Replace raw <button> elements with Button variant="ghost" in stat-block
panel, toast, player modals. Add icon-sm size variant (h-6 w-6) for
compact contexts. Consolidate text button sizes into a single default
(h-8 px-3), removing the redundant sm variant. Add size prop to
ConfirmButton for consistent sizing.
Button now has three sizes: default (text), icon, icon-sm.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace one-off hover colors with hover-neutral/hover-destructive tokens
so all interactive elements respond consistently to theme changes. Fix
hover-neutral-bg token value (was identical to card surface, making hover
invisible on card backgrounds) to a semi-transparent primary tint. Switch
turn nav buttons to outline variant for visible hover feedback. Convert HP
popover damage/heal to plain buttons to avoid ghost variant hover conflict
with tailwind-merge.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Top bar stripped to turn navigation only (Prev, round badge, Clear, Next).
Roll All Initiative, Manage Sources, and Bulk Import moved to a new
overflow menu in the bottom bar. Player Characters also moved there.
Browse stat blocks is now an Eye/EyeOff toggle inside the search input
that switches between add mode and browse mode. Add button only appears
when entering a custom creature name. Roll All Initiative button shows
conditionally — only when bestiary creatures lack initiative values.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ConfirmButton now shows hover:text-hover-destructive in its default
state. Source manager delete buttons and Clear All get matching
destructive hover styling.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The button's onClick stopped mouse event propagation, but keyboard
Enter/Space fired a separate keydown event that bubbled to the
combatant row's onKeyDown, opening the stat block side panel instead
of arming/confirming the button.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>