- Standardize icon button sizing (size="icon") and color (text-muted-foreground) across top and bottom bars - Group bottom bar icon buttons with gap-0 to match top bar style - Add missing tooltips/aria-labels for stat block viewer, bulk import buttons - Replace Settings icon with Library for source manager - Make step forward/back buttons use primary (solid) variant - Move round badge next to combatant name in center of top bar - Close player create/edit and management modals on backdrop click Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
94 lines
2.6 KiB
TypeScript
94 lines
2.6 KiB
TypeScript
import type { Encounter } from "@initiative/domain";
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import { Library, StepBack, StepForward, Trash2 } from "lucide-react";
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import { D20Icon } from "./d20-icon";
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import { Button } from "./ui/button";
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import { ConfirmButton } from "./ui/confirm-button";
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interface TurnNavigationProps {
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encounter: Encounter;
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onAdvanceTurn: () => void;
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onRetreatTurn: () => void;
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onClearEncounter: () => void;
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onRollAllInitiative: () => void;
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onOpenSourceManager: () => void;
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}
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export function TurnNavigation({
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encounter,
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onAdvanceTurn,
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onRetreatTurn,
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onClearEncounter,
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onRollAllInitiative,
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onOpenSourceManager,
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}: TurnNavigationProps) {
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const hasCombatants = encounter.combatants.length > 0;
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const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
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const activeCombatant = encounter.combatants[encounter.activeIndex];
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return (
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<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
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<Button
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size="icon"
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onClick={onRetreatTurn}
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disabled={!hasCombatants || isAtStart}
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title="Previous turn"
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aria-label="Previous turn"
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>
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<StepBack className="h-5 w-5" />
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</Button>
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<div className="min-w-0 flex-1 flex items-center justify-center gap-2 text-sm">
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<span className="rounded-full bg-muted text-foreground text-sm px-2 py-0.5 font-semibold shrink-0">
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R{encounter.roundNumber}
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</span>
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{activeCombatant ? (
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<span className="truncate font-medium">{activeCombatant.name}</span>
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) : (
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<span className="text-muted-foreground">No combatants</span>
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)}
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</div>
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<div className="flex flex-shrink-0 items-center gap-3">
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<div className="flex items-center gap-0">
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<Button
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variant="ghost"
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size="icon"
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className="text-muted-foreground hover:text-hover-action"
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onClick={onRollAllInitiative}
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title="Roll all initiative"
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aria-label="Roll all initiative"
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>
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<D20Icon className="h-6 w-6" />
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</Button>
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<Button
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variant="ghost"
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size="icon"
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className="text-muted-foreground hover:text-hover-neutral"
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onClick={onOpenSourceManager}
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title="Manage cached sources"
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aria-label="Manage cached sources"
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>
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<Library className="h-5 w-5" />
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</Button>
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<ConfirmButton
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icon={<Trash2 className="h-5 w-5" />}
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label="Clear encounter"
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onConfirm={onClearEncounter}
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disabled={!hasCombatants}
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className="text-muted-foreground"
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/>
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</div>
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<Button
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size="icon"
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onClick={onAdvanceTurn}
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disabled={!hasCombatants}
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title="Next turn"
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aria-label="Next turn"
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>
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<StepForward className="h-5 w-5" />
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</Button>
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</div>
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</div>
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);
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}
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