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0.9.24
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3e62e54274
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3e62e54274 | ||
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12a089dfd7 |
@@ -114,8 +114,8 @@ describe("normalizePf2eBestiary", () => {
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});
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});
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});
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});
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describe("attack traits formatting", () => {
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describe("attack formatting", () => {
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it("strips angle-bracket dice notation from traits", () => {
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it("strips angle brackets from traits", () => {
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const [creature] = normalizePf2eBestiary({
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const [creature] = normalizePf2eBestiary({
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creature: [
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creature: [
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minimalCreature({
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minimalCreature({
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@@ -140,6 +140,34 @@ describe("normalizePf2eBestiary", () => {
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}),
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}),
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);
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);
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});
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});
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it("strips angle brackets from reach values in traits", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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attacks: [
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{
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name: "tentacle",
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range: "Melee",
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attack: 18,
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traits: ["agile", "chaotic", "magical", "reach <10 feet>"],
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damage: "2d8+6 piercing",
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},
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],
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}),
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],
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});
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const attack = creature.attacks?.[0];
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expect(attack).toBeDefined();
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expect(attack?.segments[0]).toEqual(
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expect.objectContaining({
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type: "text",
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value: expect.stringContaining(
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"(agile, chaotic, magical, reach 10 feet)",
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),
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}),
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);
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});
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});
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});
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describe("resistances formatting", () => {
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describe("resistances formatting", () => {
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@@ -79,8 +79,8 @@ function capitalize(s: string): string {
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return s.charAt(0).toUpperCase() + s.slice(1);
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return s.charAt(0).toUpperCase() + s.slice(1);
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}
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}
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function stripDiceBrackets(s: string): string {
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function stripAngleBrackets(s: string): string {
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return s.replaceAll(/<(\d*d\d+)>/g, "$1");
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return s.replaceAll(/<([^>]+)>/g, "$1");
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}
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}
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function makeCreatureId(source: string, name: string): CreatureId {
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function makeCreatureId(source: string, name: string): CreatureId {
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@@ -263,9 +263,11 @@ function normalizeAttacks(
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const attackMod = a.attack == null ? "" : ` +${a.attack}`;
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const attackMod = a.attack == null ? "" : ` +${a.attack}`;
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const traits =
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const traits =
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a.traits && a.traits.length > 0
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a.traits && a.traits.length > 0
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? ` (${a.traits.map((t) => stripDiceBrackets(stripTags(t))).join(", ")})`
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? ` (${a.traits.map((t) => stripAngleBrackets(stripTags(t))).join(", ")})`
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: "";
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: "";
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const damage = a.damage ? `, ${stripTags(a.damage)}` : "";
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const damage = a.damage
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? `, ${stripAngleBrackets(stripTags(a.damage))}`
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: "";
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return {
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return {
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name: capitalize(stripTags(a.name)),
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name: capitalize(stripTags(a.name)),
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segments: [
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segments: [
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@@ -77,7 +77,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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description5e:
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description5e:
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"Can't see. Auto-fail sight checks. Attacks have Disadvantage; attacks against have Advantage.",
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"Can't see. Auto-fail sight checks. Attacks have Disadvantage; attacks against have Advantage.",
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descriptionPf2e:
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descriptionPf2e:
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"Can't see. All terrain is difficult terrain. –4 status penalty to Perception checks involving sight. Immune to visual effects. Auto-fail checks requiring sight. Off-guard.",
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"Can't see. All terrain is difficult terrain. Auto-fail checks requiring sight. Immune to visual effects. Overrides dazzled.",
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iconName: "EyeOff",
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iconName: "EyeOff",
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color: "neutral",
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color: "neutral",
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},
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},
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@@ -98,7 +98,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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description: "Can't hear. Auto-fail hearing checks.",
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description: "Can't hear. Auto-fail hearing checks.",
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description5e: "Can't hear. Auto-fail hearing checks.",
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description5e: "Can't hear. Auto-fail hearing checks.",
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descriptionPf2e:
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descriptionPf2e:
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"Can't hear. –2 status penalty to Perception checks and Initiative. Auto-fail hearing checks. Immune to auditory effects.",
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"Can't hear. Auto-critically-fail hearing checks. –2 status penalty to Perception. Auditory actions require DC 5 flat check. Immune to auditory effects.",
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iconName: "EarOff",
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iconName: "EarOff",
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color: "neutral",
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color: "neutral",
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},
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},
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@@ -166,7 +166,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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description5e:
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description5e:
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"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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descriptionPf2e: "Can't act. Off-guard. –4 status penalty to AC.",
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descriptionPf2e:
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"Can't act. Off-guard. Can only Recall Knowledge or use mental actions.",
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iconName: "ZapOff",
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iconName: "ZapOff",
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color: "yellow",
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color: "yellow",
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},
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},
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@@ -243,7 +244,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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description5e:
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description5e:
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"Incapacitated. Can't move. Can speak only falteringly. Auto-fail Str/Dex saves. Attacks against have Advantage.",
