Add JSON import/export for full encounter state
Export and import encounter, undo/redo history, and player characters as a downloadable .json file. Export/import actions are in the action bar overflow menu. Import validates using existing rehydration functions and shows a confirmation dialog when replacing a non-empty encounter. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
249
apps/web/src/__tests__/validate-import-bundle.test.ts
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249
apps/web/src/__tests__/validate-import-bundle.test.ts
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import type { ExportBundle } from "@initiative/domain";
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import { describe, expect, it } from "vitest";
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import { validateImportBundle } from "../persistence/export-import.js";
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function validBundle(): Record<string, unknown> {
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return {
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version: 1,
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exportedAt: "2026-03-27T12:00:00.000Z",
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encounter: {
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combatants: [{ id: "c-1", name: "Goblin", initiative: 15 }],
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activeIndex: 0,
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roundNumber: 1,
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},
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undoStack: [],
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redoStack: [],
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playerCharacters: [],
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};
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}
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describe("validateImportBundle", () => {
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it("accepts a valid bundle", () => {
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const result = validateImportBundle(validBundle());
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expect(typeof result).toBe("object");
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const bundle = result as ExportBundle;
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expect(bundle.version).toBe(1);
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expect(bundle.encounter.combatants).toHaveLength(1);
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expect(bundle.encounter.combatants[0].name).toBe("Goblin");
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});
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it("accepts a valid bundle with empty encounter", () => {
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const input = {
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...validBundle(),
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encounter: { combatants: [], activeIndex: 0, roundNumber: 1 },
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};
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const result = validateImportBundle(input);
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expect(typeof result).toBe("object");
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const bundle = result as ExportBundle;
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expect(bundle.encounter.combatants).toHaveLength(0);
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});
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it("accepts a bundle with undo/redo stacks", () => {
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const enc = {
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combatants: [{ id: "c-1", name: "Orc" }],
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activeIndex: 0,
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roundNumber: 1,
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};
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const input = {
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...validBundle(),
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undoStack: [enc],
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redoStack: [enc],
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};
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const result = validateImportBundle(input);
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expect(typeof result).toBe("object");
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const bundle = result as ExportBundle;
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expect(bundle.undoStack).toHaveLength(1);
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expect(bundle.redoStack).toHaveLength(1);
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});
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it("accepts a bundle with player characters", () => {
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const input = {
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...validBundle(),
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playerCharacters: [
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{
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id: "pc-1",
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name: "Aria",
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ac: 16,
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maxHp: 45,
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color: "blue",
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icon: "sword",
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},
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],
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};
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const result = validateImportBundle(input);
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expect(typeof result).toBe("object");
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const bundle = result as ExportBundle;
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expect(bundle.playerCharacters).toHaveLength(1);
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expect(bundle.playerCharacters[0].name).toBe("Aria");
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});
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it("rejects non-object input", () => {
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expect(validateImportBundle(null)).toBe("Invalid file format");
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expect(validateImportBundle(42)).toBe("Invalid file format");
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expect(validateImportBundle("string")).toBe("Invalid file format");
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expect(validateImportBundle([])).toBe("Invalid file format");
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expect(validateImportBundle(undefined)).toBe("Invalid file format");
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});
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it("rejects missing version field", () => {
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const input = validBundle();
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delete input.version;
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expect(validateImportBundle(input)).toBe("Invalid file format");
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});
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it("rejects version 0 or negative", () => {
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expect(validateImportBundle({ ...validBundle(), version: 0 })).toBe(
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"Invalid file format",
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);
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expect(validateImportBundle({ ...validBundle(), version: -1 })).toBe(
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"Invalid file format",
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);
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});
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it("rejects unknown version", () => {
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expect(validateImportBundle({ ...validBundle(), version: 99 })).toBe(
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"Invalid file format",
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);
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});
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it("rejects missing encounter field", () => {
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const input = validBundle();
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delete input.encounter;
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expect(validateImportBundle(input)).toBe("Invalid encounter data");
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});
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it("rejects invalid encounter data", () => {
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expect(
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validateImportBundle({ ...validBundle(), encounter: "not an object" }),
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).toBe("Invalid encounter data");
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});
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it("rejects missing undoStack", () => {
