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Author SHA1 Message Date
Lukas
65e4db153b Fix PF2e stat block senses and attack trait rendering
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- Format senses with type (imprecise/precise) and range in feet,
  and strip {@ability} tags (e.g. tremorsense)
- Strip angle-bracket dice notation in attack traits (<d8> → d8)
- Fix existing weakness/resistance tests to nest under defenses
- Fix non-null assertions in 5e bestiary adapter tests

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 12:23:08 +02:00
3 changed files with 124 additions and 30 deletions

View File

@@ -6,7 +6,8 @@ import {
} from "../bestiary-adapter.js";
/** Flatten segments to a single string for simple text assertions. */
function flatText(trait: TraitBlock): string {
function flatText(trait: TraitBlock | undefined): string {
if (!trait) return "";
return trait.segments
.map((s) =>
s.type === "text"
@@ -88,11 +89,11 @@ describe("normalizeBestiary", () => {
expect(c.senses).toBe("Darkvision 60 ft.");
expect(c.languages).toBe("Common, Goblin");
expect(c.actions).toHaveLength(1);
expect(flatText(c.actions![0])).toContain("Melee Attack Roll:");
expect(flatText(c.actions![0])).not.toContain("{@");
expect(flatText(c.actions?.[0])).toContain("Melee Attack Roll:");
expect(flatText(c.actions?.[0])).not.toContain("{@");
expect(c.bonusActions).toHaveLength(1);
expect(flatText(c.bonusActions![0])).toContain("Disengage");
expect(flatText(c.bonusActions![0])).not.toContain("{@");
expect(flatText(c.bonusActions?.[0])).toContain("Disengage");
expect(flatText(c.bonusActions?.[0])).not.toContain("{@");
});
it("normalizes a creature with legendary actions", () => {
@@ -347,9 +348,9 @@ describe("normalizeBestiary", () => {
const creatures = normalizeBestiary(raw);
const bite = creatures[0].actions?.[0];
expect(flatText(bite!)).toContain("Melee Weapon Attack:");
expect(flatText(bite!)).not.toContain("mw");
expect(flatText(bite!)).not.toContain("{@");
expect(flatText(bite)).toContain("Melee Weapon Attack:");
expect(flatText(bite)).not.toContain("mw");
expect(flatText(bite)).not.toContain("{@");
});
it("handles fly speed with hover condition", () => {
@@ -438,14 +439,15 @@ describe("normalizeBestiary", () => {
};
const creatures = normalizeBestiary(raw);
const trait = creatures[0].traits![0];
expect(trait.name).toBe("Confusing Burble");
expect(trait.segments).toHaveLength(2);
expect(trait.segments[0]).toEqual({
const trait = creatures[0].traits?.[0];
expect(trait).toBeDefined();
expect(trait?.name).toBe("Confusing Burble");
expect(trait?.segments).toHaveLength(2);
expect(trait?.segments[0]).toEqual({
type: "text",
value: expect.stringContaining("d4"),
});
expect(trait.segments[1]).toEqual({
expect(trait?.segments[1]).toEqual({
type: "list",
items: [
{ label: "1-2", text: "The creature does nothing." },
@@ -498,8 +500,9 @@ describe("normalizeBestiary", () => {
};
const creatures = normalizeBestiary(raw);
const trait = creatures[0].traits![0];
expect(trait.segments[1]).toEqual({
const trait = creatures[0].traits?.[0];
expect(trait).toBeDefined();
expect(trait?.segments[1]).toEqual({
type: "list",
items: [
{ label: "1", text: "Nothing happens." },

