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Add PF2e persistent damage condition tags
released this
2026-04-11 12:09:31 +02:00 | 3 commits to main since this releasePersistent damage displayed as compact tags with damage type icon and
formula (e.g., Flame + "2d6"). Supports fire, bleed, acid, cold,
electricity, poison, and mental types. One instance per type, added via
sub-picker in the condition picker. PF2e only, persists across reload.Co-Authored-By: Claude Opus 4.6 (1M context) noreply@anthropic.com
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