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0.9.40 ... main

Author SHA1 Message Date
Lukas
d9fb271607 Add PF2e encounter difficulty calculation with 5-tier budget system
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Implements PF2e encounter difficulty alongside the existing D&D system.
PF2e uses creature level vs party level to derive XP, compares against
5-tier budgets (Trivial/Low/Moderate/Severe/Extreme), and adjusts
thresholds for party size. The indicator shows 4 bars in PF2e mode.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 15:24:18 +02:00
14 changed files with 1153 additions and 44 deletions

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@@ -0,0 +1,28 @@
import type { Pf2eCreature } from "@initiative/domain";
import { creatureId } from "@initiative/domain";
let counter = 0;
export function buildPf2eCreature(
overrides?: Partial<Pf2eCreature>,
): Pf2eCreature {
const id = ++counter;
return {
system: "pf2e",
id: creatureId(`pf2e-creature-${id}`),
name: `PF2e Creature ${id}`,
source: "crb",
sourceDisplayName: "Core Rulebook",
level: 1,
traits: ["humanoid"],
perception: 5,
abilityMods: { str: 2, dex: 1, con: 2, int: 0, wis: 1, cha: -1 },
ac: 15,
saveFort: 7,
saveRef: 4,
saveWill: 5,
hp: 20,
speed: "25 ft.",
...overrides,
};
}

View File

@@ -1,3 +1,4 @@
export { buildCombatant } from "./build-combatant.js";
export { buildCreature } from "./build-creature.js";
export { buildEncounter } from "./build-encounter.js";
export { buildPf2eCreature } from "./build-pf2e-creature.js";

View File

@@ -1,7 +1,11 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
import type {
AnyCreature,
CreatureId,
PlayerCharacter,
} from "@initiative/domain";
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
import {
cleanup,
@@ -17,6 +21,7 @@ import {
buildCombatant,
buildCreature,
buildEncounter,
buildPf2eCreature,
} from "../../__tests__/factories/index.js";
import { AllProviders } from "../../__tests__/test-providers.js";
import { useRulesEdition } from "../../hooks/use-rules-edition.js";
@@ -52,7 +57,7 @@ const goblinCreature = buildCreature({
function renderPanel(options: {
encounter: ReturnType<typeof buildEncounter>;
playerCharacters?: PlayerCharacter[];
creatures?: Map<CreatureId, Creature>;
creatures?: Map<CreatureId, AnyCreature>;
onClose?: () => void;
}) {
const adapters = createTestAdapters({
@@ -357,4 +362,157 @@ describe("DifficultyBreakdownPanel", () => {
expect(onClose).toHaveBeenCalledOnce();
});
describe("PF2e edition", () => {
const orcWarrior = buildPf2eCreature({
id: creatureId("pf2e:orc-warrior"),
name: "Orc Warrior",
level: 3,
source: "crb",
sourceDisplayName: "Core Rulebook",
});
function pf2eEncounter() {
return buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c-1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c-2"),
name: "Orc Warrior",
creatureId: orcWarrior.id,
}),
],
});
}
it("shows PF2e tier label", async () => {
const { result: editionResult } = renderHook(() => useRulesEdition());
editionResult.current.setEdition("pf2e");
try {
renderPanel({
encounter: pf2eEncounter(),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
await waitFor(() => {
expect(
screen.getByText("Encounter Difficulty:", { exact: false }),
).toBeInTheDocument();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("shows party level", async () => {
const { result: editionResult } = renderHook(() => useRulesEdition());
editionResult.current.setEdition("pf2e");
try {
renderPanel({
encounter: pf2eEncounter(),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
await waitFor(() => {
expect(
screen.getByText("Party Level: 5", { exact: false }),
).toBeInTheDocument();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("shows creature level and level difference", async () => {
const { result: editionResult } = renderHook(() => useRulesEdition());
editionResult.current.setEdition("pf2e");
try {
renderPanel({
encounter: pf2eEncounter(),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
await waitFor(() => {
// Orc Warrior level 3, party level 5 → diff 2
expect(
screen.getByText("Lv 3 (-2)", { exact: false }),
).toBeInTheDocument();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("shows 5 thresholds with short labels", async () => {
const { result: editionResult } = renderHook(() => useRulesEdition());
editionResult.current.setEdition("pf2e");
try {
renderPanel({
encounter: pf2eEncounter(),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
await waitFor(() => {
expect(
screen.getByText("Triv:", { exact: false }),
).toBeInTheDocument();
expect(
screen.getByText("Low:", { exact: false }),
).toBeInTheDocument();
expect(
screen.getByText("Mod:", { exact: false }),
).toBeInTheDocument();
expect(
screen.getByText("Sev:", { exact: false }),
).toBeInTheDocument();
expect(
screen.getByText("Ext:", { exact: false }),
).toBeInTheDocument();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("shows Net Creature XP label in PF2e mode", async () => {
const { result: editionResult } = renderHook(() => useRulesEdition());
editionResult.current.setEdition("pf2e");
try {
renderPanel({
encounter: pf2eEncounter(),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
await waitFor(() => {
expect(screen.getByText("Net Creature XP")).toBeInTheDocument();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
});
});

