSearchChange("");
onShowStatBlock?.(creature);
};
const handleSelectSuggestion = (creature: Creature) => {
onAddFromBestiary(creature);
setNameInput("");
onSearchChange("");
onShowStatBlock?.(creature);
};
const handleKeyDown = (e: React.KeyboardEvent) => {
if (suggestions.length === 0) return;
if (e.key === "ArrowDown") {
e.preventDefault();
setSuggestionIndex((i) => (i < suggestions.length - 1 ? i + 1 : 0));
} else if (e.key === "ArrowUp") {
e.preventDefault();
setSuggestionIndex((i) => (i > 0 ? i - 1 : suggestions.length - 1));
} else if (e.key === "Enter" && suggestionIndex >= 0) {
e.preventDefault();
handleSelectSuggestion(suggestions[suggestionIndex]);
} else if (e.key === "Escape") {
setSuggestionIndex(-1);
onSearchChange("");
}
};
return (
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
<form onSubmit={handleAdd} className="flex flex-1 items-center gap-2">
<Input
type="text"
value={nameInput}
onChange={(e) => setNameInput(e.target.value)}
placeholder="Combatant name"
className="max-w-xs"
{searchOpen ? (
<BestiarySearch
onSelectCreature={handleSelectCreature}
onClose={() => setSearchOpen(false)}
searchFn={bestiarySearch}
/>
<Button type="submit" size="sm">
Add
</Button>
</form>
) : (
<form
onSubmit={handleAdd}
className="relative flex flex-1 items-center gap-2"
>
<div className="relative flex-1">
<Input
type="text"
value={nameInput}
onChange={(e) => handleNameChange(e.target.value)}
onKeyDown={handleKeyDown}
placeholder="Combatant name"
className="max-w-xs"
/>
{suggestions.length > 0 && (
<div className="absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-md border border-border bg-card shadow-lg">
<ul className="max-h-48 overflow-y-auto py-1">
{suggestions.map((creature, i) => (
<li key={creature.id}>
<button
type="button"
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
i === suggestionIndex
? "bg-accent/20 text-foreground"
: "text-foreground hover:bg-accent/10"
}`}
onClick={() => handleSelectSuggestion(creature)}
onMouseEnter={() => setSuggestionIndex(i)}
>
<span>{creature.name}</span>
<span className="text-xs text-muted-foreground">
{creature.sourceDisplayName}
</span>
</button>
</li>
))}
</ul>
</div>
)}
</div>
<Button type="submit" size="sm">
Add
</Button>
{bestiaryLoaded && (
<Button
type="button"
size="sm"
variant="ghost"
onClick={() => setSearchOpen(true)}
>
<Search className="h-4 w-4" />
</Button>
)}
</form>
)}
</div>
);
}

View File

@@ -0,0 +1,129 @@
import type { Creature } from "@initiative/domain";
import { Search, X } from "lucide-react";
import {
type KeyboardEvent,
useCallback,
useEffect,
useRef,
useState,
} from "react";
import { Input } from "./ui/input.js";
interface BestiarySearchProps {
onSelectCreature: (creature: Creature) => void;
onClose: () => void;
searchFn: (query: string) => Creature[];
}
export function BestiarySearch({
onSelectCreature,
onClose,
searchFn,
}: BestiarySearchProps) {
const [query, setQuery] = useState("");
const [highlightIndex, setHighlightIndex] = useState(-1);
const inputRef = useRef<HTMLInputElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const results = query.length >= 2 ? searchFn(query) : [];
useEffect(() => {
inputRef.current?.focus();
}, []);
useEffect(() => {
setHighlightIndex(-1);
}, [query]);
useEffect(() => {
function handleClickOutside(e: MouseEvent) {
if (
containerRef.current &&
!containerRef.current.contains(e.target as Node)
) {
onClose();
}
}
document.addEventListener("mousedown", handleClickOutside);
return () => document.removeEventListener("mousedown", handleClickOutside);
}, [onClose]);
const handleKeyDown = useCallback(
(e: KeyboardEvent) => {
if (e.key === "Escape") {
onClose();
return;
}
if (e.key === "ArrowDown") {
e.preventDefault();
setHighlightIndex((i) => (i < results.length - 1 ? i + 1 : 0));
return;
}
if (e.key === "ArrowUp") {
e.preventDefault();
setHighlightIndex((i) => (i > 0 ? i - 1 : results.length - 1));
return;
}
if (e.key === "Enter" && highlightIndex >= 0) {
e.preventDefault();
onSelectCreature(results[highlightIndex]);
}
},
[results, highlightIndex, onClose, onSelectCreature],
);
return (
<div ref={containerRef} className="relative w-full max-w-sm">
<div className="flex items-center gap-2">
<Search className="h-4 w-4 text-muted-foreground" />
<Input
ref={inputRef}
type="text"
value={query}
onChange={(e) => setQuery(e.target.value)}
onKeyDown={handleKeyDown}
placeholder="Search bestiary..."
className="flex-1"
/>
<button
type="button"
onClick={onClose}
className="text-muted-foreground hover:text-foreground"
>
<X className="h-4 w-4" />
</button>
</div>
{query.length >= 2 && (
<div className="absolute bottom-full z-50 mb-1 w-full rounded-md border border-border bg-card shadow-lg">
{results.length === 0 ? (
<div className="px-3 py-2 text-sm text-muted-foreground">
No creatures found
</div>
) : (
<ul className="max-h-60 overflow-y-auto py-1">
{results.map((creature, i) => (
<li key={creature.id}>
<button
type="button"
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
i === highlightIndex
? "bg-accent/20 text-foreground"
: "text-foreground hover:bg-accent/10"
}`}
onClick={() => onSelectCreature(creature)}
onMouseEnter={() => setHighlightIndex(i)}
>
<span>{creature.name}</span>
<span className="text-xs text-muted-foreground">
{creature.sourceDisplayName}
</span>
</button>
</li>
))}
</ul>
)}
</div>
)}
</div>
);
}

