Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
129
apps/web/src/components/bestiary-search.tsx
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129
apps/web/src/components/bestiary-search.tsx
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import type { Creature } from "@initiative/domain";
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import { Search, X } from "lucide-react";
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import {
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type KeyboardEvent,
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useCallback,
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useEffect,
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useRef,
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useState,
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} from "react";
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import { Input } from "./ui/input.js";
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interface BestiarySearchProps {
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onSelectCreature: (creature: Creature) => void;
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onClose: () => void;
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searchFn: (query: string) => Creature[];
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}
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export function BestiarySearch({
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onSelectCreature,
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onClose,
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searchFn,
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}: BestiarySearchProps) {
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const [query, setQuery] = useState("");
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const [highlightIndex, setHighlightIndex] = useState(-1);
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const inputRef = useRef<HTMLInputElement>(null);
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const containerRef = useRef<HTMLDivElement>(null);
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const results = query.length >= 2 ? searchFn(query) : [];
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useEffect(() => {
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inputRef.current?.focus();
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}, []);
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useEffect(() => {
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setHighlightIndex(-1);
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}, [query]);
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useEffect(() => {
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function handleClickOutside(e: MouseEvent) {
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if (
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containerRef.current &&
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!containerRef.current.contains(e.target as Node)
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) {
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onClose();
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}
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}
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document.addEventListener("mousedown", handleClickOutside);
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return () => document.removeEventListener("mousedown", handleClickOutside);
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}, [onClose]);
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const handleKeyDown = useCallback(
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(e: KeyboardEvent) => {
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if (e.key === "Escape") {
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onClose();
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return;
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}
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if (e.key === "ArrowDown") {
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e.preventDefault();
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setHighlightIndex((i) => (i < results.length - 1 ? i + 1 : 0));
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return;
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}
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if (e.key === "ArrowUp") {
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e.preventDefault();
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setHighlightIndex((i) => (i > 0 ? i - 1 : results.length - 1));
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return;
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}
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if (e.key === "Enter" && highlightIndex >= 0) {
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e.preventDefault();
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onSelectCreature(results[highlightIndex]);
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}
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},
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[results, highlightIndex, onClose, onSelectCreature],
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);
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return (
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<div ref={containerRef} className="relative w-full max-w-sm">
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<div className="flex items-center gap-2">
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<Search className="h-4 w-4 text-muted-foreground" />
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<Input
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ref={inputRef}
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type="text"
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value={query}
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onChange={(e) => setQuery(e.target.value)}
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onKeyDown={handleKeyDown}
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placeholder="Search bestiary..."
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className="flex-1"
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/>
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<button
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type="button"
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onClick={onClose}
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className="text-muted-foreground hover:text-foreground"
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>
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<X className="h-4 w-4" />
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</button>
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</div>
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{query.length >= 2 && (
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<div className="absolute bottom-full z-50 mb-1 w-full rounded-md border border-border bg-card shadow-lg">
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{results.length === 0 ? (
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<div className="px-3 py-2 text-sm text-muted-foreground">
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No creatures found
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</div>
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) : (
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<ul className="max-h-60 overflow-y-auto py-1">
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{results.map((creature, i) => (
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<li key={creature.id}>
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<button
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type="button"
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className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
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i === highlightIndex
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? "bg-accent/20 text-foreground"
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: "text-foreground hover:bg-accent/10"
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}`}
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onClick={() => onSelectCreature(creature)}
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onMouseEnter={() => setHighlightIndex(i)}
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>
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<span>{creature.name}</span>
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<span className="text-xs text-muted-foreground">
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{creature.sourceDisplayName}
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</span>
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</button>
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</li>
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))}
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</ul>
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)}
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</div>
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)}
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</div>
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);
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}
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