View File

@@ -7,6 +7,7 @@ import {
DifficultyIndicator,
TIER_LABELS_5_5E,
TIER_LABELS_2014,
TIER_LABELS_PF2E,
} from "../difficulty-indicator.js";
afterEach(cleanup);
@@ -23,6 +24,7 @@ function makeResult(tier: DifficultyResult["tier"]): DifficultyResult {
encounterMultiplier: undefined,
adjustedXp: undefined,
partySizeAdjusted: undefined,
partyLevel: undefined,
};
}
@@ -125,4 +127,64 @@ describe("DifficultyIndicator", () => {
const element = container.querySelector("[role='img']");
expect(element?.tagName).toBe("BUTTON");
});
it("renders 4 bars when barCount is 4", () => {
const { container } = render(
<DifficultyIndicator
result={makeResult(2)}
labels={TIER_LABELS_PF2E}
barCount={4}
/>,
);
const bars = container.querySelectorAll("[class*='rounded-sm']");
expect(bars).toHaveLength(4);
});
it("shows 0 filled bars for tier 0 with 4 bars", () => {
const { container } = render(
<DifficultyIndicator
result={makeResult(0)}
labels={TIER_LABELS_PF2E}
barCount={4}
/>,
);
const bars = container.querySelectorAll("[class*='rounded-sm']");
for (const bar of bars) {
expect(bar.className).toContain("bg-muted");
}
});
it("shows correct PF2e tooltip for Severe tier", () => {
render(
<DifficultyIndicator
result={makeResult(3)}
labels={TIER_LABELS_PF2E}
barCount={4}
/>,
);
expect(
screen.getByRole("img", { name: "Severe encounter difficulty" }),
).toBeDefined();
});
it("shows correct PF2e tooltip for Extreme tier", () => {
render(
<DifficultyIndicator
result={makeResult(4)}
labels={TIER_LABELS_PF2E}
barCount={4}
/>,
);
expect(
screen.getByRole("img", { name: "Extreme encounter difficulty" }),
).toBeDefined();
});
it("D&D indicator still renders 3 bars (no regression)", () => {
const { container } = render(
<DifficultyIndicator result={makeResult(3)} labels={TIER_LABELS_5_5E} />,
);
const bars = container.querySelectorAll("[class*='rounded-sm']");
expect(bars).toHaveLength(3);
});
});

View File

@@ -19,12 +19,21 @@ const TIER_LABEL_MAP: Partial<
1: { label: "Low", color: "text-green-500" },
2: { label: "Moderate", color: "text-yellow-500" },
3: { label: "High", color: "text-red-500" },
4: { label: "High", color: "text-red-500" },
},
"5e": {
0: { label: "Easy", color: "text-muted-foreground" },
1: { label: "Medium", color: "text-green-500" },
2: { label: "Hard", color: "text-yellow-500" },
3: { label: "Deadly", color: "text-red-500" },
4: { label: "Deadly", color: "text-red-500" },
},
pf2e: {
0: { label: "Trivial", color: "text-muted-foreground" },
1: { label: "Low", color: "text-green-500" },
2: { label: "Moderate", color: "text-yellow-500" },
3: { label: "Severe", color: "text-orange-500" },
4: { label: "Extreme", color: "text-red-500" },
},
};
@@ -32,6 +41,9 @@ const TIER_LABEL_MAP: Partial<
const SHORT_LABELS: Readonly<Record<string, string>> = {
Moderate: "Mod",
Medium: "Med",
Trivial: "Triv",
Severe: "Sev",
Extreme: "Ext",
};
function shortLabel(label: string): string {
@@ -107,6 +119,54 @@ function NpcRow({
);
}
function Pf2eNpcRow({
entry,
onToggleSide,
}: {
entry: BreakdownCombatant;
onToggleSide: () => void;
}) {
const isParty = entry.side === "party";
const targetSide = isParty ? "enemy" : "party";
let xpDisplay: string;
if (entry.xp == null) {
xpDisplay = "\u2014";
} else if (isParty) {
xpDisplay = `\u2212${formatXp(entry.xp)}`;
} else {
xpDisplay = formatXp(entry.xp);
}
let levelDisplay: string;
if (entry.creatureLevel === undefined) {
levelDisplay = "\u2014";
} else if (entry.levelDifference === undefined) {
levelDisplay = `Lv ${entry.creatureLevel}`;
} else {
const sign = entry.levelDifference >= 0 ? "+" : "";
levelDisplay = `Lv ${entry.creatureLevel} (${sign}${entry.levelDifference})`;
}
return (
<div className="col-span-4 grid grid-cols-subgrid items-center text-xs">
<span className="min-w-0 truncate" title={entry.combatant.name}>
{entry.combatant.name}
</span>
<Button
variant="ghost"
size="icon-sm"
onClick={onToggleSide}
aria-label={`Move ${entry.combatant.name} to ${targetSide} side`}
>
<ArrowLeftRight className="h-3 w-3" />
</Button>
<span className="text-muted-foreground">{levelDisplay}</span>
<span className="text-right tabular-nums">{xpDisplay}</span>
</div>
);
}
export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
const ref = useRef<HTMLDivElement>(null);
useClickOutside(ref, onClose);
@@ -128,6 +188,8 @@ export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
const isPC = (entry: BreakdownCombatant) =>
entry.combatant.playerCharacterId != null;
const CreatureRow = edition === "pf2e" ? Pf2eNpcRow : NpcRow;
return (
<div
ref={ref}
@@ -142,6 +204,9 @@ export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
<div className="mb-1 text-muted-foreground text-xs">
Party Budget ({breakdown.pcCount}{" "}
{breakdown.pcCount === 1 ? "PC" : "PCs"})
{breakdown.partyLevel !== undefined && (
<> &middot; Party Level: {breakdown.partyLevel}</>
)}
</div>
<div className="flex gap-3 text-xs">
{breakdown.thresholds.map((t) => (
@@ -166,7 +231,7 @@ export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
isPC(entry) ? (
<PcRow key={entry.combatant.id} entry={entry} />
) : (
<NpcRow
<CreatureRow
key={entry.combatant.id}
entry={entry}
onToggleSide={() => handleToggle(entry)}
@@ -186,7 +251,7 @@ export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
isPC(entry) ? (
<PcRow key={entry.combatant.id} entry={entry} />
) : (
<NpcRow
<CreatureRow
key={entry.combatant.id}
entry={entry}
onToggleSide={() => handleToggle(entry)}
@@ -218,7 +283,9 @@ export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
</div>
) : (
<div className="mt-2 flex justify-between border-border border-t pt-2 font-medium text-xs">
<span>Net Monster XP</span>
<span>
{edition === "pf2e" ? "Net Creature XP" : "Net Monster XP"}
</span>
<span className="tabular-nums">
{formatXp(breakdown.totalMonsterXp)}
</span>