View File

@@ -3,7 +3,7 @@ import {
type ConditionId,
deriveHpStatus,
} from "@initiative/domain";
import { Brain, Shield, X } from "lucide-react";
import { BookOpen, Brain, Shield, X } from "lucide-react";
import { useCallback, useEffect, useRef, useState } from "react";
import { cn } from "../lib/utils";
import { ConditionPicker } from "./condition-picker";
@@ -34,6 +34,7 @@ interface CombatantRowProps {
onSetAc: (id: CombatantId, value: number | undefined) => void;
onToggleCondition: (id: CombatantId, conditionId: ConditionId) => void;
onToggleConcentration: (id: CombatantId) => void;
onShowStatBlock?: () => void;
}
function EditableName({
@@ -276,6 +277,7 @@ export function CombatantRow({
onSetAc,
onToggleCondition,
onToggleConcentration,
onShowStatBlock,
}: CombatantRowProps) {
const { id, name, initiative, maxHp, currentHp } = combatant;
const status = deriveHpStatus(currentHp, maxHp);
@@ -364,8 +366,19 @@ export function CombatantRow({
/>
{/* Name */}
<div className={cn(dimmed && "opacity-50")}>
<div className={cn("flex items-center gap-1", dimmed && "opacity-50")}>
<EditableName name={name} combatantId={id} onRename={onRename} />
{onShowStatBlock && (
<button
type="button"
onClick={onShowStatBlock}
className="text-muted-foreground hover:text-amber-400 transition-colors"
title="View stat block"
aria-label="View stat block"
>
<BookOpen size={14} />
</button>
)}
</div>
{/* AC */}

View File

@@ -0,0 +1,77 @@
import type { Creature } from "@initiative/domain";
import { X } from "lucide-react";
import { useEffect, useState } from "react";
import { StatBlock } from "./stat-block.js";
interface StatBlockPanelProps {
creature: Creature | null;
onClose: () => void;
}
export function StatBlockPanel({ creature, onClose }: StatBlockPanelProps) {
const [isDesktop, setIsDesktop] = useState(
() => window.matchMedia("(min-width: 1024px)").matches,
);
useEffect(() => {
const mq = window.matchMedia("(min-width: 1024px)");
const handler = (e: MediaQueryListEvent) => setIsDesktop(e.matches);
mq.addEventListener("change", handler);
return () => mq.removeEventListener("change", handler);
}, []);
if (!creature) return null;
if (isDesktop) {
return (
<div className="fixed top-0 right-0 bottom-0 flex w-[400px] flex-col border-l border-border bg-card">
<div className="flex items-center justify-between border-b border-border px-4 py-2">
<span className="text-sm font-semibold text-muted-foreground">
Stat Block
</span>
<button
type="button"
onClick={onClose}
className="text-muted-foreground hover:text-foreground"
>
<X className="h-4 w-4" />
</button>
</div>
<div className="flex-1 overflow-y-auto p-4">
<StatBlock creature={creature} />
</div>
</div>
);
}
// Mobile drawer
return (
<div className="fixed inset-0 z-50">
{/* Backdrop */}
<button
type="button"
className="absolute inset-0 bg-black/50 animate-in fade-in"
onClick={onClose}
aria-label="Close stat block"
/>
{/* Drawer */}
<div className="absolute top-0 right-0 bottom-0 w-[85%] max-w-md animate-slide-in-right border-l border-border bg-card shadow-xl">
<div className="flex items-center justify-between border-b border-border px-4 py-2">
<span className="text-sm font-semibold text-muted-foreground">
Stat Block
</span>
<button
type="button"
onClick={onClose}
className="text-muted-foreground hover:text-foreground"
>
<X className="h-4 w-4" />
</button>
</div>
<div className="h-[calc(100%-41px)] overflow-y-auto p-4">
<StatBlock creature={creature} />
</div>
</div>
</div>
);
}

