Commit Graph

20 Commits

Author SHA1 Message Date
Lukas
8c62ec28f2 Rename "Bulk Import" to "Import All Sources" and remove file size mention
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 19:01:03 +01:00
Lukas
72195e90f6 Show toast when roll-all-initiative skips combatants without loaded sources
Previously the button silently did nothing for creatures whose bestiary
source wasn't loaded. Now it reports how many were skipped and why. Also
keeps the roll-all button visible (but disabled) when there's nothing
left to roll, and moves toasts to the bottom-left corner.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:58:25 +01:00
Lukas
d48e39ced4 Fix input not clearing after adding player character from suggestions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:30:24 +01:00
Lukas
b7406c4b54 Make player character color and icon optional
Clicking an already-selected color or icon in the create/edit form now
deselects it. PCs without a color use the default combatant styling;
PCs without an icon show no icon. Domain, application, persistence,
and display layers all updated to handle the optional fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:01:20 +01:00
Lukas
07cdd4867a Fix custom combatant form disappearing when dismissing suggestions
All checks were successful
CI / check (push) Successful in 46s
CI / build-image (push) Successful in 18s
The "Add as custom" button and Escape key were clearing the name input
along with the suggestions, preventing the custom fields (Init, AC,
MaxHP) from ever appearing. Now only the suggestions are dismissed,
keeping the typed name intact so the custom combatant form renders.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 17:30:17 +01:00
Lukas
85acb5c185 Migrate icon buttons to Button component and simplify size variants
All checks were successful
CI / check (push) Successful in 48s
CI / build-image (push) Successful in 18s
Replace raw <button> elements with Button variant="ghost" in stat-block
panel, toast, player modals. Add icon-sm size variant (h-6 w-6) for
compact contexts. Consolidate text button sizes into a single default
(h-8 px-3), removing the redundant sm variant. Add size prop to
ConfirmButton for consistent sizing.

Button now has three sizes: default (text), icon, icon-sm.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 17:22:00 +01:00
Lukas
bd39808000 Declutter action bars: overflow menu, browse toggle, conditional D20
All checks were successful
CI / check (push) Successful in 48s
CI / build-image (push) Successful in 18s
Top bar stripped to turn navigation only (Prev, round badge, Clear, Next).
Roll All Initiative, Manage Sources, and Bulk Import moved to a new
overflow menu in the bottom bar. Player Characters also moved there.

Browse stat blocks is now an Eye/EyeOff toggle inside the search input
that switches between add mode and browse mode. Add button only appears
when entering a custom creature name. Roll All Initiative button shows
conditionally — only when bestiary creatures lack initiative values.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 16:31:25 +01:00
Lukas
72d4f30e60 Center action bar in empty state for better onboarding UX
Replace the abstract + icon with the actual input field centered at the
optical center when no combatants exist. Animate the transition in both
directions: settling down when the first combatant is added, rising up
when all combatants are removed.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 14:29:51 +01:00
Lukas
458c277e9f Polish UI: consistent icon buttons, tooltips, modal backdrop close, and top bar layout
All checks were successful
CI / check (push) Successful in 45s
CI / build-image (push) Successful in 17s
- Standardize icon button sizing (size="icon") and color (text-muted-foreground) across top and bottom bars
- Group bottom bar icon buttons with gap-0 to match top bar style
- Add missing tooltips/aria-labels for stat block viewer, bulk import buttons
- Replace Settings icon with Library for source manager
- Make step forward/back buttons use primary (solid) variant
- Move round badge next to combatant name in center of top bar
- Close player create/edit and management modals on backdrop click

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 18:47:47 +01:00
Lukas
91703ddebc Add player character management feature
All checks were successful
CI / check (push) Successful in 45s
CI / build-image (push) Successful in 18s
Persistent player character templates (name, AC, HP, color, icon) with
full CRUD, bestiary-style search to add PCs to encounters with pre-filled
stats, and color/icon visual distinction in combatant rows. Also stops
the stat block panel from auto-opening when adding a creature.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 18:11:08 +01:00
Lukas
768e7a390f Improve empty encounter UX with interactive add button
All checks were successful
CI / check (push) Successful in 44s
CI / build-image (push) Successful in 22s
Replace the static "No combatants yet" text with a centered, breathing
"+" icon that focuses the action bar input on click, guiding users to
add their first combatant.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 10:56:56 +01:00
Lukas
7feaf90eab Add "custom creature" option to bestiary suggestions dropdown
When typing a name that partially matches bestiary entries, users
couldn't access the custom creature fields (Init/AC/MaxHP). Now a
prominent option at the top of the dropdown lets users dismiss
suggestions and add a custom creature instead, with an Esc hint.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 10:45:39 +01:00
Lukas
582a42e62d Change add creature placeholder to "+ Add combatants"
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 22:50:09 +01:00
Lukas
b6e052f198 Overhaul bottom bar: batch add, custom fields, stat block viewer
Unify the action bar into a single search input with inline bestiary
dropdown. Clicking a dropdown entry queues it with +/- count controls
and a confirm button; Enter or confirm adds N copies to combat.

When no bestiary match exists, optional Init/AC/MaxHP fields appear
for custom creatures. The eye icon opens a separate search dropdown
to preview stat blocks without leaving the add flow.

Fix batch-add bug where only the last creature got a creatureId by
using store.save() instead of setEncounter() in addFromBestiary.
Prevent dropdown buttons from stealing input focus so Enter confirms
the queued batch.

Remove the now-redundant BestiarySearch component.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 15:27:06 +01:00
Lukas
94d125d9c4 Implement the 030-bulk-import-sources feature that adds a one-click bulk import button to load all bestiary sources at once, with real-time progress feedback in the side panel and a toast notification when the panel is closed, plus completion/failure reporting with auto-dismiss on success and persistent display on partial failure, while also hardening the bestiary normalizer to handle variable stat blocks (spell summons with special AC/HP/CR) and skip malformed monster entries gracefully
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 23:29:34 +01:00
Lukas
91120d7c82 Implement the 029-on-demand-bestiary feature that replaces the bundled XMM bestiary JSON with a compact search index (~350KB) and on-demand source loading, where users explicitly provide a URL or upload a JSON file to fetch full stat block data per source, which is then normalized and cached in IndexedDB (with in-memory fallback) so creature stat blocks load instantly on subsequent visits while keeping the app bundle small and never auto-fetching copyrighted content
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 22:46:13 +01:00
Lukas
99d1ba1bcd Implement the 028-semantic-hover-tokens feature that unifies hover colors across all interactive UI components via six CSS custom property tokens (three text, three background) defined in the Tailwind v4 theme, replacing hardcoded hover classes in 9 component files plus the shared Button primitive with semantic token references so all hover colors can be globally reconfigured from one place
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 19:50:22 +01:00
Lukas
fa078be2f9 Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 11:01:07 +01:00
Lukas
7d440677be Implement the 012-turn-navigation feature that adds a RetreatTurn domain operation and relocates turn controls to a navigation bar at the top of the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 23:11:11 +01:00
Lukas
1c40bf7889 Implement the 010-ui-baseline feature that establishes a modern UI using Tailwind CSS v4 and shadcn/ui-style components for the encounter screen
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 18:36:39 +01:00