Introduce a settings modal (opened from the kebab menu) with a rules
edition selector for condition tooltip descriptions and a theme picker
replacing the inline cycle button. About half the conditions have
meaningful mechanical differences between editions.
- Add description5e field to ConditionDefinition with 5e (2014) text
- Add RulesEditionProvider context with localStorage persistence
- Create SettingsModal with Conditions and Theme sections
- Wire condition tooltips to edition-aware descriptions
- Fix 6 inaccurate 5.5e condition descriptions
- Update spec 003 with stories CC-3, CC-8 and FR-095–FR-102
Closes#12
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Temp HP absorbs damage before current HP, cannot be healed, and
does not stack (higher value wins). Displayed as cyan +N after
current HP with a Shield button in the HP adjustment popover.
Column space is reserved across all rows only when any combatant
has temp HP. Concentration pulse fires on any damage, including
damage fully absorbed by temp HP.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Use Book/BookOpen icons to indicate stat block open state
- Bump combatant icons (bestiary + PC) from 14px to 16px
- Use text-foreground for bestiary icon visibility
- Auto-update stat block panel to active combatant's creature on turn advance
- Update bestiary spec edge case to reflect new behavior
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace 250ms click timer and double-click detection with immediate
single-click rename for all combatant types. Add a BookOpen icon before
the name on bestiary rows as the dedicated stat block trigger. Remove
auto-show stat block on turn advance. Update specs to match: consistent
collapse/expand terminology, book icon requirements, no row-click stat
block behavior.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Persistent player character templates (name, AC, HP, color, icon) with
full CRUD, bestiary-style search to add PCs to encounters with pre-filled
stats, and color/icon visual distinction in combatant rows. Also stops
the stat block panel from auto-opening when adding a creature.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The hover-revealed pencil icon caused layout shift on rows with
conditions. Modern UIs (Figma, Notion, Linear) rely on double-click
without a visible edit icon. Replace with cursor-text on hover.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Single-clicking a combatant name now opens the stat block panel instead of
entering edit mode. Renaming is triggered by double-click, a hover pencil
icon, or long-press on touch. Also fixes condition picker positioning when
near viewport edges.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Unify the action bar into a single search input with inline bestiary
dropdown. Clicking a dropdown entry queues it with +/- count controls
and a confirm button; Enter or confirm adds N copies to combat.
When no bestiary match exists, optional Init/AC/MaxHP fields appear
for custom creatures. The eye icon opens a separate search dropdown
to preview stat blocks without leaving the add flow.
Fix batch-add bug where only the last creature got a creatureId by
using store.save() instead of setEncounter() in addFromBestiary.
Prevent dropdown buttons from stealing input focus so Enter confirms
the queued batch.
Remove the now-redundant BestiarySearch component.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the close button and heading with fold/unfold controls that
collapse the panel to a slim right-edge tab showing the creature name
vertically, and add a pin button (xl+ viewports with creature loaded)
that opens the creature in a second left-side panel for simultaneous
reference. Fold state is respected on turn change. 19 acceptance tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the combined "Round N — Name" string with a three-zone flex layout:
left (prev button + R{n} pill badge), center (prominent combatant name with
truncation), right (action buttons + next button). Adds 13 unit tests
covering all user stories including layout robustness and empty state.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add padding to the inner combatant list container so the box-shadow glow
from the concentration-damage animation renders fully on all sides,
preventing clipping by the scrollable parent's implicit overflow-x.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Defines the "Bulk Import All Sources" feature for the on-demand bestiary
system: one-click loading of all ~104 bestiary sources with concurrent
fetching, progress feedback, toast notifications, and completion reporting.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Prepares for 002-add-combatant by treating an empty combatant list as
a valid aggregate state (activeIndex must be 0). AdvanceTurn behavior
on non-empty encounters is unchanged.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>