View File

@@ -0,0 +1,244 @@
import type { Creature } from "@initiative/domain";
interface StatBlockProps {
creature: Creature;
}
function abilityMod(score: number): string {
const mod = Math.floor((score - 10) / 2);
return mod >= 0 ? `+${mod}` : `${mod}`;
}
function PropertyLine({
label,
value,
}: {
label: string;
value: string | undefined;
}) {
if (!value) return null;
return (
<div className="text-sm">
<span className="font-semibold">{label}</span> {value}
</div>
);
}
function SectionDivider() {
return (
<div className="my-2 h-px bg-gradient-to-r from-amber-800/60 via-amber-700/40 to-transparent" />
);
}
export function StatBlock({ creature }: StatBlockProps) {
const abilities = [
{ label: "STR", score: creature.abilities.str },
{ label: "DEX", score: creature.abilities.dex },
{ label: "CON", score: creature.abilities.con },
{ label: "INT", score: creature.abilities.int },
{ label: "WIS", score: creature.abilities.wis },
{ label: "CHA", score: creature.abilities.cha },
];
return (
<div className="space-y-1 text-foreground">
{/* Header */}
<div>
<h2 className="text-xl font-bold text-amber-400">{creature.name}</h2>
<p className="text-sm italic text-muted-foreground">
{creature.size} {creature.type}, {creature.alignment}
</p>
<p className="text-xs text-muted-foreground">
{creature.sourceDisplayName}
</p>
</div>
<SectionDivider />
{/* Stats bar */}
<div className="space-y-0.5 text-sm">
<div>
<span className="font-semibold">Armor Class</span> {creature.ac}
{creature.acSource && (
<span className="text-muted-foreground">
{" "}
({creature.acSource})
</span>
)}
</div>
<div>
<span className="font-semibold">Hit Points</span>{" "}
{creature.hp.average}{" "}
<span className="text-muted-foreground">({creature.hp.formula})</span>
</div>
<div>
<span className="font-semibold">Speed</span> {creature.speed}
</div>
</div>
<SectionDivider />
{/* Ability scores */}
<div className="grid grid-cols-6 gap-1 text-center text-sm">
{abilities.map(({ label, score }) => (
<div key={label}>
<div className="font-semibold">{label}</div>
<div>
{score}{" "}
<span className="text-muted-foreground">
({abilityMod(score)})
</span>
</div>
</div>
))}
</div>
<SectionDivider />
{/* Properties */}
<div className="space-y-0.5">
<PropertyLine label="Saving Throws" value={creature.savingThrows} />
<PropertyLine label="Skills" value={creature.skills} />
<PropertyLine
label="Damage Vulnerabilities"
value={creature.vulnerable}
/>
<PropertyLine label="Damage Resistances" value={creature.resist} />
<PropertyLine label="Damage Immunities" value={creature.immune} />
<PropertyLine
label="Condition Immunities"
value={creature.conditionImmune}
/>
<PropertyLine label="Senses" value={creature.senses} />
<PropertyLine label="Languages" value={creature.languages} />
<div className="text-sm">
<span className="font-semibold">Challenge</span> {creature.cr}{" "}
<span className="text-muted-foreground">
(Proficiency Bonus +{creature.proficiencyBonus})
</span>
</div>
</div>
{/* Traits */}
{creature.traits && creature.traits.length > 0 && (
<>
<SectionDivider />
<div className="space-y-2">
{creature.traits.map((t) => (
<div key={t.name} className="text-sm">
<span className="font-semibold italic">{t.name}.</span> {t.text}
</div>
))}
</div>
</>
)}
{/* Spellcasting */}
{creature.spellcasting && creature.spellcasting.length > 0 && (
<>
<SectionDivider />
{creature.spellcasting.map((sc) => (
<div key={sc.name} className="space-y-1 text-sm">
<div>
<span className="font-semibold italic">{sc.name}.</span>{" "}
{sc.headerText}
</div>
{sc.atWill && sc.atWill.length > 0 && (
<div className="pl-2">
<span className="font-semibold">At Will:</span>{" "}
{sc.atWill.join(", ")}
</div>
)}
{sc.daily?.map((d) => (
<div key={`${d.uses}${d.each ? "e" : ""}`} className="pl-2">
<span className="font-semibold">
{d.uses}/day
{d.each ? " each" : ""}:
</span>{" "}
{d.spells.join(", ")}
</div>
))}
{sc.restLong?.map((d) => (
<div
key={`rest-${d.uses}${d.each ? "e" : ""}`}
className="pl-2"
>
<span className="font-semibold">
{d.uses}/long rest
{d.each ? " each" : ""}:
</span>{" "}
{d.spells.join(", ")}
</div>
))}
</div>
))}
</>
)}
{/* Actions */}
{creature.actions && creature.actions.length > 0 && (
<>
<SectionDivider />
<h3 className="text-base font-bold text-amber-400">Actions</h3>
<div className="space-y-2">
{creature.actions.map((a) => (
<div key={a.name} className="text-sm">
<span className="font-semibold italic">{a.name}.</span> {a.text}
</div>
))}
</div>
</>
)}
{/* Bonus Actions */}
{creature.bonusActions && creature.bonusActions.length > 0 && (
<>
<SectionDivider />
<h3 className="text-base font-bold text-amber-400">Bonus Actions</h3>
<div className="space-y-2">
{creature.bonusActions.map((a) => (
<div key={a.name} className="text-sm">
<span className="font-semibold italic">{a.name}.</span> {a.text}
</div>
))}
</div>
</>
)}
{/* Reactions */}
{creature.reactions && creature.reactions.length > 0 && (
<>
<SectionDivider />
<h3 className="text-base font-bold text-amber-400">Reactions</h3>
<div className="space-y-2">
{creature.reactions.map((a) => (
<div key={a.name} className="text-sm">
<span className="font-semibold italic">{a.name}.</span> {a.text}
</div>
))}
</div>
</>
)}
{/* Legendary Actions */}
{creature.legendaryActions && (
<>
<SectionDivider />
<h3 className="text-base font-bold text-amber-400">
Legendary Actions
</h3>
<p className="text-sm italic text-muted-foreground">
{creature.legendaryActions.preamble}
</p>
<div className="space-y-2">
{creature.legendaryActions.entries.map((a) => (
<div key={a.name} className="text-sm">
<span className="font-semibold italic">{a.name}.</span> {a.text}
</div>
))}
</div>
</>
)}
</div>
);
}

