pnpm 10.32 stopped reading the "pnpm" field from package.json, so the
undici/picomatch overrides and the three GHSA suppressions had silently
stopped applying — only the stale lockfile still held undici at 7.24.8.
Move the surviving picomatch override to pnpm-workspace.yaml.
With the config live again, two high advisories surfaced:
- postcss was stuck at 8.5.15 (GHSA-r28c-9q8g-f849, patched in 8.5.18);
nothing pinned it, so refresh to 8.5.25 within vite's range.
- undici GHSA-4cwx-7wf7-3272 needed >=7.29.0, but our ~7.24.0 pin existed
because jsdom 29 crashed on undici 7.28+. jsdom 30 moved to undici ^8.9,
so bump jsdom and drop both the pin and all three suppressions.
15 vulnerabilities (5 high, 3 suppressed) down to 1 moderate (smol-toml
via knip, below the --audit-level=high gate).
Separately, ports.ts declared its members with method shorthand, which
TypeScript treats as this-dependent, so oxlint's unbound-method fired
wherever a port was passed by reference (use-bestiary.ts:236). The ports
are bags of plain module functions, so declare them as readonly function
properties instead of suppressing the one call site. This makes parameter
types contravariant rather than bivariant; typecheck passes unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Show inline on-hit effects on attack lines (e.g., "plus Grab"), frequency
limits on abilities (e.g., "(1/day)"), and perception details text alongside
senses. Strip redundant frequency lines from Foundry descriptions.
Also add resilient PF2e source fetching: batched requests with retry,
graceful handling of ad-blocker-blocked creature files (partial success
with toast warning and re-fetch prompt for missing creatures).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace the stagnant Pf2eTools bestiary with Foundry VTT PF2e system
data (github.com/foundryvtt/pf2e, v13-dev branch). This gives us 4,355
remaster-era creatures across 49 sources including Monster Core 1+2 and
all adventure paths.
Changes:
- Rewrite index generation script to walk Foundry pack directories
- Rewrite PF2e normalization adapter for Foundry JSON shape (system.*
fields, items[] for attacks/abilities/spells)
- Add stripFoundryTags utility for Foundry HTML + enrichment syntax
- Implement multi-file source fetching (one request per creature file)
- Add spellcasting section to PF2e stat block (ranked spells + cantrips)
- Add saveConditional and hpDetails to PF2e domain type and stat block
- Add size and rarity to PF2e trait tags
- Filter redundant glossary abilities (healing when in hp.details,
spell mechanic reminders, allSaves duplicates)
- Add PF2e stat block component tests (22 tests)
- Bump IndexedDB cache version to 5 for clean migration
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace direct adapter/persistence imports with context-based injection
(AdapterContext + useAdapters) so tests use in-memory implementations
instead of vi.mock. Migrate component tests from context mocking to
AllProviders with real hooks. Extract export/import logic from ActionBar
into useEncounterExportImport hook. Add bestiary-cache and
bestiary-index-adapter test suites. Raise adapter coverage thresholds
(68→80 lines, 56→62 branches).
77 test files, 891 tests, all passing.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>