Files
initiative/apps/web/src/components/turn-navigation.tsx
Lukas 458c277e9f
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Polish UI: consistent icon buttons, tooltips, modal backdrop close, and top bar layout
- Standardize icon button sizing (size="icon") and color (text-muted-foreground) across top and bottom bars
- Group bottom bar icon buttons with gap-0 to match top bar style
- Add missing tooltips/aria-labels for stat block viewer, bulk import buttons
- Replace Settings icon with Library for source manager
- Make step forward/back buttons use primary (solid) variant
- Move round badge next to combatant name in center of top bar
- Close player create/edit and management modals on backdrop click

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 18:47:47 +01:00

94 lines
2.6 KiB
TypeScript

import type { Encounter } from "@initiative/domain";
import { Library, StepBack, StepForward, Trash2 } from "lucide-react";
import { D20Icon } from "./d20-icon";
import { Button } from "./ui/button";
import { ConfirmButton } from "./ui/confirm-button";
interface TurnNavigationProps {
encounter: Encounter;
onAdvanceTurn: () => void;
onRetreatTurn: () => void;
onClearEncounter: () => void;
onRollAllInitiative: () => void;
onOpenSourceManager: () => void;
}
export function TurnNavigation({
encounter,
onAdvanceTurn,
onRetreatTurn,
onClearEncounter,
onRollAllInitiative,
onOpenSourceManager,
}: TurnNavigationProps) {
const hasCombatants = encounter.combatants.length > 0;
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
const activeCombatant = encounter.combatants[encounter.activeIndex];
return (
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
<Button
size="icon"
onClick={onRetreatTurn}
disabled={!hasCombatants || isAtStart}
title="Previous turn"
aria-label="Previous turn"
>
<StepBack className="h-5 w-5" />
</Button>
<div className="min-w-0 flex-1 flex items-center justify-center gap-2 text-sm">
<span className="rounded-full bg-muted text-foreground text-sm px-2 py-0.5 font-semibold shrink-0">
R{encounter.roundNumber}
</span>
{activeCombatant ? (
<span className="truncate font-medium">{activeCombatant.name}</span>
) : (
<span className="text-muted-foreground">No combatants</span>
)}
</div>
<div className="flex flex-shrink-0 items-center gap-3">
<div className="flex items-center gap-0">
<Button
variant="ghost"
size="icon"
className="text-muted-foreground hover:text-hover-action"
onClick={onRollAllInitiative}
title="Roll all initiative"
aria-label="Roll all initiative"
>
<D20Icon className="h-6 w-6" />
</Button>
<Button
variant="ghost"
size="icon"
className="text-muted-foreground hover:text-hover-neutral"
onClick={onOpenSourceManager}
title="Manage cached sources"
aria-label="Manage cached sources"
>
<Library className="h-5 w-5" />
</Button>
<ConfirmButton
icon={<Trash2 className="h-5 w-5" />}
label="Clear encounter"
onConfirm={onClearEncounter}
disabled={!hasCombatants}
className="text-muted-foreground"
/>
</div>
<Button
size="icon"
onClick={onAdvanceTurn}
disabled={!hasCombatants}
title="Next turn"
aria-label="Next turn"
>
<StepForward className="h-5 w-5" />
</Button>
</div>
</div>
);
}