Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-09 11:01:07 +01:00
parent 04a4f18f98
commit fa078be2f9
30 changed files with 66221 additions and 56 deletions

View File

@@ -0,0 +1,49 @@
import { describe, expect, it } from "vitest";
import { resolveCreatureName } from "../auto-number.js";
describe("resolveCreatureName", () => {
it("returns name as-is when no conflict exists", () => {
const result = resolveCreatureName("Goblin", ["Orc", "Dragon"]);
expect(result).toEqual({ newName: "Goblin", renames: [] });
});
it("returns name as-is when existing list is empty", () => {
const result = resolveCreatureName("Goblin", []);
expect(result).toEqual({ newName: "Goblin", renames: [] });
});
it("renames existing to 'Name 1' and new to 'Name 2' on first conflict", () => {
const result = resolveCreatureName("Goblin", ["Orc", "Goblin", "Dragon"]);
expect(result).toEqual({
newName: "Goblin 2",
renames: [{ from: "Goblin", to: "Goblin 1" }],
});
});
it("appends next number when numbered variants already exist", () => {
const result = resolveCreatureName("Goblin", ["Goblin 1", "Goblin 2"]);
expect(result).toEqual({ newName: "Goblin 3", renames: [] });
});
it("handles mixed exact and numbered matches", () => {
const result = resolveCreatureName("Goblin", [
"Goblin",
"Goblin 1",
"Goblin 2",
]);
expect(result).toEqual({ newName: "Goblin 3", renames: [] });
});
it("handles names with special regex characters", () => {
const result = resolveCreatureName("Goblin (Boss)", ["Goblin (Boss)"]);
expect(result).toEqual({
newName: "Goblin (Boss) 2",
renames: [{ from: "Goblin (Boss)", to: "Goblin (Boss) 1" }],
});
});
it("does not match partial name overlaps", () => {
const result = resolveCreatureName("Goblin", ["Goblin Boss"]);
expect(result).toEqual({ newName: "Goblin", renames: [] });
});
});

View File

@@ -0,0 +1,54 @@
/**
* Resolves a creature name against existing combatant names,
* handling auto-numbering for duplicates.
*
* - No conflict: returns name as-is, no renames.
* - First conflict (one existing match): renames existing to "Name 1",
* new becomes "Name 2".
* - Subsequent conflicts: new gets next number suffix.
*/
export function resolveCreatureName(
baseName: string,
existingNames: readonly string[],
): {
newName: string;
renames: ReadonlyArray<{ from: string; to: string }>;
} {
// Find exact matches and numbered matches (e.g., "Goblin 1", "Goblin 2")
const exactMatches: number[] = [];
let maxNumber = 0;
for (let i = 0; i < existingNames.length; i++) {
const name = existingNames[i];
if (name === baseName) {
exactMatches.push(i);
} else {
const match = new RegExp(`^${escapeRegExp(baseName)} (\\d+)$`).exec(name);
if (match) {
const num = Number.parseInt(match[1], 10);
if (num > maxNumber) maxNumber = num;
}
}
}
// No conflict at all
if (exactMatches.length === 0 && maxNumber === 0) {
return { newName: baseName, renames: [] };
}
// First conflict: one exact match, no numbered ones yet
if (exactMatches.length === 1 && maxNumber === 0) {
return {
newName: `${baseName} 2`,
renames: [{ from: baseName, to: `${baseName} 1` }],
};
}
// Subsequent conflicts: append next number
const nextNumber = Math.max(maxNumber, exactMatches.length) + 1;
return { newName: `${baseName} ${nextNumber}`, renames: [] };
}
function escapeRegExp(s: string): string {
return s.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
}

View File

@@ -0,0 +1,91 @@
/** Branded string type for creature identity. */
export type CreatureId = string & { readonly __brand: "CreatureId" };
export function creatureId(id: string): CreatureId {
return id as CreatureId;
}
export interface TraitBlock {
readonly name: string;
readonly text: string;
}
export interface LegendaryBlock {
readonly preamble: string;
readonly entries: readonly TraitBlock[];
}
export interface DailySpells {
readonly uses: number;
readonly each: boolean;
readonly spells: readonly string[];
}
export interface SpellcastingBlock {
readonly name: string;
readonly headerText: string;
readonly atWill?: readonly string[];
readonly daily?: readonly DailySpells[];
readonly restLong?: readonly DailySpells[];
}
export interface BestiarySource {
readonly id: string;
readonly displayName: string;
readonly tag?: string;
}
export interface Creature {
readonly id: CreatureId;
readonly name: string;
readonly source: string;
readonly sourceDisplayName: string;
readonly size: string;
readonly type: string;
readonly alignment: string;
readonly ac: number;
readonly acSource?: string;
readonly hp: { readonly average: number; readonly formula: string };
readonly speed: string;
readonly abilities: {
readonly str: number;
readonly dex: number;
readonly con: number;
readonly int: number;
readonly wis: number;
readonly cha: number;
};
readonly cr: string;
readonly proficiencyBonus: number;
readonly passive: number;
readonly savingThrows?: string;
readonly skills?: string;
readonly resist?: string;
readonly immune?: string;
readonly vulnerable?: string;
readonly conditionImmune?: string;
readonly senses?: string;
readonly languages?: string;
readonly traits?: readonly TraitBlock[];
readonly actions?: readonly TraitBlock[];
readonly bonusActions?: readonly TraitBlock[];
readonly reactions?: readonly TraitBlock[];
readonly legendaryActions?: LegendaryBlock;
readonly spellcasting?: readonly SpellcastingBlock[];
}
/** Maps a CR string to the corresponding proficiency bonus. */
export function proficiencyBonus(cr: string): number {
const numericCr = cr.includes("/")
? Number(cr.split("/")[0]) / Number(cr.split("/")[1])
: Number(cr);
if (numericCr <= 4) return 2;
if (numericCr <= 8) return 3;
if (numericCr <= 12) return 4;
if (numericCr <= 16) return 5;
if (numericCr <= 20) return 6;
if (numericCr <= 24) return 7;
if (numericCr <= 28) return 8;
return 9;
}

View File

@@ -1,12 +1,24 @@
export { type AddCombatantSuccess, addCombatant } from "./add-combatant.js";
export { type AdjustHpSuccess, adjustHp } from "./adjust-hp.js";
export { advanceTurn } from "./advance-turn.js";
export { resolveCreatureName } from "./auto-number.js";
export {
CONDITION_DEFINITIONS,
type ConditionDefinition,
type ConditionId,
VALID_CONDITION_IDS,
} from "./conditions.js";
export {
type BestiarySource,
type Creature,
type CreatureId,
creatureId,
type DailySpells,
type LegendaryBlock,
proficiencyBonus,
type SpellcastingBlock,
type TraitBlock,
} from "./creature-types.js";
export {
type EditCombatantSuccess,
editCombatant,

View File

@@ -6,6 +6,7 @@ export function combatantId(id: string): CombatantId {
}
import type { ConditionId } from "./conditions.js";
import type { CreatureId } from "./creature-types.js";
export interface Combatant {
readonly id: CombatantId;
@@ -16,6 +17,7 @@ export interface Combatant {
readonly ac?: number;
readonly conditions?: readonly ConditionId[];
readonly isConcentrating?: boolean;
readonly creatureId?: CreatureId;
}
export interface Encounter {