Commit Graph

13 Commits

Author SHA1 Message Date
Lukas
0c235112ee Improve PF2e stat block action icons, triggers, and tag handling
- Replace unicode action cost chars with custom SVG icons (diamond
  with chevron for actions, outlined diamond for free, curved arrow
  for reaction) rendered inline via ActivityCost on TraitBlock
- Add activity icons to attacks (all Strikes default to single action)
- Add trigger/effect rendering for reaction abilities (bold labels)
- Fix nested tag stripping ({@b ...{@spell ...}...}) by looping
- Move icon after ability name to match AoN format

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 10:36:30 +02:00
Lukas
57278e0c82 Add PF2e action cost icons to ability names
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Show Unicode action icons (◆/◆◆/◆◆◆ for actions, ◇ for free,
↺ for reaction) in ability names from the activity field.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 16:31:24 +02:00
Lukas
f9cfaa2570 Include traits on PF2e ability blocks
Parse and display traits (concentrate, divine, polymorph, etc.)
on ability entries, matching how attack traits are already shown.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 16:29:08 +02:00
Lukas
3e62e54274 Strip all angle brackets in PF2e attack traits and damage
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Broaden stripDiceBrackets to stripAngleBrackets to handle all
PF2e tools angle-bracket formatting (e.g. <10 feet>, <15 feet>),
not just dice notation. Also strip in damage text.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 15:34:28 +02:00
Lukas
65e4db153b Fix PF2e stat block senses and attack trait rendering
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- Format senses with type (imprecise/precise) and range in feet,
  and strip {@ability} tags (e.g. tremorsense)
- Strip angle-bracket dice notation in attack traits (<d8> → d8)
- Fix existing weakness/resistance tests to nest under defenses
- Fix non-null assertions in 5e bestiary adapter tests

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 12:23:08 +02:00
Lukas
8dbff66ce1 Fix "undefined" in PF2e stat block weaknesses/resistances
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Some PF2e creatures (e.g. Giant Mining Bee) have qualitative
weaknesses without a numeric amount, causing "undefined" to
render in the stat block. Handle missing amounts gracefully.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 12:06:22 +02:00
Lukas
e62c49434c Add Pathfinder 2e game system mode
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Implements PF2e as an alternative game system alongside D&D 5e/5.5e.
Settings modal "Game System" selector switches conditions, bestiary,
stat block layout, and initiative calculation between systems.

- Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3)
- 2,502 PF2e creatures from bundled search index (77 sources)
- PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods
- Perception-based initiative rolling
- System-scoped source cache (D&D and PF2e sources don't collide)
- Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[])
- Difficulty indicator hidden in PF2e mode (excluded from MVP)

Closes dostulata/initiative#19

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 01:26:22 +02:00
Lukas
8f6eebc43b Render structured list and table entries in stat block traits
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Stat block traits containing 5etools list (e.g. Confusing Burble d4
effects) or table entries were silently dropped. The adapter now
produces structured TraitSegment[] instead of flat text, preserving
lists and tables as first-class data. The stat block component renders
labeled list items inline (bold label + flowing text) matching the
5etools layout. Also fixes support for the singular "entry" field on
list items and bumps the bestiary cache version to force re-normalize.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 22:09:11 +02:00
Lukas
2c643cc98b Introduce adapter injection and migrate test suite
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Replace direct adapter/persistence imports with context-based injection
(AdapterContext + useAdapters) so tests use in-memory implementations
instead of vi.mock. Migrate component tests from context mocking to
AllProviders with real hooks. Extract export/import logic from ActionBar
into useEncounterExportImport hook. Add bestiary-cache and
bestiary-index-adapter test suites. Raise adapter coverage thresholds
(68→80 lines, 56→62 branches).

77 test files, 891 tests, all passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 23:55:45 +02:00
Lukas
cfd4aef724 Expand pre-2024 {@atk} tags to full attack type labels in stat blocks
Old 5etools data uses {@atk mw} instead of {@atkr m}, which the generic
tag handler was reducing to bare "mw" text. Adds dedicated handling for
all {@atk} variants and bumps the bestiary cache version to clear stale
processed data.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 10:11:54 +01:00
Lukas
c94c30e459 Add oxlint for type-aware linting that Biome cannot cover
Install oxlint with tsgolint for TypeScript type information. Enable
rules for unnecessary type assertions, deprecated API usage, preferring
replaceAll over replace with global regex, and String.raw for escaped
backslashes. Fix all violations: remove redundant as-casts, replace
deprecated FormEvent with SubmitEvent, convert replace(/g) to
replaceAll, and use String.raw in escapeRegExp. Add oxlint to the
pnpm check gate alongside Biome.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 14:41:30 +01:00
Lukas
91120d7c82 Implement the 029-on-demand-bestiary feature that replaces the bundled XMM bestiary JSON with a compact search index (~350KB) and on-demand source loading, where users explicitly provide a URL or upload a JSON file to fetch full stat block data per source, which is then normalized and cached in IndexedDB (with in-memory fallback) so creature stat blocks load instantly on subsequent visits while keeping the app bundle small and never auto-fetching copyrighted content
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 22:46:13 +01:00
Lukas
fa078be2f9 Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 11:01:07 +01:00