Files
initiative/apps/web/src/components/create-player-modal.tsx
Lukas ef76b9c90b
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Add encounter difficulty indicator (5.5e XP budget)
Live 3-bar difficulty indicator in the top bar showing encounter
difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP
budget system. Automatically derived from PC levels and bestiary
creature CRs.

- Add optional level field (1-20) to PlayerCharacter
- Add CR-to-XP and XP Budget per Character lookup tables in domain
- Add calculateEncounterDifficulty pure function
- Add DifficultyIndicator component with color-coded bars and tooltip
- Add useDifficulty hook composing encounter, PC, and bestiary contexts
- Indicator hidden when no PCs with levels or no bestiary-linked monsters
- Level field in PC create/edit forms, persisted in storage

Closes #18

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 22:55:48 +01:00

203 lines
5.0 KiB
TypeScript

import type { PlayerCharacter } from "@initiative/domain";
import { X } from "lucide-react";
import { useEffect, useState } from "react";
import { ColorPalette } from "./color-palette";
import { IconGrid } from "./icon-grid";
import { Button } from "./ui/button";
import { Dialog } from "./ui/dialog";
import { Input } from "./ui/input";
function parseLevel(value: string): number | undefined | "invalid" {
if (value.trim() === "") return undefined;
const n = Number.parseInt(value, 10);
if (Number.isNaN(n) || n < 1 || n > 20) return "invalid";
return n;
}
interface CreatePlayerModalProps {
open: boolean;
onClose: () => void;
onSave: (
name: string,
ac: number,
maxHp: number,
color: string | undefined,
icon: string | undefined,
level: number | undefined,
) => void;
playerCharacter?: PlayerCharacter;
}
export function CreatePlayerModal({
open,
onClose,
onSave,
playerCharacter,
}: Readonly<CreatePlayerModalProps>) {
const [name, setName] = useState("");
const [ac, setAc] = useState("10");
const [maxHp, setMaxHp] = useState("10");
const [color, setColor] = useState("blue");
const [icon, setIcon] = useState("sword");
const [level, setLevel] = useState("");
const [error, setError] = useState("");
const isEdit = !!playerCharacter;
useEffect(() => {
if (open) {
if (playerCharacter) {
setName(playerCharacter.name);
setAc(String(playerCharacter.ac));
setMaxHp(String(playerCharacter.maxHp));
setColor(playerCharacter.color ?? "");
setIcon(playerCharacter.icon ?? "");
setLevel(
playerCharacter.level === undefined
? ""
: String(playerCharacter.level),
);
} else {
setName("");
setAc("10");
setMaxHp("10");
setColor("");
setIcon("");
setLevel("");
}
setError("");
}
}, [open, playerCharacter]);
const handleSubmit = (e: React.SubmitEvent<HTMLFormElement>) => {
e.preventDefault();
const trimmed = name.trim();
if (trimmed === "") {
setError("Name is required");
return;
}
const acNum = Number.parseInt(ac, 10);
if (Number.isNaN(acNum) || acNum < 0) {
setError("AC must be a non-negative number");
return;
}
const hpNum = Number.parseInt(maxHp, 10);
if (Number.isNaN(hpNum) || hpNum < 1) {
setError("Max HP must be at least 1");
return;
}
const levelNum = parseLevel(level);
if (levelNum === "invalid") {
setError("Level must be between 1 and 20");
return;
}
onSave(
trimmed,
acNum,
hpNum,
color || undefined,
icon || undefined,
levelNum,
);
onClose();
};
return (
<Dialog open={open} onClose={onClose} className="card-glow w-full max-w-md">
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">
{isEdit ? "Edit Player" : "Create Player"}
</h2>
<Button
variant="ghost"
size="icon"
onClick={onClose}
className="text-muted-foreground"
>
<X size={20} />
</Button>
</div>
<form onSubmit={handleSubmit} className="flex flex-col gap-4">
<div>
<span className="mb-1 block text-muted-foreground text-sm">Name</span>
<Input
type="text"
value={name}
onChange={(e) => {
setName(e.target.value);
setError("");
}}
placeholder="Character name"
aria-label="Name"
autoFocus
/>
{!!error && <p className="mt-1 text-destructive text-sm">{error}</p>}
</div>
<div className="flex gap-3">
<div className="flex-1">
<span className="mb-1 block text-muted-foreground text-sm">AC</span>
<Input
type="text"
inputMode="numeric"
value={ac}
onChange={(e) => setAc(e.target.value)}
placeholder="AC"
aria-label="AC"
className="text-center"
/>
</div>
<div className="flex-1">
<span className="mb-1 block text-muted-foreground text-sm">
Max HP
</span>
<Input
type="text"
inputMode="numeric"
value={maxHp}
onChange={(e) => setMaxHp(e.target.value)}
placeholder="Max HP"
aria-label="Max HP"
className="text-center"
/>
</div>
<div className="flex-1">
<span className="mb-1 block text-muted-foreground text-sm">
Level
</span>
<Input
type="text"
inputMode="numeric"
value={level}
onChange={(e) => setLevel(e.target.value)}
placeholder="1-20"
aria-label="Level"
className="text-center"
/>
</div>
</div>
<div>
<span className="mb-2 block text-muted-foreground text-sm">
Color
</span>
<ColorPalette value={color} onChange={setColor} />
</div>
<div>
<span className="mb-2 block text-muted-foreground text-sm">Icon</span>
<IconGrid value={icon} onChange={setIcon} />
</div>
<div className="flex justify-end gap-2 pt-2">
<Button type="button" variant="ghost" onClick={onClose}>
Cancel
</Button>
<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
</div>
</form>
</Dialog>
);
}