Group current HP, temp HP, and max HP into a single bordered
pill container with a subtle slash separator. Removes the
scattered layout with separate elements and gaps. Temp HP +N
only renders when present (no invisible spacer).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
3 integration tests render the full <App /> and exercise multi-component
flows: add/remove combatant, turn tracking across two combatants, and
HP adjustment with unconscious state. Add aria-label to the clickable HP
button so tests query accessible names instead of CSS classes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Aligns terminology with standard UI conventions. Renames props,
state, handlers, aria-labels, test descriptions, and the test file.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the close button and heading with fold/unfold controls that
collapse the panel to a slim right-edge tab showing the creature name
vertically, and add a pin button (xl+ viewports with creature loaded)
that opens the creature in a second left-side panel for simultaneous
reference. Fold state is respected on turn change. 19 acceptance tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The button's onClick stopped mouse event propagation, but keyboard
Enter/Space fired a separate keydown event that bubbled to the
combatant row's onKeyDown, opening the stat block side panel instead
of arming/confirming the button.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>