Add JSON import/export for full encounter state
Export and import encounter, undo/redo history, and player characters as a downloadable .json file. Export/import actions are in the action bar overflow menu. Import validates using existing rehydration functions and shows a confirmation dialog when replacing a non-empty encounter. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
154
apps/web/src/__tests__/export-import.test.ts
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154
apps/web/src/__tests__/export-import.test.ts
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import {
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combatantId,
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type Encounter,
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type ExportBundle,
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type PlayerCharacter,
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playerCharacterId,
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type UndoRedoState,
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} from "@initiative/domain";
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import { describe, expect, it } from "vitest";
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import {
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assembleExportBundle,
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validateImportBundle,
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} from "../persistence/export-import.js";
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const ISO_TIMESTAMP_RE = /^\d{4}-\d{2}-\d{2}T\d{2}:\d{2}:\d{2}/;
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const encounter: Encounter = {
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combatants: [
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{
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id: combatantId("c-1"),
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name: "Goblin",
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initiative: 15,
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maxHp: 7,
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currentHp: 7,
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ac: 15,
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},
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{
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id: combatantId("c-2"),
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name: "Aria",
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initiative: 18,
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maxHp: 45,
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currentHp: 40,
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ac: 16,
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color: "blue",
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icon: "sword",
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playerCharacterId: playerCharacterId("pc-1"),
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},
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],
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activeIndex: 0,
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roundNumber: 2,
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};
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const undoRedoState: UndoRedoState = {
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undoStack: [
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{
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combatants: [{ id: combatantId("c-1"), name: "Goblin", initiative: 15 }],
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activeIndex: 0,
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roundNumber: 1,
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},
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],
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redoStack: [],
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};
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const playerCharacters: PlayerCharacter[] = [
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{
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id: playerCharacterId("pc-1"),
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name: "Aria",
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ac: 16,
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maxHp: 45,
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color: "blue",
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icon: "sword",
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},
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];
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describe("assembleExportBundle", () => {
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it("returns a bundle with version 1", () => {
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const bundle = assembleExportBundle(
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encounter,
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undoRedoState,
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playerCharacters,
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);
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expect(bundle.version).toBe(1);
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});
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it("includes an ISO timestamp", () => {
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const bundle = assembleExportBundle(
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encounter,
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undoRedoState,
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playerCharacters,
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);
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expect(bundle.exportedAt).toMatch(ISO_TIMESTAMP_RE);
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});
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it("includes the encounter", () => {
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const bundle = assembleExportBundle(
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encounter,
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undoRedoState,
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playerCharacters,
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);
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expect(bundle.encounter).toEqual(encounter);
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});
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it("includes undo and redo stacks", () => {
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const bundle = assembleExportBundle(
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encounter,
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undoRedoState,
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playerCharacters,
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);
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expect(bundle.undoStack).toEqual(undoRedoState.undoStack);
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expect(bundle.redoStack).toEqual(undoRedoState.redoStack);
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});
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it("includes player characters", () => {
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const bundle = assembleExportBundle(
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encounter,
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undoRedoState,
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playerCharacters,
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);
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expect(bundle.playerCharacters).toEqual(playerCharacters);
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});
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});
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describe("round-trip: export then import", () => {
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it("produces identical state after round-trip", () => {
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const bundle = assembleExportBundle(
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encounter,
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undoRedoState,
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playerCharacters,
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);
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const serialized = JSON.parse(JSON.stringify(bundle));
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const result = validateImportBundle(serialized);
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expect(typeof result).toBe("object");
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const imported = result as ExportBundle;
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expect(imported.version).toBe(bundle.version);
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expect(imported.encounter).toEqual(bundle.encounter);
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expect(imported.undoStack).toEqual(bundle.undoStack);
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expect(imported.redoStack).toEqual(bundle.redoStack);
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expect(imported.playerCharacters).toEqual(bundle.playerCharacters);
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});
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it("round-trips an empty encounter", () => {
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const emptyEncounter: Encounter = {
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combatants: [],
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activeIndex: 0,
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roundNumber: 1,
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};
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const emptyUndoRedo: UndoRedoState = {
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undoStack: [],
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redoStack: [],
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};
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const bundle = assembleExportBundle(emptyEncounter, emptyUndoRedo, []);
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const serialized = JSON.parse(JSON.stringify(bundle));
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const result = validateImportBundle(serialized);
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expect(typeof result).toBe("object");
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const imported = result as ExportBundle;
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expect(imported.encounter.combatants).toHaveLength(0);
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expect(imported.undoStack).toHaveLength(0);
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expect(imported.redoStack).toHaveLength(0);
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expect(imported.playerCharacters).toHaveLength(0);
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});
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});
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