View File

@@ -6,6 +6,7 @@ export const TIER_LABELS_5_5E: Record<DifficultyTier, string> = {
1: "Low",
2: "Moderate",
3: "High",
4: "High",
};
export const TIER_LABELS_2014: Record<DifficultyTier, string> = {
@@ -13,30 +14,49 @@ export const TIER_LABELS_2014: Record<DifficultyTier, string> = {
1: "Medium",
2: "Hard",
3: "Deadly",
4: "Deadly",
};
const TIER_COLORS: Record<
DifficultyTier,
{ filledBars: number; color: string }
> = {
0: { filledBars: 0, color: "" },
1: { filledBars: 1, color: "bg-green-500" },
2: { filledBars: 2, color: "bg-yellow-500" },
3: { filledBars: 3, color: "bg-red-500" },
export const TIER_LABELS_PF2E: Record<DifficultyTier, string> = {
0: "Trivial",
1: "Low",
2: "Moderate",
3: "Severe",
4: "Extreme",
};
const BAR_HEIGHTS = ["h-2", "h-3", "h-4"] as const;
const BAR_HEIGHTS_3 = ["h-2", "h-3", "h-4"] as const;
const BAR_HEIGHTS_4 = ["h-1.5", "h-2", "h-3", "h-4"] as const;
/** Color for the Nth filled bar (1-indexed) in 4-bar mode. */
const BAR_COLORS: Record<number, string> = {
1: "bg-green-500",
2: "bg-yellow-500",
3: "bg-orange-500",
4: "bg-red-500",
};
/** For 3-bar mode, bar 3 uses red directly (skip orange). */
const BAR_COLORS_3: Record<number, string> = {
1: "bg-green-500",
2: "bg-yellow-500",
3: "bg-red-500",
};
export function DifficultyIndicator({
result,
labels,
barCount = 3,
onClick,
}: {
result: DifficultyResult;
labels: Record<DifficultyTier, string>;
barCount?: 3 | 4;
onClick?: () => void;
}) {
const config = TIER_COLORS[result.tier];
const barHeights = barCount === 4 ? BAR_HEIGHTS_4 : BAR_HEIGHTS_3;
const colorMap = barCount === 4 ? BAR_COLORS : BAR_COLORS_3;
const filledBars = result.tier;
const label = labels[result.tier];
const tooltip = `${label} encounter difficulty`;
@@ -54,13 +74,13 @@ export function DifficultyIndicator({
onClick={onClick}
type={onClick ? "button" : undefined}
>
{BAR_HEIGHTS.map((height, i) => (
{barHeights.map((height, i) => (
<div
key={height}
className={cn(
"w-1 rounded-sm",
height,
i < config.filledBars ? config.color : "bg-muted",
i < filledBars ? colorMap[i + 1] : "bg-muted",
)}
/>
))}

View File

@@ -8,6 +8,7 @@ import {
DifficultyIndicator,
TIER_LABELS_5_5E,
TIER_LABELS_2014,
TIER_LABELS_PF2E,
} from "./difficulty-indicator.js";
import { Button } from "./ui/button.js";
import { ConfirmButton } from "./ui/confirm-button.js";
@@ -26,7 +27,13 @@ export function TurnNavigation() {
const difficulty = useDifficulty();
const { edition } = useRulesEditionContext();
const tierLabels = edition === "5e" ? TIER_LABELS_2014 : TIER_LABELS_5_5E;
const TIER_LABELS_BY_EDITION = {
pf2e: TIER_LABELS_PF2E,
"5e": TIER_LABELS_2014,
"5.5e": TIER_LABELS_5_5E,
} as const;
const tierLabels = TIER_LABELS_BY_EDITION[edition];
const barCount = edition === "pf2e" ? 4 : 3;
const [showBreakdown, setShowBreakdown] = useState(false);
const hasCombatants = encounter.combatants.length > 0;
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
@@ -87,6 +94,7 @@ export function TurnNavigation() {
<DifficultyIndicator
result={difficulty}
labels={tierLabels}
barCount={barCount}
onClick={() => setShowBreakdown((prev) => !prev)}
/>
{showBreakdown ? (

