Combatants can now be assigned to party or enemy side via a toggle
in the difficulty breakdown panel. Party-side NPCs subtract their XP
from the encounter total, letting allied NPCs reduce difficulty.
PCs default to party, non-PCs to enemy — users who don't use sides
see no change. Side persists across reload and export/import.
Closes#22
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Implement issue #21: custom combatants can now have a challenge rating
assigned via a new breakdown panel, opened by tapping the difficulty
indicator. Bestiary-linked combatants show read-only CR with source name;
custom combatants get a CR picker with all standard 5e values. CR persists
across reloads and round-trips through JSON export/import.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
addCombatant now accepts an optional init parameter for pre-filled stats
(HP, AC, initiative, creatureId, color, icon, playerCharacterId), making
combatant creation a single atomic operation with domain validation.
This eliminates the multi-step store.save() bypass in addFromBestiary and
addFromPlayerCharacter, and removes the CombatantOpts/applyCombatantOpts
helpers. Also extracts shared initiative sort logic into initiative-sort.ts
used by both addCombatant and setInitiative.
Closes#15
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Temp HP absorbs damage before current HP, cannot be healed, and
does not stack (higher value wins). Displayed as cyan +N after
current HP with a Shield button in the HP adjustment popover.
Column space is reserved across all rows only when any combatant
has temp HP. Concentration pulse fires on any damage, including
damage fully absorbed by temp HP.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Persistent player character templates (name, AC, HP, color, icon) with
full CRUD, bestiary-style search to add PCs to encounters with pre-filled
stats, and color/icon visual distinction in combatant rows. Also stops
the stat block panel from auto-opening when adding a creature.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>