Add JSON import/export for full encounter state
Export and import encounter, undo/redo history, and player characters as a downloadable .json file. Export/import actions are in the action bar overflow menu. Import validates using existing rehydration functions and shows a confirmation dialog when replacing a non-empty encounter. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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import type { PlayerCharacter } from "@initiative/domain";
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import {
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Check,
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Download,
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Eye,
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EyeOff,
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Import,
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@@ -8,13 +9,15 @@ import {
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Minus,
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Plus,
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Settings,
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Upload,
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Users,
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} from "lucide-react";
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import React, { type RefObject, useCallback, useState } from "react";
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import React, { type RefObject, useCallback, useRef, useState } from "react";
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import type { SearchResult } from "../contexts/bestiary-context.js";
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import { useBulkImportContext } from "../contexts/bulk-import-context.js";
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import { useEncounterContext } from "../contexts/encounter-context.js";
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import { useInitiativeRollsContext } from "../contexts/initiative-rolls-context.js";
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import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
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import {
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creatureKey,
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type QueuedCreature,
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@@ -23,9 +26,16 @@ import {
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} from "../hooks/use-action-bar-state.js";
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import { useLongPress } from "../hooks/use-long-press.js";
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import { cn } from "../lib/utils.js";
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import {
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assembleExportBundle,
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readImportFile,
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triggerDownload,
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} from "../persistence/export-import.js";
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import { D20Icon } from "./d20-icon.js";
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import { ImportConfirmDialog } from "./import-confirm-prompt.js";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map.js";
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import { RollModeMenu } from "./roll-mode-menu.js";
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import { Toast } from "./toast.js";
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import { Button } from "./ui/button.js";
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import { Input } from "./ui/input.js";
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import { OverflowMenu, type OverflowMenuItem } from "./ui/overflow-menu.js";
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@@ -345,6 +355,8 @@ function buildOverflowItems(opts: {
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bestiaryLoaded: boolean;
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onBulkImport?: () => void;
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bulkImportDisabled?: boolean;
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onExportEncounter: () => void;
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onImportEncounter: () => void;
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onOpenSettings?: () => void;
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}): OverflowMenuItem[] {
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const items: OverflowMenuItem[] = [];
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@@ -370,6 +382,16 @@ function buildOverflowItems(opts: {
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disabled: opts.bulkImportDisabled,
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});
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}
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items.push({
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icon: <Download className="h-4 w-4" />,
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label: "Export Encounter",
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onClick: opts.onExportEncounter,
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});
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items.push({
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icon: <Upload className="h-4 w-4" />,
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label: "Import Encounter",
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onClick: opts.onImportEncounter,
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});
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if (opts.onOpenSettings) {
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items.push({
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icon: <Settings className="h-4 w-4" />,
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@@ -413,6 +435,78 @@ export function ActionBar({
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} = useActionBarState();
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const { state: bulkImportState } = useBulkImportContext();
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const {
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encounter,
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undoRedoState,
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isEmpty: encounterIsEmpty,
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setEncounter,
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setUndoRedoState,
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} = useEncounterContext();
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const { characters: playerCharacters, replacePlayerCharacters } =
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usePlayerCharactersContext();
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const importFileRef = useRef<HTMLInputElement>(null);
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const [importError, setImportError] = useState<string | null>(null);
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const [showImportConfirm, setShowImportConfirm] = useState(false);
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const pendingBundleRef = useRef<
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import("@initiative/domain").ExportBundle | null
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>(null);
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const handleExport = useCallback(() => {
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const bundle = assembleExportBundle(
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encounter,
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undoRedoState,
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playerCharacters,
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);
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triggerDownload(bundle);
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}, [encounter, undoRedoState, playerCharacters]);
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const applyImport = useCallback(
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(bundle: import("@initiative/domain").ExportBundle) => {
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setEncounter(bundle.encounter);
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setUndoRedoState({
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undoStack: bundle.undoStack,
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redoStack: bundle.redoStack,
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});
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replacePlayerCharacters([...bundle.playerCharacters]);
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},
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[setEncounter, setUndoRedoState, replacePlayerCharacters],
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);
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const handleImportFile = useCallback(
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async (e: React.ChangeEvent<HTMLInputElement>) => {
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const file = e.target.files?.[0];
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if (!file) return;
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if (importFileRef.current) importFileRef.current.value = "";
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setImportError(null);
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const result = await readImportFile(file);
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if (typeof result === "string") {
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setImportError(result);
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return;
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}
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if (encounterIsEmpty) {
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applyImport(result);
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} else {
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pendingBundleRef.current = result;
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setShowImportConfirm(true);
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}
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},
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[encounterIsEmpty, applyImport],
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);
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const handleImportConfirm = useCallback(() => {
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if (pendingBundleRef.current) {
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applyImport(pendingBundleRef.current);
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pendingBundleRef.current = null;
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}
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setShowImportConfirm(false);
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}, [applyImport]);
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const handleImportCancel = useCallback(() => {
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pendingBundleRef.current = null;
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setShowImportConfirm(false);
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}, []);
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const overflowItems = buildOverflowItems({
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onManagePlayers,
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@@ -420,6 +514,8 @@ export function ActionBar({
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bestiaryLoaded,
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onBulkImport: showBulkImport,
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bulkImportDisabled: bulkImportState.status === "loading",
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onExportEncounter: handleExport,
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onImportEncounter: () => importFileRef.current?.click(),
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onOpenSettings,
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});
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@@ -501,6 +597,25 @@ export function ActionBar({
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<RollAllButton />
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{overflowItems.length > 0 && <OverflowMenu items={overflowItems} />}
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</form>
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<input
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ref={importFileRef}
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type="file"
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accept=".json"
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className="hidden"
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onChange={handleImportFile}
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/>
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{!!importError && (
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<Toast
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message={importError}
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onDismiss={() => setImportError(null)}
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autoDismissMs={5000}
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/>
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)}
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<ImportConfirmDialog
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open={showImportConfirm}
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onConfirm={handleImportConfirm}
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onCancel={handleImportCancel}
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/>
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</div>
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);
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}
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