Commit Graph

16 Commits

Author SHA1 Message Date
Lukas
94e1806112 Add combatant side assignment for encounter difficulty
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Combatants can now be assigned to party or enemy side via a toggle
in the difficulty breakdown panel. Party-side NPCs subtract their XP
from the encounter total, letting allied NPCs reduce difficulty.
PCs default to party, non-PCs to enemy — users who don't use sides
see no change. Side persists across reload and export/import.

Closes #22

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:15:12 +02:00
Lukas
1ae9e12cff Add manual CR assignment and difficulty breakdown panel
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Implement issue #21: custom combatants can now have a challenge rating
assigned via a new breakdown panel, opened by tapping the difficulty
indicator. Bestiary-linked combatants show read-only CR with source name;
custom combatants get a CR picker with all standard 5e values. CR persists
across reloads and round-trips through JSON export/import.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 17:03:33 +02:00
Lukas
9d81c8ad27 Atomic addCombatant with optional CombatantInit bag
addCombatant now accepts an optional init parameter for pre-filled stats
(HP, AC, initiative, creatureId, color, icon, playerCharacterId), making
combatant creation a single atomic operation with domain validation.

This eliminates the multi-step store.save() bypass in addFromBestiary and
addFromPlayerCharacter, and removes the CombatantOpts/applyCombatantOpts
helpers. Also extracts shared initiative sort logic into initiative-sort.ts
used by both addCombatant and setInitiative.

Closes #15

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 22:13:20 +01:00
Lukas
8bf69fd47d Add temporary hit points as a separate damage buffer
Temp HP absorbs damage before current HP, cannot be healed, and
does not stack (higher value wins). Displayed as cyan +N after
current HP with a Shield button in the HP adjustment popover.
Column space is reserved across all rows only when any combatant
has temp HP. Concentration pulse fires on any damage, including
damage fully absorbed by temp HP.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 11:39:47 +01:00
Lukas
91703ddebc Add player character management feature
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Persistent player character templates (name, AC, HP, color, icon) with
full CRUD, bestiary-style search to add PCs to encounters with pre-filled
stats, and color/icon visual distinction in combatant rows. Also stops
the stat block panel from auto-opening when adding a creature.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 18:11:08 +01:00
Lukas
24198c25f1 Implement the 023-clear-encounter feature that adds a clear encounter button with confirmation dialog to remove all combatants and reset round/turn counters, with the cleared state persisting across page refreshes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 13:43:42 +01:00
Lukas
e59fd83292 Implement the 018-combatant-concentration feature that adds a per-combatant concentration toggle with Brain icon, purple border accent, and damage pulse animation in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 14:41:59 +01:00
Lukas
febe892e15 Implement the 017-combat-conditions feature that adds D&D 5e status conditions to combatants with icon tags, color coding, and a compact toggle picker in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 11:29:39 +01:00
Lukas
78c6591973 Implement the 016-combatant-ac feature that adds an optional Armor Class field to combatants with shield icon display and inline editing in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 10:41:56 +01:00
Lukas
7d440677be Implement the 012-turn-navigation feature that adds a RetreatTurn domain operation and relocates turn controls to a navigation bar at the top of the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 23:11:11 +01:00
Lukas
8185fde0e8 Implement the 009-combatant-hp feature that adds optional max HP and current HP tracking per combatant with +/- controls, direct entry, and persistence
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 17:18:03 +01:00
Lukas
fea2bfe39d Implement the 005-set-initiative feature that adds initiative values to combatants with automatic descending sort and active turn preservation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 17:26:41 +01:00
Lukas
a9df826fef Implement the 004-edit-combatant feature that adds the possibility to change a combatants name 2026-03-04 10:05:13 +01:00
Lukas
aed234de7b Implement the 003-remove-combatant feature that adds the possibility to remove a combatant from an encounter 2026-03-03 23:46:47 +01:00
Lukas
0de68100c8 Implement the 002-add-combatant feature that adds the possibility to add new combatants to an encounter 2026-03-03 23:12:20 +01:00
Lukas
42a07a07ff T007–T011: implement AdvanceTurn domain logic (pure function, events, invariants, 8 acceptance tests) 2026-03-03 13:01:08 +01:00