View File

@@ -1,5 +1,9 @@
// @vitest-environment jsdom
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
import type {
AnyCreature,
CreatureId,
PlayerCharacter,
} from "@initiative/domain";
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
import { renderHook, waitFor } from "@testing-library/react";
import type { ReactNode } from "react";
@@ -9,6 +13,7 @@ import {
buildCombatant,
buildCreature,
buildEncounter,
buildPf2eCreature,
} from "../../__tests__/factories/index.js";
import { AllProviders } from "../../__tests__/test-providers.js";
import { useDifficultyBreakdown } from "../use-difficulty-breakdown.js";
@@ -42,7 +47,7 @@ const goblinCreature = buildCreature({
function makeWrapper(options: {
encounter: ReturnType<typeof buildEncounter>;
playerCharacters?: PlayerCharacter[];
creatures?: Map<CreatureId, Creature>;
creatures?: Map<CreatureId, AnyCreature>;
}) {
const adapters = createTestAdapters({
encounter: options.encounter,
@@ -345,4 +350,115 @@ describe("useDifficultyBreakdown", () => {
editionResult.current.setEdition("5.5e");
}
});
describe("PF2e edition", () => {
const orcWarrior = buildPf2eCreature({
id: creatureId("pf2e:orc-warrior"),
name: "Orc Warrior",
level: 3,
source: "crb",
sourceDisplayName: "Core Rulebook",
});
it("returns breakdown with creatureLevel, levelDifference, and XP for PF2e creatures", async () => {
const wrapper = makeWrapper({
encounter: buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c-1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c-2"),
name: "Orc Warrior",
creatureId: orcWarrior.id,
}),
],
}),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
const { result: editionResult } = renderHook(() => useRulesEdition(), {
wrapper,
});
editionResult.current.setEdition("pf2e");
try {
const { result } = renderHook(() => useDifficultyBreakdown(), {
wrapper,
});
await waitFor(() => {
const breakdown = result.current;
expect(breakdown).not.toBeNull();
// Party level should be 5
expect(breakdown?.partyLevel).toBe(5);
// Orc Warrior: level 3, party level 5 → diff 2 → 20 XP
const orc = breakdown?.enemyCombatants[0];
expect(orc?.creatureLevel).toBe(3);
expect(orc?.levelDifference).toBe(-2);
expect(orc?.xp).toBe(20);
expect(orc?.cr).toBeNull();
expect(orc?.source).toBe("Core Rulebook");
// PC should have no creature level
const pc = breakdown?.partyCombatants[0];
expect(pc?.creatureLevel).toBeUndefined();
expect(pc?.levelDifference).toBeUndefined();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("returns partyLevel in result", async () => {
const wrapper = makeWrapper({
encounter: buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c-1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c-2"),
name: "Orc Warrior",
creatureId: orcWarrior.id,
}),
],
}),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
const { result: editionResult } = renderHook(() => useRulesEdition(), {
wrapper,
});
editionResult.current.setEdition("pf2e");
try {
const { result } = renderHook(() => useDifficultyBreakdown(), {
wrapper,
});
await waitFor(() => {
expect(result.current).not.toBeNull();
expect(result.current?.partyLevel).toBe(5);
// 5 thresholds for PF2e
expect(result.current?.thresholds).toHaveLength(5);
expect(result.current?.thresholds[0].label).toBe("Trivial");
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
});
});

View File

@@ -1,5 +1,9 @@
// @vitest-environment jsdom
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
import type {
AnyCreature,
CreatureId,
PlayerCharacter,
} from "@initiative/domain";
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
import { renderHook, waitFor } from "@testing-library/react";
import type { ReactNode } from "react";
@@ -9,6 +13,7 @@ import {
buildCombatant,
buildCreature,
buildEncounter,
buildPf2eCreature,
} from "../../__tests__/factories/index.js";
import { AllProviders } from "../../__tests__/test-providers.js";
import { useDifficulty } from "../use-difficulty.js";
@@ -43,7 +48,7 @@ const goblinCreature = buildCreature({
function makeWrapper(options: {
encounter: ReturnType<typeof buildEncounter>;
playerCharacters?: PlayerCharacter[];
creatures?: Map<CreatureId, Creature>;
creatures?: Map<CreatureId, AnyCreature>;
}) {
const adapters = createTestAdapters({
encounter: options.encounter,
@@ -424,4 +429,134 @@ describe("useDifficulty", () => {
expect(result.current?.totalMonsterXp).toBe(0);
});
});
describe("PF2e edition", () => {
const pf2eCreature = buildPf2eCreature({
id: creatureId("pf2e:orc-warrior"),
name: "Orc Warrior",
level: 5,
});
function makePf2eWrapper(options: {
encounter: ReturnType<typeof buildEncounter>;
playerCharacters?: PlayerCharacter[];
creatures?: Map<CreatureId, AnyCreature>;
}) {
const adapters = createTestAdapters({
encounter: options.encounter,
playerCharacters: options.playerCharacters ?? [],
creatures: options.creatures,
});
return ({ children }: { children: ReactNode }) => (
<AllProviders adapters={adapters}>{children}</AllProviders>
);
}
it("returns result for PF2e with leveled PCs and PF2e creatures", async () => {
const wrapper = makePf2eWrapper({
encounter: buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c2"),
name: "Orc Warrior",
creatureId: pf2eCreature.id,
}),
],
}),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[pf2eCreature.id, pf2eCreature]]),
});
const { result: editionResult } = renderHook(() => useRulesEdition(), {
wrapper,
});
editionResult.current.setEdition("pf2e");
try {
const { result } = renderHook(() => useDifficulty(), { wrapper });
await waitFor(() => {
expect(result.current).not.toBeNull();
// Creature level 5, party level 5 → diff 0 → 40 XP
expect(result.current?.totalMonsterXp).toBe(40);
expect(result.current?.partyLevel).toBe(5);
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("returns null for PF2e when no PF2e creatures with level", () => {
const wrapper = makePf2eWrapper({
encounter: buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c2"),
name: "Custom Monster",
}),
],
}),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
});
const { result: editionResult } = renderHook(() => useRulesEdition(), {
wrapper,
});
editionResult.current.setEdition("pf2e");
try {
const { result } = renderHook(() => useDifficulty(), { wrapper });
expect(result.current).toBeNull();
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("returns null for PF2e when no PCs with level", () => {
const wrapper = makePf2eWrapper({
encounter: buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c2"),
name: "Orc Warrior",
creatureId: pf2eCreature.id,
}),
],
}),
playerCharacters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30 }],
creatures: new Map([[pf2eCreature.id, pf2eCreature]]),
});
const { result: editionResult } = renderHook(() => useRulesEdition(), {
wrapper,
});
editionResult.current.setEdition("pf2e");
try {
const { result } = renderHook(() => useDifficulty(), { wrapper });
expect(result.current).toBeNull();
} finally {
editionResult.current.setEdition("5.5e");
}
});
});
});

