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Author SHA1 Message Date
Lukas
65e4db153b Fix PF2e stat block senses and attack trait rendering
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- Format senses with type (imprecise/precise) and range in feet,
  and strip {@ability} tags (e.g. tremorsense)
- Strip angle-bracket dice notation in attack traits (<d8> → d8)
- Fix existing weakness/resistance tests to nest under defenses
- Fix non-null assertions in 5e bestiary adapter tests

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 12:23:08 +02:00
Lukas
8dbff66ce1 Fix "undefined" in PF2e stat block weaknesses/resistances
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Some PF2e creatures (e.g. Giant Mining Bee) have qualitative
weaknesses without a numeric amount, causing "undefined" to
render in the stat block. Handle missing amounts gracefully.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 12:06:22 +02:00
3 changed files with 223 additions and 34 deletions

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@@ -6,7 +6,8 @@ import {
} from "../bestiary-adapter.js"; } from "../bestiary-adapter.js";
/** Flatten segments to a single string for simple text assertions. */ /** Flatten segments to a single string for simple text assertions. */
function flatText(trait: TraitBlock): string { function flatText(trait: TraitBlock | undefined): string {
if (!trait) return "";
return trait.segments return trait.segments
.map((s) => .map((s) =>
s.type === "text" s.type === "text"
@@ -88,11 +89,11 @@ describe("normalizeBestiary", () => {
expect(c.senses).toBe("Darkvision 60 ft."); expect(c.senses).toBe("Darkvision 60 ft.");
expect(c.languages).toBe("Common, Goblin"); expect(c.languages).toBe("Common, Goblin");
expect(c.actions).toHaveLength(1); expect(c.actions).toHaveLength(1);
expect(flatText(c.actions![0])).toContain("Melee Attack Roll:"); expect(flatText(c.actions?.[0])).toContain("Melee Attack Roll:");
expect(flatText(c.actions![0])).not.toContain("{@"); expect(flatText(c.actions?.[0])).not.toContain("{@");
expect(c.bonusActions).toHaveLength(1); expect(c.bonusActions).toHaveLength(1);
expect(flatText(c.bonusActions![0])).toContain("Disengage"); expect(flatText(c.bonusActions?.[0])).toContain("Disengage");
expect(flatText(c.bonusActions![0])).not.toContain("{@"); expect(flatText(c.bonusActions?.[0])).not.toContain("{@");
}); });
it("normalizes a creature with legendary actions", () => { it("normalizes a creature with legendary actions", () => {
@@ -347,9 +348,9 @@ describe("normalizeBestiary", () => {
const creatures = normalizeBestiary(raw); const creatures = normalizeBestiary(raw);
const bite = creatures[0].actions?.[0]; const bite = creatures[0].actions?.[0];
expect(flatText(bite!)).toContain("Melee Weapon Attack:"); expect(flatText(bite)).toContain("Melee Weapon Attack:");
expect(flatText(bite!)).not.toContain("mw"); expect(flatText(bite)).not.toContain("mw");
expect(flatText(bite!)).not.toContain("{@"); expect(flatText(bite)).not.toContain("{@");
}); });
it("handles fly speed with hover condition", () => { it("handles fly speed with hover condition", () => {
@@ -438,14 +439,15 @@ describe("normalizeBestiary", () => {
}; };
const creatures = normalizeBestiary(raw); const creatures = normalizeBestiary(raw);
const trait = creatures[0].traits![0]; const trait = creatures[0].traits?.[0];
expect(trait.name).toBe("Confusing Burble"); expect(trait).toBeDefined();
expect(trait.segments).toHaveLength(2); expect(trait?.name).toBe("Confusing Burble");
expect(trait.segments[0]).toEqual({ expect(trait?.segments).toHaveLength(2);
expect(trait?.segments[0]).toEqual({
type: "text", type: "text",
value: expect.stringContaining("d4"), value: expect.stringContaining("d4"),
}); });
expect(trait.segments[1]).toEqual({ expect(trait?.segments[1]).toEqual({
type: "list", type: "list",
items: [ items: [
{ label: "1-2", text: "The creature does nothing." }, { label: "1-2", text: "The creature does nothing." },
@@ -498,8 +500,9 @@ describe("normalizeBestiary", () => {
}; };
const creatures = normalizeBestiary(raw); const creatures = normalizeBestiary(raw);
const trait = creatures[0].traits![0]; const trait = creatures[0].traits?.[0];
expect(trait.segments[1]).toEqual({ expect(trait).toBeDefined();
expect(trait?.segments[1]).toEqual({
type: "list", type: "list",
items: [ items: [
{ label: "1", text: "Nothing happens." }, { label: "1", text: "Nothing happens." },

