• 0.9.38 4b1c1deda2

    Add PF2e persistent damage condition tags
    CI / check (push) Successful in 2m39s
    CI / build-image (push) Successful in 19s

    dostulata released this 2026-04-11 12:09:31 +02:00 | 3 commits to main since this release

    Persistent damage displayed as compact tags with damage type icon and
    formula (e.g., Flame + "2d6"). Supports fire, bleed, acid, cold,
    electricity, poison, and mental types. One instance per type, added via
    sub-picker in the condition picker. PF2e only, persists across reload.

    Co-Authored-By: Claude Opus 4.6 (1M context) noreply@anthropic.com

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