View File

@@ -1,11 +1,17 @@
import type {
AnyCreature,
Combatant,
CreatureId,
DifficultyThreshold,
DifficultyTier,
PlayerCharacter,
} from "@initiative/domain";
import { calculateEncounterDifficulty, crToXp } from "@initiative/domain";
import {
calculateEncounterDifficulty,
crToXp,
derivePartyLevel,
pf2eCreatureXp,
} from "@initiative/domain";
import { useMemo } from "react";
import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { useEncounterContext } from "../contexts/encounter-context.js";
@@ -21,6 +27,10 @@ export interface BreakdownCombatant {
readonly editable: boolean;
readonly side: "party" | "enemy";
readonly level: number | undefined;
/** PF2e only: the creature's level from bestiary data. */
readonly creatureLevel: number | undefined;
/** PF2e only: creature level minus party level. */
readonly levelDifference: number | undefined;
}
interface DifficultyBreakdown {
@@ -30,6 +40,7 @@ interface DifficultyBreakdown {
readonly encounterMultiplier: number | undefined;
readonly adjustedXp: number | undefined;
readonly partySizeAdjusted: boolean | undefined;
readonly partyLevel: number | undefined;
readonly pcCount: number;
readonly partyCombatants: readonly BreakdownCombatant[];
readonly enemyCombatants: readonly BreakdownCombatant[];
@@ -48,9 +59,16 @@ export function useDifficultyBreakdown(): DifficultyBreakdown | null {
const hasPartyLevel = descriptors.some(
(d) => d.side === "party" && d.level !== undefined,
);
const hasCr = descriptors.some((d) => d.cr !== undefined);
if (!hasPartyLevel || !hasCr) return null;
if (edition === "pf2e") {
const hasCreatureLevel = descriptors.some(
(d) => d.creatureLevel !== undefined,
);
if (!hasPartyLevel || !hasCreatureLevel) return null;
} else {
const hasCr = descriptors.some((d) => d.cr !== undefined);
if (!hasPartyLevel || !hasCr) return null;
}
const result = calculateEncounterDifficulty(descriptors, edition);
@@ -65,6 +83,7 @@ export function useDifficultyBreakdown(): DifficultyBreakdown | null {
type CreatureInfo = {
cr?: string;
creatureLevel?: number;
source: string;
sourceDisplayName: string;
};
@@ -74,6 +93,7 @@ function buildBreakdownEntry(
side: "party" | "enemy",
level: number | undefined,
creature: CreatureInfo | undefined,
partyLevel: number | undefined,
): BreakdownCombatant {
if (c.playerCharacterId) {
return {
@@ -84,6 +104,29 @@ function buildBreakdownEntry(
editable: false,
side,
level,
creatureLevel: undefined,
levelDifference: undefined,
};
}
if (creature && creature.creatureLevel !== undefined) {
const levelDiff =
partyLevel === undefined
? undefined
: creature.creatureLevel - partyLevel;
const xp =
partyLevel === undefined
? null
: pf2eCreatureXp(creature.creatureLevel, partyLevel);
return {
combatant: c,
cr: null,
xp,
source: creature.sourceDisplayName ?? creature.source,
editable: false,
side,
level: undefined,
creatureLevel: creature.creatureLevel,
levelDifference: levelDiff,
};
}
if (creature) {
@@ -96,6 +139,8 @@ function buildBreakdownEntry(
editable: false,
side,
level: undefined,
creatureLevel: undefined,
levelDifference: undefined,
};
}
if (c.cr) {
@@ -107,6 +152,8 @@ function buildBreakdownEntry(
editable: true,
side,
level: undefined,
creatureLevel: undefined,
levelDifference: undefined,
};
}
return {
@@ -117,6 +164,8 @@ function buildBreakdownEntry(
editable: !c.creatureId,
side,
level: undefined,
creatureLevel: undefined,
levelDifference: undefined,
};
}
@@ -128,41 +177,91 @@ function resolveLevel(
return characters.find((p) => p.id === c.playerCharacterId)?.level;
}
function resolveCr(
function resolveCreatureInfo(
c: Combatant,
getCreature: (id: CreatureId) => CreatureInfo | undefined,
): { cr: string | null; creature: CreatureInfo | undefined } {
const creature = c.creatureId ? getCreature(c.creatureId) : undefined;
const cr = creature?.cr ?? c.cr ?? null;
return { cr, creature };
getCreature: (id: CreatureId) => AnyCreature | undefined,
): {
cr: string | null;
creatureLevel: number | undefined;
creature: CreatureInfo | undefined;
} {
const rawCreature = c.creatureId ? getCreature(c.creatureId) : undefined;
if (!rawCreature) {
return {
cr: c.cr ?? null,
creatureLevel: undefined,
creature: undefined,
};
}
if ("system" in rawCreature && rawCreature.system === "pf2e") {
return {
cr: null,
creatureLevel: rawCreature.level,
creature: {
creatureLevel: rawCreature.level,
source: rawCreature.source,
sourceDisplayName: rawCreature.sourceDisplayName,
},
};
}
const cr = "cr" in rawCreature ? rawCreature.cr : undefined;
return {
cr: cr ?? c.cr ?? null,
creatureLevel: undefined,
creature: {
cr,
source: rawCreature.source,
sourceDisplayName: rawCreature.sourceDisplayName,
},
};
}
function collectPartyLevel(
combatants: readonly Combatant[],
characters: readonly PlayerCharacter[],
): number | undefined {
const partyLevels: number[] = [];
for (const c of combatants) {
if (resolveSide(c) !== "party") continue;
const level = resolveLevel(c, characters);
if (level !== undefined) partyLevels.push(level);
}
return partyLevels.length > 0 ? derivePartyLevel(partyLevels) : undefined;
}
function classifyCombatants(
combatants: readonly Combatant[],
characters: readonly PlayerCharacter[],
getCreature: (id: CreatureId) => CreatureInfo | undefined,
getCreature: (id: CreatureId) => AnyCreature | undefined,
) {
const partyCombatants: BreakdownCombatant[] = [];
const enemyCombatants: BreakdownCombatant[] = [];
const descriptors: {
level?: number;
cr?: string;
creatureLevel?: number;
side: "party" | "enemy";
}[] = [];
let pcCount = 0;
const partyLevel = collectPartyLevel(combatants, characters);
for (const c of combatants) {
const side = resolveSide(c);
const level = resolveLevel(c, characters);
if (level !== undefined) pcCount++;
const { cr, creature } = resolveCr(c, getCreature);
const { cr, creatureLevel, creature } = resolveCreatureInfo(c, getCreature);
if (level !== undefined || cr != null) {
descriptors.push({ level, cr: cr ?? undefined, side });
if (level !== undefined || cr != null || creatureLevel !== undefined) {
descriptors.push({
level,
cr: cr ?? undefined,
creatureLevel,
side,
});
}
const entry = buildBreakdownEntry(c, side, level, creature);
const entry = buildBreakdownEntry(c, side, level, creature, partyLevel);
const target = side === "party" ? partyCombatants : enemyCombatants;
target.push(entry);
}