View File

@@ -0,0 +1,62 @@
import type { Creature, CreatureId } from "@initiative/domain";
import { useEffect, useMemo, useRef, useState } from "react";
import { normalizeBestiary } from "../adapters/bestiary-adapter.js";
interface BestiaryHook {
search: (query: string) => Creature[];
getCreature: (id: CreatureId) => Creature | undefined;
allCreatures: Creature[];
isLoaded: boolean;
}
export function useBestiary(): BestiaryHook {
const [creatures, setCreatures] = useState<Creature[]>([]);
const [isLoaded, setIsLoaded] = useState(false);
const creatureMapRef = useRef<Map<string, Creature>>(new Map());
const loadAttempted = useRef(false);
useEffect(() => {
if (loadAttempted.current) return;
loadAttempted.current = true;
import("../../../../data/bestiary/xmm.json")
// biome-ignore lint/suspicious/noExplicitAny: raw JSON shape varies per entry
.then((mod: any) => {
const raw = mod.default ?? mod;
try {
const normalized = normalizeBestiary(raw);
const map = new Map<string, Creature>();
for (const c of normalized) {
map.set(c.id, c);
}
creatureMapRef.current = map;
setCreatures(normalized);
setIsLoaded(true);
} catch {
// Normalization failed — bestiary unavailable
}
})
.catch(() => {
// Import failed — bestiary unavailable
});
}, []);
const search = useMemo(() => {
return (query: string): Creature[] => {
if (query.length < 2) return [];
const lower = query.toLowerCase();
return creatures
.filter((c) => c.name.toLowerCase().includes(lower))
.sort((a, b) => a.name.localeCompare(b.name))
.slice(0, 10);
};
}, [creatures]);
const getCreature = useMemo(() => {
return (id: CreatureId): Creature | undefined => {
return creatureMapRef.current.get(id);
};
}, []);
return { search, getCreature, allCreatures: creatures, isLoaded };
}

