Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
21 lines
538 B
TypeScript
21 lines
538 B
TypeScript
import {
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type CombatantId,
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type ConditionId,
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type DomainError,
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type DomainEvent,
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setConditionValue,
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} from "@initiative/domain";
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import type { EncounterStore } from "./ports.js";
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import { runEncounterAction } from "./run-encounter-action.js";
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export function setConditionValueUseCase(
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store: EncounterStore,
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combatantId: CombatantId,
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conditionId: ConditionId,
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value: number,
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): DomainEvent[] | DomainError {
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return runEncounterAction(store, (encounter) =>
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setConditionValue(encounter, combatantId, conditionId, value),
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);
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}
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