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const input = validBundle();
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delete input.undoStack;
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expect(validateImportBundle(input)).toBe("Invalid file format");
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});
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it("rejects missing redoStack", () => {
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const input = validBundle();
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delete input.redoStack;
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expect(validateImportBundle(input)).toBe("Invalid file format");
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});
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it("rejects missing playerCharacters", () => {
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const input = validBundle();
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delete input.playerCharacters;
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expect(validateImportBundle(input)).toBe("Invalid file format");
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});
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it("rejects non-string exportedAt", () => {
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expect(validateImportBundle({ ...validBundle(), exportedAt: 12345 })).toBe(
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"Invalid file format",
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);
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});
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it("drops invalid entries from undo stack", () => {
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const valid = {
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combatants: [{ id: "c-1", name: "Orc" }],
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activeIndex: 0,
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roundNumber: 1,
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};
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const input = {
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...validBundle(),
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undoStack: [valid, "invalid", { bad: true }, valid],
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};
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const result = validateImportBundle(input);
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expect(typeof result).toBe("object");
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const bundle = result as ExportBundle;
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expect(bundle.undoStack).toHaveLength(2);
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});
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it("drops invalid player characters", () => {
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const input = {
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...validBundle(),
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playerCharacters: [
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{ id: "pc-1", name: "Valid", ac: 10, maxHp: 20 },
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{ id: "", name: "Bad ID" },
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"not an object",
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{ id: "pc-3", name: "Also Valid", ac: 15, maxHp: 30 },
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],
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};
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const result = validateImportBundle(input);
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expect(typeof result).toBe("object");
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const bundle = result as ExportBundle;
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expect(bundle.playerCharacters).toHaveLength(2);
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});
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it("rejects JSON array instead of object", () => {
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expect(validateImportBundle([1, 2, 3])).toBe("Invalid file format");
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});
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it("rejects encounter that fails rehydration (missing combatant fields)", () => {
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const input = {
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...validBundle(),
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encounter: {
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combatants: [{ noId: true }],
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activeIndex: 0,
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roundNumber: 1,
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},
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};
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expect(validateImportBundle(input)).toBe("Invalid encounter data");
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});
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it("strips invalid color/icon from player characters but keeps the character", () => {
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const input = {
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...validBundle(),
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playerCharacters: [
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{
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id: "pc-1",
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name: "Test",
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ac: 10,
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maxHp: 20,
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color: "neon-pink",
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icon: "bazooka",
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},
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],
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};
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const result = validateImportBundle(input);
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// rehydrateCharacter rejects characters with invalid color/icon members
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// that are not in the valid sets, so this character is dropped
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expect(typeof result).toBe("object");
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const bundle = result as ExportBundle;
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expect(bundle.playerCharacters).toHaveLength(0);
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});
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it("keeps player characters with valid optional color and icon", () => {
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const input = {
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...validBundle(),
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playerCharacters: [
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{
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id: "pc-1",
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name: "Aria",
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ac: 16,
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maxHp: 45,
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color: "blue",
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icon: "sword",
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},
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],
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};
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const result = validateImportBundle(input);
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expect(typeof result).toBe("object");
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const bundle = result as ExportBundle;
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expect(bundle.playerCharacters).toHaveLength(1);
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expect(bundle.playerCharacters[0].color).toBe("blue");
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expect(bundle.playerCharacters[0].icon).toBe("sword");
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});
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it("ignores unknown extra fields on the bundle", () => {
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const input = {
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...validBundle(),
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unknownField: "should be ignored",
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anotherExtra: 42,
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};
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const result = validateImportBundle(input);
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expect(typeof result).toBe("object");
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const bundle = result as ExportBundle;
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expect(bundle.version).toBe(1);
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expect("unknownField" in bundle).toBe(false);
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});
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});
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