Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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3e62e54274 | ||
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12a089dfd7 | ||
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65e4db153b | ||
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8dbff66ce1 |
@@ -6,7 +6,8 @@ import {
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} from "../bestiary-adapter.js";
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} from "../bestiary-adapter.js";
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/** Flatten segments to a single string for simple text assertions. */
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/** Flatten segments to a single string for simple text assertions. */
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function flatText(trait: TraitBlock): string {
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function flatText(trait: TraitBlock | undefined): string {
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if (!trait) return "";
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return trait.segments
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return trait.segments
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.map((s) =>
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.map((s) =>
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s.type === "text"
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s.type === "text"
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@@ -88,11 +89,11 @@ describe("normalizeBestiary", () => {
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expect(c.senses).toBe("Darkvision 60 ft.");
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expect(c.senses).toBe("Darkvision 60 ft.");
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expect(c.languages).toBe("Common, Goblin");
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expect(c.languages).toBe("Common, Goblin");
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expect(c.actions).toHaveLength(1);
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expect(c.actions).toHaveLength(1);
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expect(flatText(c.actions![0])).toContain("Melee Attack Roll:");
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expect(flatText(c.actions?.[0])).toContain("Melee Attack Roll:");
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expect(flatText(c.actions![0])).not.toContain("{@");
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expect(flatText(c.actions?.[0])).not.toContain("{@");
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expect(c.bonusActions).toHaveLength(1);
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expect(c.bonusActions).toHaveLength(1);
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expect(flatText(c.bonusActions![0])).toContain("Disengage");
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expect(flatText(c.bonusActions?.[0])).toContain("Disengage");
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expect(flatText(c.bonusActions![0])).not.toContain("{@");
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expect(flatText(c.bonusActions?.[0])).not.toContain("{@");
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});
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});
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it("normalizes a creature with legendary actions", () => {
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it("normalizes a creature with legendary actions", () => {
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@@ -347,9 +348,9 @@ describe("normalizeBestiary", () => {
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const creatures = normalizeBestiary(raw);
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const creatures = normalizeBestiary(raw);
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const bite = creatures[0].actions?.[0];
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const bite = creatures[0].actions?.[0];
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expect(flatText(bite!)).toContain("Melee Weapon Attack:");
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expect(flatText(bite)).toContain("Melee Weapon Attack:");
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expect(flatText(bite!)).not.toContain("mw");
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expect(flatText(bite)).not.toContain("mw");
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expect(flatText(bite!)).not.toContain("{@");
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expect(flatText(bite)).not.toContain("{@");
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});
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});
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it("handles fly speed with hover condition", () => {
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it("handles fly speed with hover condition", () => {
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@@ -438,14 +439,15 @@ describe("normalizeBestiary", () => {
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};
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};
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const creatures = normalizeBestiary(raw);
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const creatures = normalizeBestiary(raw);
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const trait = creatures[0].traits![0];
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const trait = creatures[0].traits?.[0];
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expect(trait.name).toBe("Confusing Burble");
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expect(trait).toBeDefined();
