When a concentrating creature receives damage, the row plays a shake + glow animation. The glow effect extends beyond the visible container on the left and right sides, getting clipped. The glow should remain fully visible throughout the animation.
Acceptance Criteria
Concentration Damage Glow Visible
Glow effect is fully visible on both left and right sides throughout the entire shake animation
No part of the glow is clipped or hidden by container boundaries
No Layout Side Effects
No horizontal scrollbar appears on desktop viewports during the animation
No layout shift occurs on mobile viewports (320px–480px) and animation renders correctly
Edge Cases
Multiple concentrating creatures taking damage simultaneously show independent, non-overlapping glows
Glow remains fully visible for rows at the top or bottom of a scrollable encounter list
Glow degrades gracefully on very narrow viewports (below 320px) without causing overflow
## Summary
When a concentrating creature receives damage, the row plays a shake + glow animation. The glow effect extends beyond the visible container on the left and right sides, getting clipped. The glow should remain fully visible throughout the animation.
## Acceptance Criteria
### Concentration Damage Glow Visible
- [x] Glow effect is fully visible on both left and right sides throughout the entire shake animation
- [x] No part of the glow is clipped or hidden by container boundaries
### No Layout Side Effects
- [x] No horizontal scrollbar appears on desktop viewports during the animation
- [x] No layout shift occurs on mobile viewports (320px–480px) and animation renders correctly
### Edge Cases
- [x] Multiple concentrating creatures taking damage simultaneously show independent, non-overlapping glows
- [x] Glow remains fully visible for rows at the top or bottom of a scrollable encounter list
- [x] Glow degrades gracefully on very narrow viewports (below 320px) without causing overflow
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Summary
When a concentrating creature receives damage, the row plays a shake + glow animation. The glow effect extends beyond the visible container on the left and right sides, getting clipped. The glow should remain fully visible throughout the animation.
Acceptance Criteria
Concentration Damage Glow Visible
No Layout Side Effects
Edge Cases