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@@ -0,0 +1,172 @@
import { describe, expect, it } from "vitest";
import { normalizePf2eBestiary } from "../pf2e-bestiary-adapter.js";
function minimalCreature(overrides?: Record<string, unknown>) {
return {
name: "Test Creature",
source: "TST",
...overrides,
};
}
describe("normalizePf2eBestiary", () => {
describe("weaknesses formatting", () => {
it("formats weakness with numeric amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [{ name: "fire", amount: 5 }],
},
}),
],
});
expect(creature.weaknesses).toBe("Fire 5");
});
it("formats weakness without amount (qualitative)", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [{ name: "smoke susceptibility" }],
},
}),
],
});
expect(creature.weaknesses).toBe("Smoke susceptibility");
});
it("formats weakness with note and amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [
{ name: "cold iron", amount: 5, note: "except daggers" },
],
},
}),
],
});
expect(creature.weaknesses).toBe("Cold iron 5 (except daggers)");
});
it("formats weakness with note but no amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [{ name: "smoke susceptibility", note: "see below" }],
},
}),
],
});
expect(creature.weaknesses).toBe("Smoke susceptibility (see below)");
});
it("returns undefined when no weaknesses", () => {
const [creature] = normalizePf2eBestiary({
creature: [minimalCreature({})],
});
expect(creature.weaknesses).toBeUndefined();
});
});
describe("senses formatting", () => {
it("strips tags and includes type and range", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
senses: [
{
type: "imprecise",
name: "{@ability tremorsense}",
range: 30,
},
],
}),
],
});
expect(creature.senses).toBe("Tremorsense (imprecise) 30 feet");
});
it("formats sense with only a name", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
senses: [{ name: "darkvision" }],
}),
],
});
expect(creature.senses).toBe("Darkvision");
});
it("formats sense with name and range but no type", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
senses: [{ name: "scent", range: 60 }],
}),
],
});
expect(creature.senses).toBe("Scent 60 feet");
});
});
describe("attack traits formatting", () => {
it("strips angle-bracket dice notation from traits", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
attacks: [
{
name: "stinger",
range: "Melee",
attack: 11,
traits: ["deadly <d8>"],
damage: "1d6+4 piercing",
},
],
}),
],
});
const attack = creature.attacks?.[0];
expect(attack).toBeDefined();
expect(attack?.segments[0]).toEqual(
expect.objectContaining({
type: "text",
value: expect.stringContaining("(deadly d8)"),
}),
);
});
});
describe("resistances formatting", () => {
it("formats resistance without amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
resistances: [{ name: "physical" }],
},
}),
],
});
expect(creature.resistances).toBe("Physical");
});
it("formats resistance with amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
resistances: [{ name: "fire", amount: 10 }],
},
}),
],
});
expect(creature.resistances).toBe("Fire 10");
});
});
});

