-
Fix persistent damage tag ordering and differentiate condition icons
released this
2026-04-11 13:06:31 +02:00 | 1 commits to main since this release- Render persistent damage tags before the "+" button, not after
- Use insertion order for conditions on the row instead of definition order
- Differentiate Undetected condition (EyeClosed/slate) from Invisible (Ghost/violet)
- Use purple for void persistent damage to distinguish from violet conditions
Co-Authored-By: Claude Opus 4.6 (1M context) noreply@anthropic.com
Downloads