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expect(trait.segments).toHaveLength(2);
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expect(trait?.name).toBe("Confusing Burble");
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expect(trait.segments[0]).toEqual({
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expect(trait?.segments).toHaveLength(2);
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expect(trait?.segments[0]).toEqual({
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type: "text",
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type: "text",
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value: expect.stringContaining("d4"),
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value: expect.stringContaining("d4"),
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});
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});
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expect(trait.segments[1]).toEqual({
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expect(trait?.segments[1]).toEqual({
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type: "list",
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type: "list",
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items: [
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items: [
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{ label: "1-2", text: "The creature does nothing." },
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{ label: "1-2", text: "The creature does nothing." },
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@@ -498,8 +500,9 @@ describe("normalizeBestiary", () => {
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};
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};
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const creatures = normalizeBestiary(raw);
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const creatures = normalizeBestiary(raw);
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const trait = creatures[0].traits![0];
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const trait = creatures[0].traits?.[0];
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expect(trait.segments[1]).toEqual({
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expect(trait).toBeDefined();
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expect(trait?.segments[1]).toEqual({
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type: "list",
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type: "list",
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items: [
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items: [
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{ label: "1", text: "Nothing happens." },
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{ label: "1", text: "Nothing happens." },
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200
apps/web/src/adapters/__tests__/pf2e-bestiary-adapter.test.ts
Normal file
200
apps/web/src/adapters/__tests__/pf2e-bestiary-adapter.test.ts
Normal file
@@ -0,0 +1,200 @@
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import { describe, expect, it } from "vitest";
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import { normalizePf2eBestiary } from "../pf2e-bestiary-adapter.js";
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function minimalCreature(overrides?: Record<string, unknown>) {
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return {
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name: "Test Creature",
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source: "TST",
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...overrides,
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};
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}
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describe("normalizePf2eBestiary", () => {
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describe("weaknesses formatting", () => {
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it("formats weakness with numeric amount", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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defenses: {
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weaknesses: [{ name: "fire", amount: 5 }],
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},
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}),
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],
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});
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expect(creature.weaknesses).toBe("Fire 5");
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});
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it("formats weakness without amount (qualitative)", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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defenses: {
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weaknesses: [{ name: "smoke susceptibility" }],
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},
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}),
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],
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});
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expect(creature.weaknesses).toBe("Smoke susceptibility");
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});
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it("formats weakness with note and amount", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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defenses: {
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weaknesses: [
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{ name: "cold iron", amount: 5, note: "except daggers" },
