Weak/Normal/Elite toggle in PF2e stat block header applies standard
adjustments (level, AC, HP, saves, Perception, attacks, damage) to
individual combatants. Adjusted stats are highlighted blue (elite) or
red (weak). Persisted via creatureAdjustment field on Combatant.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Aligns terminology with standard UI conventions. Renames props,
state, handlers, aria-labels, test descriptions, and the test file.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move panel view state, fold/pin state, isWideDesktop media query,
and all related handlers into a dedicated hook, reducing App.tsx
by ~80 lines of state management boilerplate.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>