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"Incapacitated. Can't move. Can speak only falteringly. Auto-fail Str/Dex saves. Attacks against have Advantage.",
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descriptionPf2e:
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descriptionPf2e:
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"Can't act. –X value to actions per turn while the value counts down.",
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"Can't act. Lose X total actions across turns, then the condition ends. Overrides slowed.",
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iconName: "Sparkles",
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iconName: "Sparkles",
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color: "yellow",
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color: "yellow",
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valued: true,
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valued: true,
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@@ -256,7 +257,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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description5e:
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description5e:
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"Incapacitated. Speed 0. Can't move or speak. Unaware of surroundings. Drops held items, falls Prone. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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"Incapacitated. Speed 0. Can't move or speak. Unaware of surroundings. Drops held items, falls Prone. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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descriptionPf2e:
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descriptionPf2e:
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"Can't act. Off-guard. –4 status penalty to AC. –3 to Perception. Fall prone, drop items.",
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"Can't act. Off-guard. Blinded. –4 status penalty to AC, Perception, and Reflex saves. Fall prone, drop items.",
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iconName: "Moon",
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iconName: "Moon",
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color: "indigo",
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color: "indigo",
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},
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},
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@@ -290,7 +291,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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description: "",
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description: "",
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description5e: "",
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description5e: "",
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descriptionPf2e:
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descriptionPf2e:
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"Off-guard. Can't Delay, Ready, or use reactions. GM determines targets randomly. Flat check DC 11 to act normally each turn.",
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"Off-guard. Can't Delay, Ready, or use reactions. Must Strike or cast offensive cantrips at random targets. DC 11 flat check when damaged to end.",
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iconName: "CircleHelp",
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iconName: "CircleHelp",
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color: "pink",
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color: "pink",
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systems: ["pf2e"],
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systems: ["pf2e"],
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@@ -335,7 +336,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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description: "",
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description: "",
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description5e: "",
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description5e: "",
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descriptionPf2e:
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descriptionPf2e:
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"–X status penalty to Con-based checks and DCs. Lose X × Hit Die in max HP. Decreases by 1 on full night's rest.",
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"–X status penalty to Con-based checks and DCs. Lose X × level in max HP. Decreases by 1 on full night's rest.",
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iconName: "Droplets",
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iconName: "Droplets",
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color: "red",
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color: "red",
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systems: ["pf2e"],
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systems: ["pf2e"],
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@@ -359,7 +360,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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description: "",
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description: "",
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description5e: "",
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description5e: "",
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descriptionPf2e:
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descriptionPf2e:
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"–X status penalty to Str-based rolls, including melee attack and damage rolls.",
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"–X status penalty to Str-based rolls and DCs, including melee attack and damage rolls and Athletics checks.",
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iconName: "TrendingDown",
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iconName: "TrendingDown",
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color: "amber",
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color: "amber",
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systems: ["pf2e"],
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systems: ["pf2e"],
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@@ -371,7 +372,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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description: "",
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description: "",
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description5e: "",
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description5e: "",
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descriptionPf2e:
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descriptionPf2e:
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"–2 status penalty to all checks. Can't use hostile actions. Ends if hostile action is used against you.",
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"–2 status penalty to Perception and skill checks. Can't use concentrate actions unless related to the fascination. Ends if hostile action is used against you or allies.",
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iconName: "Eye",
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iconName: "Eye",
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color: "violet",
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color: "violet",
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systems: ["pf2e"],
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systems: ["pf2e"],
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@@ -404,7 +405,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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description: "",
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description: "",
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description5e: "",
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description5e: "",
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descriptionPf2e:
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descriptionPf2e:
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"Immobilized. Off-guard. Can't use actions with the move trait unless to Break Grapple.",
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"Off-guard. Immobilized. Manipulate actions require DC 5 flat check or are wasted.",
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iconName: "Hand",
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iconName: "Hand",
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color: "neutral",
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color: "neutral",
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systems: ["pf2e"],
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systems: ["pf2e"],
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@@ -415,7 +416,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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description: "",
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description: "",
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description5e: "",
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description5e: "",
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descriptionPf2e:
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descriptionPf2e:
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"Known location but can't be seen. DC 11 flat check to target. Can use Seek to find.",
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"Known location but can't be seen. Off-guard to that creature. DC 11 flat check to target or miss.",
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iconName: "EyeOff",
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iconName: "EyeOff",
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color: "slate",
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color: "slate",
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systems: ["pf2e"],
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systems: ["pf2e"],
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@@ -521,5 +522,7 @@ export function getConditionsForEdition(
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): readonly ConditionDefinition[] {
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): readonly ConditionDefinition[] {
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return CONDITION_DEFINITIONS.filter(
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return CONDITION_DEFINITIONS.filter(
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(d) => d.systems === undefined || d.systems.includes(edition),
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(d) => d.systems === undefined || d.systems.includes(edition),
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);
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)
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.slice()
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.sort((a, b) => a.label.localeCompare(b.label));
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}
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}
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