Enforce maximum values for PF2e numbered conditions #31

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opened 2026-04-08 23:16:05 +02:00 by dostulata · 0 comments
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Summary

Several PF2e valued conditions have rule-defined maximum values that the app currently doesn't enforce. Users can increment these conditions beyond their meaningful range, which doesn't match the game rules.

Acceptance Criteria

  • Dying condition is capped at 4 (creature dies at dying 4, or 4 minus doomed value)
  • Doomed condition is capped at 3 (doomed 3 effectively means dying 1 = death)
  • Wounded condition is capped at 3 (wounded value adds to dying, and dying caps at 4)
  • Slowed condition is capped at 3 (a creature only has 3 actions to lose)
  • The condition picker UI prevents incrementing beyond the maximum
  • Maximum enforcement only applies in PF2e edition — D&D conditions are unaffected
## Summary Several PF2e valued conditions have rule-defined maximum values that the app currently doesn't enforce. Users can increment these conditions beyond their meaningful range, which doesn't match the game rules. ## Acceptance Criteria - [x] Dying condition is capped at 4 (creature dies at dying 4, or 4 minus doomed value) - [x] Doomed condition is capped at 3 (doomed 3 effectively means dying 1 = death) - [x] Wounded condition is capped at 3 (wounded value adds to dying, and dying caps at 4) - [x] Slowed condition is capped at 3 (a creature only has 3 actions to lose) - [x] The condition picker UI prevents incrementing beyond the maximum - [x] Maximum enforcement only applies in PF2e edition — D&D conditions are unaffected
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Reference: dostulata/initiative#31