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Lukas 0f640601b6
CI / check (push) Successful in 2m39s
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CI / build-image (push) Successful in 19s
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Add force, void, spirit, vitality, and piercing persistent damage types
Expands persistent damage from 7 to 12 types to cover all PF2e damage
types that have verified persistent damage sources in published content.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 12:44:03 +02:00
..
001-combatant-management
Add PF2e weak/elite creature adjustments with stat block toggle
2026-04-11 02:24:30 +02:00
002-turn-tracking
Consolidate 36 per-change specs into 4 feature-level specs and align workflow
2026-03-11 21:33:27 +01:00
003-combatant-state
Add force, void, spirit, vitality, and piercing persistent damage types
2026-04-11 12:44:03 +02:00
004-bestiary
Add PF2e weak/elite creature adjustments with stat block toggle
2026-04-11 02:24:30 +02:00
005-player-characters
Add encounter difficulty indicator (5.5e XP budget)
2026-03-27 22:55:48 +01:00
006-undo-redo
Rename spec 037-undo-redo to 006-undo-redo for sequential numbering
2026-03-27 11:32:29 +01:00
007-json-import-export
Add optional export filename, tests for post-implement features
2026-03-27 15:42:50 +01:00
008-encounter-difficulty
Add 2014 DMG encounter difficulty calculation
2026-04-04 14:52:23 +02:00
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