Files
initiative/apps/web/src/App.tsx

161 lines
4.5 KiB
TypeScript

import type { Creature } from "@initiative/domain";
import { useCallback, useEffect, useRef, useState } from "react";
import { ActionBar } from "./components/action-bar";
import { CombatantRow } from "./components/combatant-row";
import { StatBlockPanel } from "./components/stat-block-panel";
import { TurnNavigation } from "./components/turn-navigation";
import { useBestiary } from "./hooks/use-bestiary";
import { useEncounter } from "./hooks/use-encounter";
export function App() {
const {
encounter,
advanceTurn,
retreatTurn,
addCombatant,
removeCombatant,
editCombatant,
setInitiative,
setHp,
adjustHp,
setAc,
toggleCondition,
toggleConcentration,
addFromBestiary,
} = useEncounter();
const { search, getCreature, isLoaded } = useBestiary();
const [selectedCreature, setSelectedCreature] = useState<Creature | null>(
null,
);
const [suggestions, setSuggestions] = useState<Creature[]>([]);
const handleAddFromBestiary = useCallback(
(creature: Creature) => {
addFromBestiary(creature);
setSelectedCreature(creature);
},
[addFromBestiary],
);
const handleShowStatBlock = useCallback((creature: Creature) => {
setSelectedCreature(creature);
}, []);
const handleCombatantStatBlock = useCallback(
(creatureId: string) => {
const creature = getCreature(
creatureId as import("@initiative/domain").CreatureId,
);
if (creature) setSelectedCreature(creature);
},
[getCreature],
);
const handleSearchChange = useCallback(
(query: string) => {
if (!isLoaded || query.length < 2) {
setSuggestions([]);
return;
}
setSuggestions(search(query));
},
[isLoaded, search],
);
// Auto-scroll to the active combatant when the turn changes
const activeRowRef = useRef<HTMLDivElement>(null);
useEffect(() => {
activeRowRef.current?.scrollIntoView({
block: "nearest",
behavior: "smooth",
});
}, [encounter.activeIndex]);
// Auto-show stat block for the active combatant when turn changes,
// but only when the viewport is wide enough to show it alongside the tracker
useEffect(() => {
if (!window.matchMedia("(min-width: 1024px)").matches) return;
const active = encounter.combatants[encounter.activeIndex];
if (!active?.creatureId || !isLoaded) return;
const creature = getCreature(
active.creatureId as import("@initiative/domain").CreatureId,
);
if (creature) setSelectedCreature(creature);
}, [encounter.activeIndex, encounter.combatants, getCreature, isLoaded]);
return (
<div className="flex h-screen flex-col">
<div className="mx-auto flex w-full max-w-2xl flex-1 flex-col gap-6 px-4 min-h-0">
{/* Turn Navigation — fixed at top */}
<div className="shrink-0 pt-8">
<TurnNavigation
encounter={encounter}
onAdvanceTurn={advanceTurn}
onRetreatTurn={retreatTurn}
/>
</div>
{/* Scrollable area — combatant list */}
<div className="flex-1 overflow-y-auto min-h-0">
<header className="space-y-1 mb-6">
<h1 className="text-2xl font-bold tracking-tight">
Initiative Tracker
</h1>
</header>
<div className="flex flex-col gap-1 pb-2">
{encounter.combatants.length === 0 ? (
<p className="py-12 text-center text-sm text-muted-foreground">
No combatants yet add one to get started
</p>
) : (
encounter.combatants.map((c, i) => (
<CombatantRow
key={c.id}
ref={i === encounter.activeIndex ? activeRowRef : null}
combatant={c}
isActive={i === encounter.activeIndex}
onRename={editCombatant}
onSetInitiative={setInitiative}
onRemove={removeCombatant}
onSetHp={setHp}
onAdjustHp={adjustHp}
onSetAc={setAc}
onToggleCondition={toggleCondition}
onToggleConcentration={toggleConcentration}
onShowStatBlock={
c.creatureId
? () => handleCombatantStatBlock(c.creatureId as string)
: undefined
}
/>
))
)}
</div>
</div>
{/* Action Bar — fixed at bottom */}
<div className="shrink-0 pb-8">
<ActionBar
onAddCombatant={addCombatant}
onAddFromBestiary={handleAddFromBestiary}
bestiarySearch={search}
bestiaryLoaded={isLoaded}
suggestions={suggestions}
onSearchChange={handleSearchChange}
onShowStatBlock={handleShowStatBlock}
/>
</div>
</div>
{/* Stat Block Panel */}
<StatBlockPanel
creature={selectedCreature}
onClose={() => setSelectedCreature(null)}
/>
</div>
);
}