Commit Graph

9 Commits

Author SHA1 Message Date
Lukas
228a2603e8 Add Sapped and Slowed conditions for 5.5e weapon mastery
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These D&D 2024 weapon mastery conditions are edition-gated: they only
appear in the condition picker when 5.5e rules are selected. Applied
conditions still render correctly regardless of edition setting.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 00:31:41 +01:00
Lukas
4043612ccf Add rules edition setting for condition tooltips (5e/5.5e)
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Introduce a settings modal (opened from the kebab menu) with a rules
edition selector for condition tooltip descriptions and a theme picker
replacing the inline cycle button. About half the conditions have
meaningful mechanical differences between editions.

- Add description5e field to ConditionDefinition with 5e (2014) text
- Add RulesEditionProvider context with localStorage persistence
- Create SettingsModal with Conditions and Theme sections
- Wire condition tooltips to edition-aware descriptions
- Fix 6 inaccurate 5.5e condition descriptions
- Update spec 003 with stories CC-3, CC-8 and FR-095–FR-102

Closes #12

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:08:41 +01:00
Lukas
6336dec38a Add condition tooltips with 5.5e descriptions
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:48:23 +01:00
Lukas
9def2d7c24 Fix condition picker clipping out of viewport
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Render condition picker via React portal with fixed positioning so it
is no longer clipped by the overflow-y-auto combatant list container.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:34:15 +01:00
Lukas
f4a7b53393 Restyle dark theme with blue-tinted palette, card glow, and rounded surfaces
Shift the dark theme from neutral gray to a richer blue-tinted palette
inspired by CharBuilder-style TTRPG apps. Deeper navy background, steel-blue
card surfaces, and visible blue borders create more depth and visual layering.

- Update design tokens: background, card, border, input, muted colors
- Add card-glow utility (radial gradient + blue box-shadow) for card surfaces
- Add panel-glow utility (top-down gradient) for tall panels like stat blocks
- Apply glow and rounded-lg to all card surfaces, dropdowns, dialogs, toasts
- Give outline buttons a subtle fill instead of transparent background
- Active combatant row now uses full border with glow instead of left accent

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:39:44 +01:00
Lukas
32b69f8df1 Use Readonly props and optional chaining/nullish coalescing
Mark component props as Readonly<> across 15 component files and
simplify edit-player-character field access with optional chaining
and nullish coalescing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:13:39 +01:00
Lukas
2d8e823eff Replace single-click rename with double-click, pencil icon, and long-press (#6)
Single-clicking a combatant name now opens the stat block panel instead of
entering edit mode. Renaming is triggered by double-click, a hover pencil
icon, or long-press on touch. Also fixes condition picker positioning when
near viewport edges.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 22:22:21 +01:00
Lukas
99d1ba1bcd Implement the 028-semantic-hover-tokens feature that unifies hover colors across all interactive UI components via six CSS custom property tokens (three text, three background) defined in the Tailwind v4 theme, replacing hardcoded hover classes in 9 component files plus the shared Button primitive with semantic token references so all hover colors can be globally reconfigured from one place
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 19:50:22 +01:00
Lukas
febe892e15 Implement the 017-combat-conditions feature that adds D&D 5e status conditions to combatants with icon tags, color coding, and a compact toggle picker in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 11:29:39 +01:00