Implement the 017-combat-conditions feature that adds D&D 5e status conditions to combatants with icon tags, color coding, and a compact toggle picker in the encounter tracker

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-06 11:29:39 +01:00
parent 78c6591973
commit febe892e15
22 changed files with 1301 additions and 62 deletions

View File

@@ -1,7 +1,13 @@
import { type CombatantId, deriveHpStatus } from "@initiative/domain";
import {
type CombatantId,
type ConditionId,
deriveHpStatus,
} from "@initiative/domain";
import { Shield, X } from "lucide-react";
import { useCallback, useRef, useState } from "react";
import { cn } from "../lib/utils";
import { ConditionPicker } from "./condition-picker";
import { ConditionTags } from "./condition-tags";
import { QuickHpInput } from "./quick-hp-input";
import { Button } from "./ui/button";
import { Input } from "./ui/input";
@@ -13,6 +19,7 @@ interface Combatant {
readonly maxHp?: number;
readonly currentHp?: number;
readonly ac?: number;
readonly conditions?: readonly ConditionId[];
}
interface CombatantRowProps {
@@ -24,6 +31,7 @@ interface CombatantRowProps {
onSetHp: (id: CombatantId, maxHp: number | undefined) => void;
onAdjustHp: (id: CombatantId, delta: number) => void;
onSetAc: (id: CombatantId, value: number | undefined) => void;
onToggleCondition: (id: CombatantId, conditionId: ConditionId) => void;
}
function EditableName({
@@ -231,81 +239,103 @@ export function CombatantRow({
onSetHp,
onAdjustHp,
onSetAc,
onToggleCondition,
}: CombatantRowProps) {
const { id, name, initiative, maxHp, currentHp } = combatant;
const status = deriveHpStatus(currentHp, maxHp);
const [pickerOpen, setPickerOpen] = useState(false);
return (
<div
className={cn(
"grid grid-cols-[3rem_1fr_auto_auto_2rem] items-center gap-3 rounded-md px-3 py-2 transition-colors",
"rounded-md px-3 py-2 transition-colors",
isActive
? "border-l-2 border-l-accent bg-accent/10"
: "border-l-2 border-l-transparent",
status === "unconscious" && "opacity-50",
)}
>
{/* Initiative */}
<Input
type="text"
inputMode="numeric"
value={initiative ?? ""}
placeholder="--"
className="h-7 w-[6ch] text-center text-sm tabular-nums"
onChange={(e) => {
const raw = e.target.value;
if (raw === "") {
onSetInitiative(id, undefined);
} else {
const n = Number.parseInt(raw, 10);
if (!Number.isNaN(n)) {
onSetInitiative(id, n);
<div className="grid grid-cols-[3rem_1fr_auto_auto_2rem] items-center gap-3">
{/* Initiative */}
<Input
type="text"
inputMode="numeric"
value={initiative ?? ""}
placeholder="--"
className="h-7 w-[6ch] text-center text-sm tabular-nums"
onChange={(e) => {
const raw = e.target.value;
if (raw === "") {
onSetInitiative(id, undefined);
} else {
const n = Number.parseInt(raw, 10);
if (!Number.isNaN(n)) {
onSetInitiative(id, n);
}
}
}
}}
/>
{/* Name */}
<EditableName name={name} combatantId={id} onRename={onRename} />
{/* AC */}
<AcInput ac={combatant.ac} onCommit={(v) => onSetAc(id, v)} />
{/* HP */}
<div className="flex items-center gap-1">
<CurrentHpInput
currentHp={currentHp}
maxHp={maxHp}
className={cn(
status === "bloodied" && "text-amber-400",
status === "unconscious" && "text-red-400",
)}
onCommit={(value) => {
if (currentHp === undefined) return;
const delta = value - currentHp;
if (delta !== 0) onAdjustHp(id, delta);
}}
/>
{maxHp !== undefined && (
<span className="text-sm tabular-nums text-muted-foreground">/</span>
)}
<MaxHpInput maxHp={maxHp} onCommit={(v) => onSetHp(id, v)} />
{maxHp !== undefined && (
<QuickHpInput combatantId={id} onAdjustHp={onAdjustHp} />
)}
{/* Name */}
<EditableName name={name} combatantId={id} onRename={onRename} />
{/* AC */}
<AcInput ac={combatant.ac} onCommit={(v) => onSetAc(id, v)} />
{/* HP */}
<div className="flex items-center gap-1">
<CurrentHpInput
currentHp={currentHp}
maxHp={maxHp}
className={cn(
status === "bloodied" && "text-amber-400",
status === "unconscious" && "text-red-400",
)}
onCommit={(value) => {
if (currentHp === undefined) return;
const delta = value - currentHp;
if (delta !== 0) onAdjustHp(id, delta);
}}
/>
{maxHp !== undefined && (
<span className="text-sm tabular-nums text-muted-foreground">
/
</span>
)}
<MaxHpInput maxHp={maxHp} onCommit={(v) => onSetHp(id, v)} />
{maxHp !== undefined && (
<QuickHpInput combatantId={id} onAdjustHp={onAdjustHp} />
)}
</div>
{/* Actions */}
<Button
variant="ghost"
size="icon"
className="h-7 w-7 text-muted-foreground hover:text-destructive"
onClick={() => onRemove(id)}
title="Remove combatant"
aria-label="Remove combatant"
>
<X size={16} />
</Button>
</div>
{/* Actions */}
<Button
variant="ghost"
size="icon"
className="h-7 w-7 text-muted-foreground hover:text-destructive"
onClick={() => onRemove(id)}
title="Remove combatant"
aria-label="Remove combatant"
>
<X size={16} />
</Button>
{/* Conditions */}
<div className="relative ml-[calc(3rem+0.75rem)]">
<ConditionTags
conditions={combatant.conditions}
onRemove={(conditionId) => onToggleCondition(id, conditionId)}
onOpenPicker={() => setPickerOpen((prev) => !prev)}
/>
{pickerOpen && (
<ConditionPicker
activeConditions={combatant.conditions}
onToggle={(conditionId) => onToggleCondition(id, conditionId)}
onClose={() => setPickerOpen(false)}
/>
)}
</div>
</div>
);
}