PF2e has no damage-triggered concentration check — sustained spells are maintained by spending actions, not by passing saves when hit. The D&D concentration UI (Brain icon toggle, purple border accent, damage pulse animation) is misleading in PF2e mode and takes up gutter space that valued condition badges need. Additionally, PF2e allows sustaining multiple spells simultaneously, so a single boolean toggle doesn't model the mechanic correctly.
Hide the concentration UI entirely in PF2e mode. Concentration state is preserved (not cleared) so switching back to D&D restores it.
Acceptance Criteria
In PF2e mode, the Brain icon (concentration toggle) is not shown on combatant rows, even on hover
In PF2e mode, the purple left border accent does not appear on any combatant row
In PF2e mode, the damage pulse animation does not trigger when a combatant takes damage
In D&D mode (5e or 5.5e), concentration UI remains fully functional and unchanged
Switching from D&D to PF2e hides active concentration indicators; switching back restores them (concentration state is preserved, not cleared)
## Summary
PF2e has no damage-triggered concentration check — sustained spells are maintained by spending actions, not by passing saves when hit. The D&D concentration UI (Brain icon toggle, purple border accent, damage pulse animation) is misleading in PF2e mode and takes up gutter space that valued condition badges need. Additionally, PF2e allows sustaining multiple spells simultaneously, so a single boolean toggle doesn't model the mechanic correctly.
Hide the concentration UI entirely in PF2e mode. Concentration state is preserved (not cleared) so switching back to D&D restores it.
## Acceptance Criteria
- [x] In PF2e mode, the Brain icon (concentration toggle) is not shown on combatant rows, even on hover
- [x] In PF2e mode, the purple left border accent does not appear on any combatant row
- [x] In PF2e mode, the damage pulse animation does not trigger when a combatant takes damage
- [x] In D&D mode (5e or 5.5e), concentration UI remains fully functional and unchanged
- [x] Switching from D&D to PF2e hides active concentration indicators; switching back restores them (concentration state is preserved, not cleared)
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Summary
PF2e has no damage-triggered concentration check — sustained spells are maintained by spending actions, not by passing saves when hit. The D&D concentration UI (Brain icon toggle, purple border accent, damage pulse animation) is misleading in PF2e mode and takes up gutter space that valued condition badges need. Additionally, PF2e allows sustaining multiple spells simultaneously, so a single boolean toggle doesn't model the mechanic correctly.
Hide the concentration UI entirely in PF2e mode. Concentration state is preserved (not cleared) so switching back to D&D restores it.
Acceptance Criteria