Hide concentration UI in PF2e mode #26
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Summary
PF2e has no damage-triggered concentration check — sustained spells are maintained by spending actions, not by passing saves when hit. The D&D concentration UI (Brain icon toggle, purple border accent, damage pulse animation) is misleading in PF2e mode and takes up gutter space that valued condition badges need. Additionally, PF2e allows sustaining multiple spells simultaneously, so a single boolean toggle doesn't model the mechanic correctly.
Hide the concentration UI entirely in PF2e mode. Concentration state is preserved (not cleared) so switching back to D&D restores it.
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