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],
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},
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}),
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],
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});
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expect(creature.weaknesses).toBe("Cold iron 5 (except daggers)");
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});
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it("formats weakness with note but no amount", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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defenses: {
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weaknesses: [{ name: "smoke susceptibility", note: "see below" }],
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},
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}),
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],
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});
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expect(creature.weaknesses).toBe("Smoke susceptibility (see below)");
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});
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it("returns undefined when no weaknesses", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [minimalCreature({})],
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});
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expect(creature.weaknesses).toBeUndefined();
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});
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});
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describe("senses formatting", () => {
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it("strips tags and includes type and range", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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senses: [
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{
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type: "imprecise",
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name: "{@ability tremorsense}",
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range: 30,
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},
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],
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}),
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],
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});
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expect(creature.senses).toBe("Tremorsense (imprecise) 30 feet");
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});
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it("formats sense with only a name", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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senses: [{ name: "darkvision" }],
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}),
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],
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});
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expect(creature.senses).toBe("Darkvision");
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});
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it("formats sense with name and range but no type", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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senses: [{ name: "scent", range: 60 }],
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|
}),
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|
],
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});
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expect(creature.senses).toBe("Scent 60 feet");
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});
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});
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|
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|
describe("attack formatting", () => {
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|
it("strips angle brackets from traits", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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|
attacks: [
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|
{
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name: "stinger",
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range: "Melee",
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attack: 11,
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traits: ["deadly <d8>"],
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|
damage: "1d6+4 piercing",
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|
},
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|
],
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|
}),
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|
],
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|
});
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const attack = creature.attacks?.[0];
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|
expect(attack).toBeDefined();
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|
expect(attack?.segments[0]).toEqual(
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|
expect.objectContaining({
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|
type: "text",
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|
value: expect.stringContaining("(deadly d8)"),
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|
}),
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|
);
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|
});
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|
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|