View File

@@ -15,7 +15,7 @@ interface RawPf2eCreature {
level?: number; level?: number;
traits?: string[]; traits?: string[];
perception?: { std?: number }; perception?: { std?: number };
senses?: { name?: string; type?: string }[]; senses?: { name?: string; type?: string; range?: number }[];
languages?: { languages?: string[] }; languages?: { languages?: string[] };
skills?: Record<string, { std?: number }>; skills?: Record<string, { std?: number }>;
abilityMods?: Record<string, number>; abilityMods?: Record<string, number>;
@@ -40,8 +40,8 @@ interface RawDefenses {
}; };
hp?: { hp?: number }[]; hp?: { hp?: number }[];
immunities?: (string | { name: string })[]; immunities?: (string | { name: string })[];
resistances?: { amount: number; name: string; note?: string }[]; resistances?: { amount?: number; name: string; note?: string }[];
weaknesses?: { amount: number; name: string; note?: string }[]; weaknesses?: { amount?: number; name: string; note?: string }[];
} }
interface RawAbility { interface RawAbility {
@@ -79,6 +79,10 @@ function capitalize(s: string): string {
return s.charAt(0).toUpperCase() + s.slice(1); return s.charAt(0).toUpperCase() + s.slice(1);
} }
function stripDiceBrackets(s: string): string {
return s.replaceAll(/<(\d*d\d+)>/g, "$1");
}
function makeCreatureId(source: string, name: string): CreatureId { function makeCreatureId(source: string, name: string): CreatureId {
const slug = name const slug = name
.toLowerCase() .toLowerCase()
@@ -119,13 +123,19 @@ function formatSkills(
} }
function formatSenses( function formatSenses(
senses: readonly { name?: string; type?: string }[] | undefined, senses:
| readonly { name?: string; type?: string; range?: number }[]
| undefined,
): string | undefined { ): string | undefined {
if (!senses || senses.length === 0) return undefined; if (!senses || senses.length === 0) return undefined;
return senses return senses
.map((s) => { .map((s) => {
const label = s.name ?? s.type ?? ""; const label = stripTags(s.name ?? s.type ?? "");
return label ? capitalize(label) : ""; if (!label) return "";
const parts = [capitalize(label)];
if (s.type && s.name) parts.push(`(${s.type})`);
if (s.range != null) parts.push(`${s.range} feet`);
return parts.join(" ");
}) })
.filter(Boolean) .filter(Boolean)
.join(", "); .join(", ");
@@ -150,31 +160,35 @@ function formatImmunities(
function formatResistances( function formatResistances(
resistances: resistances:
| readonly { amount: number; name: string; note?: string }[] | readonly { amount?: number; name: string; note?: string }[]
| undefined, | undefined,
): string | undefined { ): string | undefined {
if (!resistances || resistances.length === 0) return undefined; if (!resistances || resistances.length === 0) return undefined;
return resistances return resistances
.map((r) => .map((r) => {
r.note const base =
? `${capitalize(r.name)} ${r.amount} (${r.note})` r.amount == null
: `${capitalize(r.name)} ${r.amount}`, ? capitalize(r.name)
) : `${capitalize(r.name)} ${r.amount}`;
return r.note ? `${base} (${r.note})` : base;
})
.join(", "); .join(", ");
} }
function formatWeaknesses( function formatWeaknesses(
weaknesses: weaknesses:
| readonly { amount: number; name: string; note?: string }[] | readonly { amount?: number; name: string; note?: string }[]
| undefined, | undefined,
): string | undefined { ): string | undefined {
if (!weaknesses || weaknesses.length === 0) return undefined; if (!weaknesses || weaknesses.length === 0) return undefined;
return weaknesses return weaknesses
.map((w) => .map((w) => {
w.note const base =
? `${capitalize(w.name)} ${w.amount} (${w.note})` w.amount == null
: `${capitalize(w.name)} ${w.amount}`, ? capitalize(w.name)
) : `${capitalize(w.name)} ${w.amount}`;
return w.note ? `${base} (${w.note})` : base;
})
.join(", "); .join(", ");
} }
@@ -249,7 +263,7 @@ function normalizeAttacks(
const attackMod = a.attack == null ? "" : ` +${a.attack}`; const attackMod = a.attack == null ? "" : ` +${a.attack}`;
const traits = const traits =
a.traits && a.traits.length > 0 a.traits && a.traits.length > 0
? ` (${a.traits.map((t) => stripTags(t)).join(", ")})` ? ` (${a.traits.map((t) => stripDiceBrackets(stripTags(t))).join(", ")})`
: ""; : "";
const damage = a.damage ? `, ${stripTags(a.damage)}` : ""; const damage = a.damage ? `, ${stripTags(a.damage)}` : "";
return { return {