Lukas
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1c40bf7889
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Implement the 010-ui-baseline feature that establishes a modern UI using Tailwind CSS v4 and shadcn/ui-style components for the encounter screen
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 18:36:39 +01:00 |
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Lukas
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8185fde0e8
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Implement the 009-combatant-hp feature that adds optional max HP and current HP tracking per combatant with +/- controls, direct entry, and persistence
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 17:18:03 +01:00 |
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Lukas
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a9c280a6d6
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Implement the 008-persist-encounter feature that saves encounter state to localStorage so it survives page reloads
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 16:24:00 +01:00 |
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Lukas
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fea2bfe39d
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Implement the 005-set-initiative feature that adds initiative values to combatants with automatic descending sort and active turn preservation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-04 17:26:41 +01:00 |
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Lukas
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a9df826fef
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Implement the 004-edit-combatant feature that adds the possibility to change a combatants name
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2026-03-04 10:05:13 +01:00 |
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Lukas
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aed234de7b
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Implement the 003-remove-combatant feature that adds the possibility to remove a combatant from an encounter
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2026-03-03 23:46:47 +01:00 |
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Lukas
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0de68100c8
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Implement the 002-add-combatant feature that adds the possibility to add new combatants to an encounter
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2026-03-03 23:12:20 +01:00 |
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Lukas
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4c2e0a47e6
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T012–T016: Phase 3 application + web shell (use case, ports, React hook, UI, README)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-03 13:11:33 +01:00 |
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Lukas
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7dd4abb12a
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T001–T006: Phase 1 setup (workspace, Biome, TS, Vitest, layer boundary enforcement)
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2026-03-03 12:55:19 +01:00 |
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