View File

@@ -33,9 +33,17 @@ function buildDescriptors(
const creatureCr =
creature && !("system" in creature) ? creature.cr : undefined;
const cr = creatureCr ?? c.cr ?? undefined;
const creatureLevel =
creature && "system" in creature && creature.system === "pf2e"
? creature.level
: undefined;
if (level !== undefined || cr !== undefined) {
descriptors.push({ level, cr, side });
if (
level !== undefined ||
cr !== undefined ||
creatureLevel !== undefined
) {
descriptors.push({ level, cr, creatureLevel, side });
}
}
return descriptors;
@@ -48,8 +56,6 @@ export function useDifficulty(): DifficultyResult | null {
const { edition } = useRulesEditionContext();
return useMemo(() => {
if (edition === "pf2e") return null;
const descriptors = buildDescriptors(
encounter.combatants,
characters,
@@ -59,9 +65,16 @@ export function useDifficulty(): DifficultyResult | null {
const hasPartyLevel = descriptors.some(
(d) => d.side === "party" && d.level !== undefined,
);
const hasCr = descriptors.some((d) => d.cr !== undefined);
if (!hasPartyLevel || !hasCr) return null;
if (edition === "pf2e") {
const hasCreatureLevel = descriptors.some(
(d) => d.creatureLevel !== undefined,
);
if (!hasPartyLevel || !hasCreatureLevel) return null;
} else {
const hasCr = descriptors.some((d) => d.cr !== undefined);
if (!hasPartyLevel || !hasCr) return null;
}
return calculateEncounterDifficulty(descriptors, edition);
}, [encounter.combatants, characters, getCreature, edition]);