View File

@@ -1,11 +1,11 @@
import { describe, expect, it } from "vitest";
import { normalizePf2eBestiary } from "../pf2e-bestiary-adapter.js";
function minimalCreature(defenses?: Record<string, unknown>) {
function minimalCreature(overrides?: Record<string, unknown>) {
return {
name: "Test Creature",
source: "TST",
defenses,
...overrides,
};
}
@@ -15,7 +15,9 @@ describe("normalizePf2eBestiary", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [{ name: "fire", amount: 5 }],
},
}),
],
});
@@ -26,7 +28,9 @@ describe("normalizePf2eBestiary", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [{ name: "smoke susceptibility" }],
},
}),
],
});
@@ -37,9 +41,11 @@ describe("normalizePf2eBestiary", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [
{ name: "cold iron", amount: 5, note: "except daggers" },
],
},
}),
],
});
@@ -50,7 +56,9 @@ describe("normalizePf2eBestiary", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [{ name: "smoke susceptibility", note: "see below" }],
},
}),
],
});
@@ -65,12 +73,83 @@ describe("normalizePf2eBestiary", () => {
});
});
describe("senses formatting", () => {
it("strips tags and includes type and range", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
senses: [
{
type: "imprecise",
name: "{@ability tremorsense}",
range: 30,
},
],
}),
],
});
expect(creature.senses).toBe("Tremorsense (imprecise) 30 feet");
});
it("formats sense with only a name", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
senses: [{ name: "darkvision" }],
}),
],
});
expect(creature.senses).toBe("Darkvision");
});
it("formats sense with name and range but no type", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
senses: [{ name: "scent", range: 60 }],
}),
],
});
expect(creature.senses).toBe("Scent 60 feet");
});
});
describe("attack traits formatting", () => {
it("strips angle-bracket dice notation from traits", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
attacks: [
{
name: "stinger",
range: "Melee",
attack: 11,
traits: ["deadly <d8>"],
damage: "1d6+4 piercing",
},
],
}),
],
});
const attack = creature.attacks?.[0];
expect(attack).toBeDefined();
expect(attack?.segments[0]).toEqual(
expect.objectContaining({
type: "text",
value: expect.stringContaining("(deadly d8)"),
}),
);
});
});
describe("resistances formatting", () => {
it("formats resistance without amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
resistances: [{ name: "physical" }],
},
}),
],
});
@@ -81,7 +160,9 @@ describe("normalizePf2eBestiary", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
resistances: [{ name: "fire", amount: 10 }],
},
}),
],
});

View File

@@ -15,7 +15,7 @@ interface RawPf2eCreature {
level?: number;
traits?: string[];
perception?: { std?: number };
senses?: { name?: string; type?: string }[];
senses?: { name?: string; type?: string; range?: number }[];
languages?: { languages?: string[] };
skills?: Record<string, { std?: number }>;
abilityMods?: Record<string, number>;
@@ -79,6 +79,10 @@ function capitalize(s: string): string {
return s.charAt(0).toUpperCase() + s.slice(1);
}
function stripDiceBrackets(s: string): string {
return s.replaceAll(/<(\d*d\d+)>/g, "$1");
}
function makeCreatureId(source: string, name: string): CreatureId {
const slug = name
.toLowerCase()
@@ -119,13 +123,19 @@ function formatSkills(
}
function formatSenses(
senses: readonly { name?: string; type?: string }[] | undefined,
senses:
| readonly { name?: string; type?: string; range?: number }[]
| undefined,
): string | undefined {
if (!senses || senses.length === 0) return undefined;
return senses
.map((s) => {
const label = s.name ?? s.type ?? "";
return label ? capitalize(label) : "";
const label = stripTags(s.name ?? s.type ?? "");
if (!label) return "";
const parts = [capitalize(label)];
if (s.type && s.name) parts.push(`(${s.type})`);
if (s.range != null) parts.push(`${s.range} feet`);
return parts.join(" ");
})
.filter(Boolean)
.join(", ");
@@ -253,7 +263,7 @@ function normalizeAttacks(
const attackMod = a.attack == null ? "" : ` +${a.attack}`;
const traits =
a.traits && a.traits.length > 0
? ` (${a.traits.map((t) => stripTags(t)).join(", ")})`
? ` (${a.traits.map((t) => stripDiceBrackets(stripTags(t))).join(", ")})`
: "";
const damage = a.damage ? `, ${stripTags(a.damage)}` : "";
return {