View File

@@ -15,6 +15,7 @@ import {
import type {
CombatantId,
ConditionId,
Creature,
DomainEvent,
Encounter,
} from "@initiative/domain";
@@ -22,6 +23,7 @@ import {
combatantId,
createEncounter,
isDomainError,
resolveCreatureName,
} from "@initiative/domain";
import { useCallback, useEffect, useRef, useState } from "react";
import {
@@ -74,7 +76,10 @@ export function useEncounter() {
const makeStore = useCallback((): EncounterStore => {
return {
get: () => encounterRef.current,
save: (e) => setEncounter(e),
save: (e) => {
encounterRef.current = e;
setEncounter(e);
},
};
}, []);
@@ -218,6 +223,57 @@ export function useEncounter() {
[makeStore],
);
const addFromBestiary = useCallback(
(creature: Creature) => {
const store = makeStore();
const existingNames = store.get().combatants.map((c) => c.name);
const { newName, renames } = resolveCreatureName(
creature.name,
existingNames,
);
// Apply renames (e.g., "Goblin" → "Goblin 1")
for (const { from, to } of renames) {
const target = store.get().combatants.find((c) => c.name === from);
if (target) {
editCombatantUseCase(makeStore(), target.id, to);
}
}
// Add combatant with resolved name
const id = combatantId(`c-${++nextId.current}`);
const addResult = addCombatantUseCase(makeStore(), id, newName);
if (isDomainError(addResult)) return;
// Set HP
const hpResult = setHpUseCase(makeStore(), id, creature.hp.average);
if (!isDomainError(hpResult)) {
setEvents((prev) => [...prev, ...hpResult]);
}
// Set AC
if (creature.ac > 0) {
const acResult = setAcUseCase(makeStore(), id, creature.ac);
if (!isDomainError(acResult)) {
setEvents((prev) => [...prev, ...acResult]);
}
}
// Set creatureId on the combatant
const currentEncounter = store.get();
const updated = {
...currentEncounter,
combatants: currentEncounter.combatants.map((c) =>
c.id === id ? { ...c, creatureId: creature.id } : c,
),
};
setEncounter(updated);
setEvents((prev) => [...prev, ...addResult]);
},
[makeStore, editCombatant],
);
return {
encounter,
events,
@@ -232,5 +288,6 @@ export function useEncounter() {
setAc,
toggleCondition,
toggleConcentration,
addFromBestiary,
} as const;
}

View File

@@ -49,6 +49,19 @@
}
}
@keyframes slide-in-right {
from {
translate: 100%;
}
to {
translate: 0;
}
}
@utility animate-slide-in-right {
animation: slide-in-right 200ms ease-out;
}
@utility animate-concentration-pulse {
animation:
concentration-shake 450ms ease-out,

View File

@@ -2,6 +2,7 @@ import {
type ConditionId,
combatantId,
createEncounter,
creatureId,
type Encounter,
isDomainError,
VALID_CONDITION_IDS,
@@ -75,6 +76,13 @@ export function loadEncounter(): Encounter | null {
// Validate isConcentrating field
const isConcentrating = entry.isConcentrating === true ? true : undefined;
// Validate creatureId field
const rawCreatureId = entry.creatureId;
const validCreatureId =
typeof rawCreatureId === "string" && rawCreatureId.length > 0
? creatureId(rawCreatureId)
: undefined;
// Validate and attach HP fields if valid
const maxHp = entry.maxHp;
const currentHp = entry.currentHp;
@@ -89,12 +97,19 @@ export function loadEncounter(): Encounter | null {
ac: validAc,
conditions,
isConcentrating,
creatureId: validCreatureId,
maxHp,
currentHp: validCurrentHp ? currentHp : maxHp,
};
}
return { ...base, ac: validAc, conditions, isConcentrating };
return {
...base,
ac: validAc,
conditions,
isConcentrating,
creatureId: validCreatureId,
};
});
const result = createEncounter(