Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
62
apps/web/src/hooks/use-bestiary.ts
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62
apps/web/src/hooks/use-bestiary.ts
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@@ -0,0 +1,62 @@
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import type { Creature, CreatureId } from "@initiative/domain";
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import { useEffect, useMemo, useRef, useState } from "react";
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import { normalizeBestiary } from "../adapters/bestiary-adapter.js";
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interface BestiaryHook {
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search: (query: string) => Creature[];
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getCreature: (id: CreatureId) => Creature | undefined;
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allCreatures: Creature[];
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isLoaded: boolean;
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}
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export function useBestiary(): BestiaryHook {
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const [creatures, setCreatures] = useState<Creature[]>([]);
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const [isLoaded, setIsLoaded] = useState(false);
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const creatureMapRef = useRef<Map<string, Creature>>(new Map());
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const loadAttempted = useRef(false);
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useEffect(() => {
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if (loadAttempted.current) return;
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loadAttempted.current = true;
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import("../../../../data/bestiary/xmm.json")
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// biome-ignore lint/suspicious/noExplicitAny: raw JSON shape varies per entry
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.then((mod: any) => {
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const raw = mod.default ?? mod;
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try {
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const normalized = normalizeBestiary(raw);
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const map = new Map<string, Creature>();
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for (const c of normalized) {
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map.set(c.id, c);
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}
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creatureMapRef.current = map;
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setCreatures(normalized);
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setIsLoaded(true);
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} catch {
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// Normalization failed — bestiary unavailable
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}
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})
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.catch(() => {
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// Import failed — bestiary unavailable
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});
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}, []);
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const search = useMemo(() => {
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return (query: string): Creature[] => {
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if (query.length < 2) return [];
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const lower = query.toLowerCase();
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return creatures
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.filter((c) => c.name.toLowerCase().includes(lower))
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.sort((a, b) => a.name.localeCompare(b.name))
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.slice(0, 10);
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};
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}, [creatures]);
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const getCreature = useMemo(() => {
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return (id: CreatureId): Creature | undefined => {
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return creatureMapRef.current.get(id);
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};
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}, []);
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return { search, getCreature, allCreatures: creatures, isLoaded };
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}
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@@ -15,6 +15,7 @@ import {
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import type {
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CombatantId,
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ConditionId,
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Creature,
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DomainEvent,
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Encounter,
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} from "@initiative/domain";
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@@ -22,6 +23,7 @@ import {
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combatantId,
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createEncounter,
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isDomainError,
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resolveCreatureName,
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} from "@initiative/domain";
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import { useCallback, useEffect, useRef, useState } from "react";
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import {
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@@ -74,7 +76,10 @@ export function useEncounter() {
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const makeStore = useCallback((): EncounterStore => {
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return {
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get: () => encounterRef.current,
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save: (e) => setEncounter(e),
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save: (e) => {
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encounterRef.current = e;
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setEncounter(e);
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},
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};
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}, []);
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@@ -218,6 +223,57 @@ export function useEncounter() {
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[makeStore],
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);
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const addFromBestiary = useCallback(
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(creature: Creature) => {
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const store = makeStore();
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const existingNames = store.get().combatants.map((c) => c.name);
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const { newName, renames } = resolveCreatureName(
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creature.name,
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existingNames,
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);
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// Apply renames (e.g., "Goblin" → "Goblin 1")
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for (const { from, to } of renames) {
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const target = store.get().combatants.find((c) => c.name === from);
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if (target) {
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editCombatantUseCase(makeStore(), target.id, to);
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}
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}
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// Add combatant with resolved name
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const id = combatantId(`c-${++nextId.current}`);
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const addResult = addCombatantUseCase(makeStore(), id, newName);
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if (isDomainError(addResult)) return;
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// Set HP
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const hpResult = setHpUseCase(makeStore(), id, creature.hp.average);
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if (!isDomainError(hpResult)) {
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setEvents((prev) => [...prev, ...hpResult]);
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}
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// Set AC
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if (creature.ac > 0) {
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const acResult = setAcUseCase(makeStore(), id, creature.ac);
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if (!isDomainError(acResult)) {
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setEvents((prev) => [...prev, ...acResult]);
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}
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}
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// Set creatureId on the combatant
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const currentEncounter = store.get();
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const updated = {
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...currentEncounter,
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combatants: currentEncounter.combatants.map((c) =>
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c.id === id ? { ...c, creatureId: creature.id } : c,
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),
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};
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setEncounter(updated);
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setEvents((prev) => [...prev, ...addResult]);
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},
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[makeStore, editCombatant],
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);
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return {
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encounter,
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events,
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@@ -232,5 +288,6 @@ export function useEncounter() {
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setAc,
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toggleCondition,
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toggleConcentration,
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addFromBestiary,
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} as const;
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}
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