View File

@@ -2,6 +2,8 @@ import { describe, expect, it } from "vitest";
import {
calculateEncounterDifficulty,
crToXp,
derivePartyLevel,
pf2eCreatureXp,
} from "../encounter-difficulty.js";
describe("crToXp", () => {
@@ -386,3 +388,234 @@ describe("calculateEncounterDifficulty — 2014 edition", () => {
expect(result.adjustedXp).toBeUndefined();
});
});
/** Helper to build a PF2e enemy-side descriptor with creature level. */
function pf2eEnemy(creatureLevel: number) {
return { creatureLevel, side: "enemy" as const };
}
/** Helper to build a PF2e party-side creature descriptor. */
function pf2eAlly(creatureLevel: number) {
return { creatureLevel, side: "party" as const };
}
describe("derivePartyLevel", () => {
it("returns 0 for empty array", () => {
expect(derivePartyLevel([])).toBe(0);
});
it("returns the level for a single PC", () => {
expect(derivePartyLevel([7])).toBe(7);
});
it("returns the unanimous level", () => {
expect(derivePartyLevel([5, 5, 5, 5])).toBe(5);
});
it("returns the mode when one level is most common", () => {
expect(derivePartyLevel([3, 3, 3, 5])).toBe(3);
});
it("returns rounded average when mode is tied", () => {
// 3,3,5,5 → average 4
expect(derivePartyLevel([3, 3, 5, 5])).toBe(4);
});
it("returns rounded average when all levels are different", () => {
// 2,4,6,8 → average 5
expect(derivePartyLevel([2, 4, 6, 8])).toBe(5);
});
it("rounds average to nearest integer", () => {
// 1,2 → average 1.5 → rounds to 2
expect(derivePartyLevel([1, 2])).toBe(2);
});
});
describe("pf2eCreatureXp", () => {
it.each([
[-4, 10],
[-3, 15],
[-2, 20],
[-1, 30],
[0, 40],
[1, 60],
[2, 80],
[3, 120],
[4, 160],
])("level diff %i returns %i XP", (diff, expectedXp) => {
// partyLevel 5, creatureLevel = 5 + diff
expect(pf2eCreatureXp(5 + diff, 5)).toBe(expectedXp);
});
it("clamps level diff below 4 to 4 (10 XP)", () => {
expect(pf2eCreatureXp(0, 10)).toBe(10);
});
it("clamps level diff above +4 to +4 (160 XP)", () => {
expect(pf2eCreatureXp(15, 5)).toBe(160);
});
});
describe("calculateEncounterDifficulty — pf2e edition", () => {
it("returns Trivial (tier 0) for 40 XP with party of 4", () => {
// 1 creature at party level = 40 XP, below Low (60)
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(5)],
"pf2e",
);
expect(result.tier).toBe(0);
expect(result.totalMonsterXp).toBe(40);
expect(result.partyLevel).toBe(5);
expect(result.thresholds).toEqual([
{ label: "Trivial", value: 40 },
{ label: "Low", value: 60 },
{ label: "Moderate", value: 80 },
{ label: "Severe", value: 120 },
{ label: "Extreme", value: 160 },
]);
});
it("returns Low (tier 1) for 60 XP", () => {
// 1 creature at party level +1 = 60 XP
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(6)],
"pf2e",
);
expect(result.tier).toBe(1);
expect(result.totalMonsterXp).toBe(60);
});
it("returns Moderate (tier 2) for 80 XP", () => {
// 1 creature at +2 = 80 XP
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(7)],
"pf2e",
);
expect(result.tier).toBe(2);
expect(result.totalMonsterXp).toBe(80);
});
it("returns Severe (tier 3) for 120 XP", () => {
// 1 creature at +3 = 120 XP
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(8)],
"pf2e",
);
expect(result.tier).toBe(3);
expect(result.totalMonsterXp).toBe(120);
});
it("returns Extreme (tier 4) for 160 XP", () => {
// 1 creature at +4 = 160 XP
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(9)],
"pf2e",
);
expect(result.tier).toBe(4);
expect(result.totalMonsterXp).toBe(160);
});
it("returns tier 0 when XP is below Low threshold", () => {
// 1 creature at 4 = 10 XP, Low = 60
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(1)],
"pf2e",
);
expect(result.tier).toBe(0);
expect(result.totalMonsterXp).toBe(10);
});
it("adjusts thresholds for 5 PCs (increases by adjustment)", () => {
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), party(5), pf2eEnemy(5)],
"pf2e",
);
expect(result.thresholds).toEqual([
{ label: "Trivial", value: 50 },
{ label: "Low", value: 75 },
{ label: "Moderate", value: 100 },
{ label: "Severe", value: 150 },
{ label: "Extreme", value: 200 },
]);
});
it("adjusts thresholds for 3 PCs (decreases by adjustment)", () => {
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), pf2eEnemy(5)],
"pf2e",
);
expect(result.thresholds).toEqual([
{ label: "Trivial", value: 30 },
{ label: "Low", value: 45 },
{ label: "Moderate", value: 60 },
{ label: "Severe", value: 90 },
{ label: "Extreme", value: 120 },
]);
});
it("floors thresholds at 0 for very small parties", () => {
const result = calculateEncounterDifficulty(
[party(5), pf2eEnemy(5)],
"pf2e",
);
// 1 PC: adjustment = 3
// Trivial: 40 + (3 * 10) = 10
// Low: 60 + (3 * 15) = 15
expect(result.thresholds[0].value).toBe(10);
expect(result.thresholds[1].value).toBe(15);
expect(result.thresholds[2].value).toBe(20); // 80 60
expect(result.thresholds[3].value).toBe(30); // 120 90
expect(result.thresholds[4].value).toBe(40); // 160 120
});
it("subtracts XP for party-side creatures", () => {
// 2 enemies at party level = 80 XP, 1 ally at party level = 40 XP
// Net = 80 40 = 40 XP
const result = calculateEncounterDifficulty(
[
party(5),
party(5),
party(5),
party(5),
pf2eEnemy(5),
pf2eEnemy(5),
pf2eAlly(5),
],
"pf2e",
);
expect(result.totalMonsterXp).toBe(40);
});
it("floors net creature XP at 0", () => {
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(1), pf2eAlly(9)],
"pf2e",
);
expect(result.totalMonsterXp).toBe(0);
});
it("derives party level using mode", () => {
// 3x level 3, 1x level 5 → mode is 3
const result = calculateEncounterDifficulty(
[party(3), party(3), party(3), party(5), pf2eEnemy(3)],
"pf2e",
);
expect(result.partyLevel).toBe(3);
});
it("has no encounterMultiplier, adjustedXp, or partySizeAdjusted", () => {
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(5)],
"pf2e",
);
expect(result.encounterMultiplier).toBeUndefined();
expect(result.adjustedXp).toBeUndefined();
expect(result.partySizeAdjusted).toBeUndefined();
});
it("returns partyLevel undefined for D&D editions", () => {
const result = calculateEncounterDifficulty([party(1), enemy("1")], "5.5e");
expect(result.partyLevel).toBeUndefined();
});
});

