Lukas
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f029c1a85b
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Implement the 027-ui-polish feature that adds six combatant row improvements (inline conditions, row-click stat block, hover-only remove button, AC shield shape, expanded concentration click target, larger d20 icon) plus top bar redesign with icon-only StepBack/StepForward navigation buttons, dark-themed scrollbars, and multiple UX fixes including stat block panel stability during initiative rolls and mobile touch safety for hidden buttons
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-10 19:00:49 +01:00 |
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Lukas
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d5f7b6ee36
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Implement the 026-roll-initiative feature that adds d20 roll buttons for bestiary combatants' initiative using a click-to-edit pattern (d20 icon when empty, plain text when set), plus a Roll All button in the top bar that batch-rolls for all unrolled bestiary combatants, with randomness confined to the adapter layer and the domain receiving pre-resolved dice values
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-10 16:29:09 +01:00 |
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Lukas
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11c4c0237e
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Implement the 022-fixed-layout-bars feature that pins turn navigation to the top and add-creature bar to the bottom of the encounter tracker with only the combatant list scrolling between them, and auto-scrolls to the active combatant on turn change
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-09 11:36:59 +01:00 |
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Lukas
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fa078be2f9
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Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-09 11:01:07 +01:00 |
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Lukas
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04a4f18f98
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Implement the 020-fix-zero-hp-opacity feature that replaces container-level opacity dimming with element-level opacity on individual leaf elements so that HP popover and condition picker render at full opacity for unconscious combatants
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-06 15:43:27 +01:00 |
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Lukas
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0c0da9b90e
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Implement the 019-combatant-row-declutter feature that replaces always-visible HP controls and AC/MaxHP inputs with compact click-to-edit and click-to-adjust patterns in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-06 15:07:04 +01:00 |
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Lukas
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e59fd83292
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Implement the 018-combatant-concentration feature that adds a per-combatant concentration toggle with Brain icon, purple border accent, and damage pulse animation in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-06 14:41:59 +01:00 |
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Lukas
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febe892e15
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Implement the 017-combat-conditions feature that adds D&D 5e status conditions to combatants with icon tags, color coding, and a compact toggle picker in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-06 11:29:39 +01:00 |
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Lukas
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78c6591973
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Implement the 016-combatant-ac feature that adds an optional Armor Class field to combatants with shield icon display and inline editing in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-06 10:41:56 +01:00 |
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Lukas
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97d3918cef
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Implement the 013-hp-status-indicators feature that adds visual HP status indicators to combatant rows with a pure domain function deriving bloodied/unconscious states
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 23:29:24 +01:00 |
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Lukas
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a0d85a07e3
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Implement the 011-quick-hp-input feature that adds an inline damage/heal numeric input per combatant row with mode toggle, keyboard workflow, and visual distinction
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 22:43:26 +01:00 |
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Lukas
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1c40bf7889
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Implement the 010-ui-baseline feature that establishes a modern UI using Tailwind CSS v4 and shadcn/ui-style components for the encounter screen
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 18:36:39 +01:00 |
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