Lukas
c6349928eb
Implement the 024-fix-hp-popover-overflow feature that switches the HP adjustment popover from absolute to fixed positioning with viewport-aware clamping so it stays fully visible and causes no horizontal scrollbar, even when the HP display is near the right edge of the viewport
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-09 16:50:39 +01:00
Lukas
24198c25f1
Implement the 023-clear-encounter feature that adds a clear encounter button with confirmation dialog to remove all combatants and reset round/turn counters, with the cleared state persisting across page refreshes
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-09 13:43:42 +01:00
Lukas
11c4c0237e
Implement the 022-fixed-layout-bars feature that pins turn navigation to the top and add-creature bar to the bottom of the encounter tracker with only the combatant list scrolling between them, and auto-scrolls to the active combatant on turn change
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-09 11:36:59 +01:00
Lukas
fa078be2f9
Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-09 11:01:07 +01:00
Lukas
04a4f18f98
Implement the 020-fix-zero-hp-opacity feature that replaces container-level opacity dimming with element-level opacity on individual leaf elements so that HP popover and condition picker render at full opacity for unconscious combatants
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 15:43:27 +01:00
Lukas
0c0da9b90e
Implement the 019-combatant-row-declutter feature that replaces always-visible HP controls and AC/MaxHP inputs with compact click-to-edit and click-to-adjust patterns in the encounter tracker
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 15:07:04 +01:00
Lukas
e59fd83292
Implement the 018-combatant-concentration feature that adds a per-combatant concentration toggle with Brain icon, purple border accent, and damage pulse animation in the encounter tracker
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 14:41:59 +01:00
Lukas
febe892e15
Implement the 017-combat-conditions feature that adds D&D 5e status conditions to combatants with icon tags, color coding, and a compact toggle picker in the encounter tracker
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 11:29:39 +01:00
Lukas
78c6591973
Implement the 016-combatant-ac feature that adds an optional Armor Class field to combatants with shield icon display and inline editing in the encounter tracker
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 10:41:56 +01:00
Lukas
2793a66672
Implement the 015-add-jscpd-gate feature that adds copy-paste detection to the quality gate using jscpd with a 5% duplication threshold integrated into pnpm check
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-06 00:13:32 +01:00
Lukas
56bced8481
Implement the 014-inline-hp-delta feature that replaces the damage/heal mode toggle with explicit action buttons and Enter-to-damage keyboard shortcut
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-05 23:52:03 +01:00
Lukas
97d3918cef
Implement the 013-hp-status-indicators feature that adds visual HP status indicators to combatant rows with a pure domain function deriving bloodied/unconscious states
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-05 23:29:24 +01:00
Lukas
7d440677be
Implement the 012-turn-navigation feature that adds a RetreatTurn domain operation and relocates turn controls to a navigation bar at the top of the encounter tracker
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-05 23:11:11 +01:00
Lukas
a0d85a07e3
Implement the 011-quick-hp-input feature that adds an inline damage/heal numeric input per combatant row with mode toggle, keyboard workflow, and visual distinction
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-05 22:43:26 +01:00
Lukas
1c40bf7889
Implement the 010-ui-baseline feature that establishes a modern UI using Tailwind CSS v4 and shadcn/ui-style components for the encounter screen
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-05 18:36:39 +01:00
Lukas
8185fde0e8
Implement the 009-combatant-hp feature that adds optional max HP and current HP tracking per combatant with +/- controls, direct entry, and persistence
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-05 17:18:03 +01:00
Lukas
a9c280a6d6
Implement the 008-persist-encounter feature that saves encounter state to localStorage so it survives page reloads
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-05 16:24:00 +01:00
Lukas
c4a90c9982
Implement the 007-add-knip feature that adds Knip unused code detection to the quality gate and as a standalone command
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-05 12:24:27 +01:00
Lukas
0bbd6f27f9
Implement the 006-pre-commit-gate feature that enforces a pre-commit quality gate using Lefthook to run pnpm check before every commit
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-05 11:44:44 +01:00
Lukas
fea2bfe39d
Implement the 005-set-initiative feature that adds initiative values to combatants with automatic descending sort and active turn preservation
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-04 17:26:41 +01:00
Lukas
a9df826fef
Implement the 004-edit-combatant feature that adds the possibility to change a combatants name
2026-03-04 10:05:13 +01:00
Lukas
aed234de7b
Implement the 003-remove-combatant feature that adds the possibility to remove a combatant from an encounter
2026-03-03 23:46:47 +01:00
Lukas
0de68100c8
Implement the 002-add-combatant feature that adds the possibility to add new combatants to an encounter
2026-03-03 23:12:20 +01:00
Lukas
187f98fc52
Relax INV-1/INV-2 in 001-advance-turn spec to allow empty encounters
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Prepares for 002-add-combatant by treating an empty combatant list as
a valid aggregate state (activeIndex must be 0). AdvanceTurn behavior
on non-empty encounters is unchanged.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-03 18:06:13 +01:00
Lukas
4c2e0a47e6
T012–T016: Phase 3 application + web shell (use case, ports, React hook, UI, README)
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-03 13:11:33 +01:00
Lukas
42a07a07ff
T007–T011: implement AdvanceTurn domain logic (pure function, events, invariants, 8 acceptance tests)
2026-03-03 13:01:08 +01:00
Lukas
7dd4abb12a
T001–T006: Phase 1 setup (workspace, Biome, TS, Vitest, layer boundary enforcement)
2026-03-03 12:55:19 +01:00