it("strips angle brackets from reach values in traits", () => {
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|
const [creature] = normalizePf2eBestiary({
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|
creature: [
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|
minimalCreature({
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|
attacks: [
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|
{
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|
name: "tentacle",
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|
range: "Melee",
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|
attack: 18,
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|
traits: ["agile", "chaotic", "magical", "reach <10 feet>"],
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|
damage: "2d8+6 piercing",
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|
},
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|
],
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|
}),
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|
],
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|
});
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|
const attack = creature.attacks?.[0];
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|
expect(attack).toBeDefined();
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|
expect(attack?.segments[0]).toEqual(
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|
expect.objectContaining({
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|
type: "text",
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|
value: expect.stringContaining(
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|
"(agile, chaotic, magical, reach 10 feet)",
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|
),
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|
}),
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||||||
|
);
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|
});
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|
});
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|
|
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|
describe("resistances formatting", () => {
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|
it("formats resistance without amount", () => {
|
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|
const [creature] = normalizePf2eBestiary({
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|
creature: [
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|
minimalCreature({
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|
defenses: {
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|
resistances: [{ name: "physical" }],
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|
},
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|
}),
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|
],
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||||||
|
});
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|
expect(creature.resistances).toBe("Physical");
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|
});
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|
|
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|
it("formats resistance with amount", () => {
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|
const [creature] = normalizePf2eBestiary({
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|
creature: [
|
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|
minimalCreature({
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||||||
|
defenses: {
|
||||||
|
resistances: [{ name: "fire", amount: 10 }],
|
||||||
|
},
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
});
|
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|
expect(creature.resistances).toBe("Fire 10");
|
||||||
|
});
|
||||||
|
});
|
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|
});
|
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@@ -15,7 +15,7 @@ interface RawPf2eCreature {
|
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level?: number;
|
level?: number;
|
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traits?: string[];
|
traits?: string[];
|
||||||
perception?: { std?: number };
|
perception?: { std?: number };
|
||||||
senses?: { name?: string; type?: string }[];
|
senses?: { name?: string; type?: string; range?: number }[];
|
||||||
languages?: { languages?: string[] };
|
languages?: { languages?: string[] };
|
||||||
skills?: Record<string, { std?: number }>;
|
skills?: Record<string, { std?: number }>;
|
||||||
abilityMods?: Record<string, number>;
|
abilityMods?: Record<string, number>;
|
||||||
@@ -40,8 +40,8 @@ interface RawDefenses {
|
|||||||
};
|
};
|
||||||
hp?: { hp?: number }[];
|
hp?: { hp?: number }[];
|
||||||
immunities?: (string | { name: string })[];
|
immunities?: (string | { name: string })[];
|
||||||
resistances?: { amount: number; name: string; note?: string }[];
|
resistances?: { amount?: number; name: string; note?: string }[];
|
||||||
weaknesses?: { amount: number; name: string; note?: string }[];
|
weaknesses?: { amount?: number; name: string; note?: string }[];
|
||||||
}
|
}
|
||||||
|
|
||||||
interface RawAbility {
|
interface RawAbility {
|
||||||
@@ -79,6 +79,10 @@ function capitalize(s: string): string {
|
|||||||
return s.charAt(0).toUpperCase() + s.slice(1);
|
return s.charAt(0).toUpperCase() + s.slice(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function stripAngleBrackets(s: string): string {
|
||||||
|
return s.replaceAll(/<([^>]+)>/g, "$1");
|
||||||
|
}
|
||||||
|
|
||||||
function makeCreatureId(source: string, name: string): CreatureId {
|
function makeCreatureId(source: string, name: string): CreatureId {
|
||||||
const slug = name
|