View File

@@ -1,7 +1,7 @@
import type { RulesEdition } from "./rules-edition.js";
/** Abstract difficulty severity: 0 = negligible, 3 = maximum. Maps to filled bar count. */
export type DifficultyTier = 0 | 1 | 2 | 3;
/** Abstract difficulty severity: 0 = negligible, up to 4 (PF2e Extreme). Maps to filled bar count. */
export type DifficultyTier = 0 | 1 | 2 | 3 | 4;
export interface DifficultyThreshold {
readonly label: string;
@@ -18,6 +18,8 @@ export interface DifficultyResult {
readonly adjustedXp: number | undefined;
/** 2014 only: true when the multiplier was shifted due to party size (<3 or 6+). */
readonly partySizeAdjusted: boolean | undefined;
/** PF2e only: the derived party level used for XP calculation. */
readonly partyLevel: number | undefined;
}
/** Maps challenge rating strings to XP values (standard 5e). */
@@ -160,6 +162,133 @@ function getEncounterMultiplier(
};
}
/**
* PF2e: XP granted by a creature based on its level relative to party level.
* Key is (creature level party level), clamped to [4, +4].
*/
const PF2E_LEVEL_DIFF_XP: Readonly<Record<number, number>> = {
[-4]: 10,
[-3]: 15,
[-2]: 20,
[-1]: 30,
0: 40,
1: 60,
2: 80,
3: 120,
4: 160,
};
/** PF2e base encounter budget thresholds for a party of 4. */
const PF2E_THRESHOLDS_BASE = {
trivial: 40,
low: 60,
moderate: 80,
severe: 120,
extreme: 160,
} as const;
/** PF2e per-PC adjustment to each threshold (added per PC beyond 4, subtracted per PC fewer). */
const PF2E_THRESHOLD_ADJUSTMENTS = {
trivial: 10,
low: 15,
moderate: 20,
severe: 30,
extreme: 40,
} as const;
/**
* Derives PF2e party level from PC levels.
* Returns the mode (most common level). If no unique mode, returns
* the average rounded to the nearest integer.
*/
export function derivePartyLevel(levels: readonly number[]): number {
if (levels.length === 0) return 0;
if (levels.length === 1) return levels[0];
const counts = new Map<number, number>();
for (const l of levels) {
counts.set(l, (counts.get(l) ?? 0) + 1);
}
let maxCount = 0;
let mode: number | undefined;
let isTied = false;
for (const [level, count] of counts) {
if (count > maxCount) {
maxCount = count;
mode = level;
isTied = false;
} else if (count === maxCount) {
isTied = true;
}
}
if (!isTied && mode !== undefined) return mode;
const sum = levels.reduce((a, b) => a + b, 0);
return Math.round(sum / levels.length);
}
/** Returns PF2e XP for a creature given its level and the party level. */
export function pf2eCreatureXp(
creatureLevel: number,
partyLevel: number,
): number {
const diff = Math.max(-4, Math.min(4, creatureLevel - partyLevel));
return PF2E_LEVEL_DIFF_XP[diff] ?? 0;
}
function calculatePf2eBudget(partySize: number) {
const adjustment = partySize - 4;
return {
trivial: Math.max(
0,
PF2E_THRESHOLDS_BASE.trivial +
adjustment * PF2E_THRESHOLD_ADJUSTMENTS.trivial,
),
low: Math.max(
0,
PF2E_THRESHOLDS_BASE.low + adjustment * PF2E_THRESHOLD_ADJUSTMENTS.low,
),
moderate: Math.max(
0,
PF2E_THRESHOLDS_BASE.moderate +
adjustment * PF2E_THRESHOLD_ADJUSTMENTS.moderate,
),
severe: Math.max(
0,
PF2E_THRESHOLDS_BASE.severe +
adjustment * PF2E_THRESHOLD_ADJUSTMENTS.severe,
),
extreme: Math.max(
0,
PF2E_THRESHOLDS_BASE.extreme +
adjustment * PF2E_THRESHOLD_ADJUSTMENTS.extreme,
),
};
}
function scanCombatantsPf2e(
combatants: readonly CombatantDescriptor[],
partyLevel: number,
) {
let totalCreatureXp = 0;
for (const c of combatants) {
if (c.creatureLevel !== undefined) {
const xp = pf2eCreatureXp(c.creatureLevel, partyLevel);
if (c.side === "enemy") {
totalCreatureXp += xp;
} else {
totalCreatureXp -= xp;
}
}
}
return { totalCreatureXp: Math.max(0, totalCreatureXp) };
}
/** All standard 5e challenge rating strings, in ascending order. */
export const VALID_CR_VALUES: readonly string[] = Object.keys(CR_TO_XP);
@@ -171,6 +300,7 @@ export function crToXp(cr: string): number {
export interface CombatantDescriptor {
readonly level?: number;
readonly cr?: string;
readonly creatureLevel?: number;
readonly side: "party" | "enemy";
}
@@ -247,6 +377,41 @@ export function calculateEncounterDifficulty(
combatants: readonly CombatantDescriptor[],
edition: RulesEdition,
): DifficultyResult {
if (edition === "pf2e") {
const partyLevels: number[] = [];
for (const c of combatants) {
if (c.level !== undefined && c.side === "party") {
partyLevels.push(c.level);
}
}
const partyLevel = derivePartyLevel(partyLevels);
const { totalCreatureXp } = scanCombatantsPf2e(combatants, partyLevel);
const budget = calculatePf2eBudget(partyLevels.length);
const thresholds: DifficultyThreshold[] = [
{ label: "Trivial", value: budget.trivial },
{ label: "Low", value: budget.low },
{ label: "Moderate", value: budget.moderate },
{ label: "Severe", value: budget.severe },
{ label: "Extreme", value: budget.extreme },
];
return {
tier: determineTier(totalCreatureXp, [
budget.low,
budget.moderate,
budget.severe,
budget.extreme,
]),
totalMonsterXp: totalCreatureXp,
thresholds,
encounterMultiplier: undefined,
adjustedXp: undefined,
partySizeAdjusted: undefined,
partyLevel,
};
}
const { totalMonsterXp, monsterCount, partyLevels } =
scanCombatants(combatants);
@@ -268,6 +433,7 @@ export function calculateEncounterDifficulty(
encounterMultiplier: undefined,
adjustedXp: undefined,
partySizeAdjusted: undefined,
partyLevel: undefined,
};
}
@@ -294,5 +460,6 @@ export function calculateEncounterDifficulty(
encounterMultiplier,
adjustedXp,
partySizeAdjusted,
partyLevel: undefined,
};
}

View File

@@ -64,6 +64,8 @@ export {
type DifficultyResult,
type DifficultyThreshold,
type DifficultyTier,
derivePartyLevel,
pf2eCreatureXp,
VALID_CR_VALUES,
} from "./encounter-difficulty.js";
export type {