const slug = name
|
||||||
.toLowerCase()
|
.toLowerCase()
|
||||||
@@ -119,13 +123,19 @@ function formatSkills(
|
|||||||
}
|
}
|
||||||
|
|
||||||
function formatSenses(
|
function formatSenses(
|
||||||
senses: readonly { name?: string; type?: string }[] | undefined,
|
senses:
|
||||||
|
| readonly { name?: string; type?: string; range?: number }[]
|
||||||
|
| undefined,
|
||||||
): string | undefined {
|
): string | undefined {
|
||||||
if (!senses || senses.length === 0) return undefined;
|
if (!senses || senses.length === 0) return undefined;
|
||||||
return senses
|
return senses
|
||||||
.map((s) => {
|
.map((s) => {
|
||||||
const label = s.name ?? s.type ?? "";
|
const label = stripTags(s.name ?? s.type ?? "");
|
||||||
return label ? capitalize(label) : "";
|
if (!label) return "";
|
||||||
|
const parts = [capitalize(label)];
|
||||||
|
if (s.type && s.name) parts.push(`(${s.type})`);
|
||||||
|
if (s.range != null) parts.push(`${s.range} feet`);
|
||||||
|
return parts.join(" ");
|
||||||
})
|
})
|
||||||
.filter(Boolean)
|
.filter(Boolean)
|
||||||
.join(", ");
|
.join(", ");
|
||||||
@@ -150,31 +160,35 @@ function formatImmunities(
|
|||||||
|
|
||||||
function formatResistances(
|
function formatResistances(
|
||||||
resistances:
|
resistances:
|
||||||
| readonly { amount: number; name: string; note?: string }[]
|
| readonly { amount?: number; name: string; note?: string }[]
|
||||||
| undefined,
|
| undefined,
|
||||||
): string | undefined {
|
): string | undefined {
|
||||||
if (!resistances || resistances.length === 0) return undefined;
|
if (!resistances || resistances.length === 0) return undefined;
|
||||||
return resistances
|
return resistances
|
||||||
.map((r) =>
|
.map((r) => {
|
||||||
r.note
|
const base =
|
||||||
? `${capitalize(r.name)} ${r.amount} (${r.note})`
|
r.amount == null
|
||||||
: `${capitalize(r.name)} ${r.amount}`,
|
? capitalize(r.name)
|
||||||
)
|
: `${capitalize(r.name)} ${r.amount}`;
|
||||||
|
return r.note ? `${base} (${r.note})` : base;
|
||||||
|
})
|
||||||
.join(", ");
|
.join(", ");
|
||||||
}
|
}
|
||||||
|
|
||||||
function formatWeaknesses(
|
function formatWeaknesses(
|
||||||
weaknesses:
|
weaknesses:
|
||||||
| readonly { amount: number; name: string; note?: string }[]
|
| readonly { amount?: number; name: string; note?: string }[]
|
||||||
| undefined,
|
| undefined,
|
||||||
): string | undefined {
|
): string | undefined {
|
||||||
if (!weaknesses || weaknesses.length === 0) return undefined;
|
if (!weaknesses || weaknesses.length === 0) return undefined;
|
||||||
return weaknesses
|
return weaknesses
|
||||||
.map((w) =>
|
.map((w) => {
|
||||||
w.note
|
const base =
|
||||||
? `${capitalize(w.name)} ${w.amount} (${w.note})`
|
w.amount == null
|
||||||
: `${capitalize(w.name)} ${w.amount}`,
|
? capitalize(w.name)
|
||||||
)
|
: `${capitalize(w.name)} ${w.amount}`;
|
||||||
|
return w.note ? `${base} (${w.note})` : base;
|
||||||
|
})
|
||||||
.join(", ");
|
.join(", ");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -249,9 +263,11 @@ function normalizeAttacks(
|
|||||||
const attackMod = a.attack == null ? "" : ` +${a.attack}`;
|
const attackMod = a.attack == null ? "" : ` +${a.attack}`;
|
||||||
const traits =
|
const traits =
|
||||||
a.traits && a.traits.length > 0
|
a.traits && a.traits.length > 0
|
||||||
? ` (${a.traits.map((t) => stripTags(t)).join(", ")})`
|
? ` (${a.traits.map((t) => stripAngleBrackets(stripTags(t))).join(", ")})`
|
||||||
|
: "";
|
||||||
|
const damage = a.damage
|
||||||
|
? `, ${stripAngleBrackets(stripTags(a.damage))}`
|
||||||
: "";
|
: "";
|
||||||
const damage = a.damage ? `, ${stripTags(a.damage)}` : "";
|
|
||||||
return {
|
return {
|
||||||
name: capitalize(stripTags(a.name)),
|
name: capitalize(stripTags(a.name)),
|
||||||
segments: [
|
segments: [
|
||||||
|
|||||||
@@ -77,7 +77,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
description5e:
|
description5e:
|
||||||
"Can't see. Auto-fail sight checks. Attacks have Disadvantage; attacks against have Advantage.",
|
"Can't see. Auto-fail sight checks. Attacks have Disadvantage; attacks against have Advantage.",
|
||||||
descriptionPf2e:
|
descriptionPf2e:
|
||||||
"Can't see. All terrain is difficult terrain. –4 status penalty to Perception checks involving sight. Immune to visual effects. Auto-fail checks requiring sight. Off-guard.",
|
"Can't see. All terrain is difficult terrain. Auto-fail checks requiring sight. Immune to visual effects. Overrides dazzled.",
|
||||||
iconName: "EyeOff",
|
iconName: "EyeOff",
|
||||||
color: "neutral",
|
color: "neutral",
|
||||||
},
|
},
|
||||||
@@ -98,7 +98,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
description: "Can't hear. Auto-fail hearing checks.",
|
description: "Can't hear. Auto-fail hearing checks.",
|
||||||
description5e: "Can't hear. Auto-fail hearing checks.",
|
description5e: "Can't hear. Auto-fail hearing checks.",
|
||||||
descriptionPf2e:
|
descriptionPf2e:
|
||||||
"Can't hear. –2 status penalty to Perception checks and Initiative. Auto-fail hearing checks. Immune to auditory effects.",
|
"Can't hear. Auto-critically-fail hearing checks. –2 status penalty to Perception. Auditory actions require DC 5 flat check. Immune to auditory effects.",
|
||||||
iconName: "EarOff",
|
iconName: "EarOff",
|
||||||
color: "neutral",
|
color: "neutral",
|
||||||
},
|
},
|
||||||
@@ -166,7 +166,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
|
"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
|
||||||
description5e:
|
description5e:
|
||||||
"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
|
"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
|
||||||
descriptionPf2e: "Can't act. Off-guard. –4 status penalty to AC.",
|
descriptionPf2e:
|
||||||
|
"Can't act. Off-guard. Can only Recall Knowledge or use mental actions.",
|
||||||
iconName: "ZapOff",
|
iconName: "ZapOff",
|
||||||
color: "yellow",
|
color: "yellow",
|
||||||
},
|
},
|
||||||
@@ -243,7 +244,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
description5e:
|
description5e:
|
||||||
"Incapacitated. Can't move. Can speak only falteringly. Auto-fail Str/Dex saves. Attacks against have Advantage.",
|
"Incapacitated. Can't move. Can speak only falteringly. Auto-fail Str/Dex saves. Attacks against have Advantage.",
|
||||||
descriptionPf2e:
|
descriptionPf2e:
|
||||||
"Can't act. –X value to actions per turn while the value counts down.",
|
"Can't act. Lose X total actions across turns, then the condition ends. Overrides slowed.",
|
||||||
iconName: "Sparkles",
|
iconName: "Sparkles",
|
||||||
color: "yellow",
|
color: "yellow",
|
||||||
valued: true,
|
valued: true,
|
||||||
@@ -256,7 +257,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
description5e:
|
description5e:
|
||||||
"Incapacitated. Speed 0. Can't move or speak. Unaware of surroundings. Drops held items, falls Prone. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
|
"Incapacitated. Speed 0. Can't move or speak. Unaware of surroundings. Drops held items, falls Prone. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
|
||||||
descriptionPf2e:
|
descriptionPf2e:
|
||||||
"Can't act. Off-guard. –4 status penalty to AC. –3 to Perception. Fall prone, drop items.",
|
"Can't act. Off-guard. Blinded. –4 status penalty to AC, Perception, and Reflex saves. Fall prone, drop items.",
|
||||||
iconName: "Moon",
|
iconName: "Moon",
|
||||||
color: "indigo",
|
color: "indigo",
|
||||||
},
|
},
|
||||||
@@ -290,7 +291,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
description: "",
|
description: "",
|
||||||
description5e: "",
|
description5e: "",
|
||||||
descriptionPf2e:
|
descriptionPf2e:
|
||||||
"Off-guard. Can't Delay, Ready, or use reactions. GM determines targets randomly. Flat check DC 11 to act normally each turn.",
|
"Off-guard. Can't Delay, Ready, or use reactions. Must Strike or cast offensive cantrips at random targets. DC 11 flat check when damaged to end.",
|
||||||
iconName: "CircleHelp",
|
iconName: "CircleHelp",
|
||||||
color: "pink",
|
color: "pink",
|
||||||
systems: ["pf2e"],
|
systems: ["pf2e"],
|
||||||
@@ -335,7 +336,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
description: "",
|
description: "",
|
||||||
description5e: "",
|
description5e: "",
|
||||||
descriptionPf2e:
|
descriptionPf2e:
|
||||||
"–X status penalty to Con-based checks and DCs. Lose X × Hit Die in max HP. Decreases by 1 on full night's rest.",
|
"–X status penalty to Con-based checks and DCs. Lose X × level in max HP. Decreases by 1 on full night's rest.",
|
||||||
iconName: "Droplets",
|
iconName: "Droplets",
|
||||||
color: "red",
|
color: "red",
|
||||||
systems: ["pf2e"],
|
systems: ["pf2e"],
|
||||||
@@ -359,7 +360,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
description: "",
|
description: "",
|
||||||
description5e: "",
|
description5e: "",
|
||||||
descriptionPf2e:
|
descriptionPf2e:
|
||||||
"–X status penalty to Str-based rolls, including melee attack and damage rolls.",
|
"–X status penalty to Str-based rolls and DCs, including melee attack and damage rolls and Athletics checks.",
|
||||||
iconName: "TrendingDown",
|
iconName: "TrendingDown",
|
||||||
color: "amber",
|
color: "amber",
|
||||||
systems: ["pf2e"],
|
systems: ["pf2e"],
|
||||||
@@ -371,7 +372,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
description: "",
|
description: "",
|
||||||
description5e: "",
|
description5e: "",
|
||||||
descriptionPf2e:
|
descriptionPf2e:
|
||||||
"–2 status penalty to all checks. Can't use hostile actions. Ends if hostile action is used against you.",
|
"–2 status penalty to Perception and skill checks. Can't use concentrate actions unless related to the fascination. Ends if hostile action is used against you or allies.",
|
||||||
iconName: "Eye",
|
iconName: "Eye",
|
||||||
color: "violet",
|
color: "violet",
|
||||||
systems: ["pf2e"],
|
systems: ["pf2e"],
|
||||||
@@ -404,7 +405,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
description: "",
|
description: "",
|
||||||
description5e: "",
|
description5e: "",
|
||||||
descriptionPf2e:
|
descriptionPf2e:
|
||||||
"Immobilized. Off-guard. Can't use actions with the move trait unless to Break Grapple.",
|
"Off-guard. Immobilized. Manipulate actions require DC 5 flat check or are wasted.",
|
||||||
iconName: "Hand",
|
iconName: "Hand",
|
||||||
color: "neutral",
|
color: "neutral",
|
||||||
systems: ["pf2e"],
|
systems: ["pf2e"],
|
||||||
@@ -415,7 +416,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
|||||||
description: "",
|
description: "",
|
||||||
description5e: "",
|
description5e: "",
|
||||||
descriptionPf2e:
|
descriptionPf2e:
|
||||||
"Known location but can't be seen. DC 11 flat check to target. Can use Seek to find.",
|
"Known location but can't be seen. Off-guard to that creature. DC 11 flat check to target or miss.",
|
||||||
iconName: "EyeOff",
|
iconName: "EyeOff",
|
||||||
color: "slate",
|
color: "slate",
|
||||||
systems: ["pf2e"],
|
systems: ["pf2e"],
|
||||||
@@ -521,5 +522,7 @@ export function getConditionsForEdition(
|
|||||||
): readonly ConditionDefinition[] {
|
): readonly ConditionDefinition[] {
|
||||||
return CONDITION_DEFINITIONS.filter(
|
return CONDITION_DEFINITIONS.filter(
|
||||||
(d) => d.systems === undefined || d.systems.includes(edition),
|
(d) => d.systems === undefined || d.systems.includes(edition),
|
||||||
);
|
)
|
||||||
|
.slice()
|
||||||
|
.sort((a, b) => a.label.localeCompare(b.label));
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user