Tests verify the get→call→save wiring and error propagation for each use case. The 15 formulaic use cases share a test file; rollInitiative and rollAllInitiative have dedicated suites covering their multi-step logic (creature lookup, modifier calculation, iteration, early return). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
389 lines
12 KiB
TypeScript
389 lines
12 KiB
TypeScript
import {
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type ConditionId,
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combatantId,
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createEncounter,
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isDomainError,
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playerCharacterId,
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} from "@initiative/domain";
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import { describe, expect, it } from "vitest";
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import { addCombatantUseCase } from "../add-combatant-use-case.js";
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import { adjustHpUseCase } from "../adjust-hp-use-case.js";
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import { advanceTurnUseCase } from "../advance-turn-use-case.js";
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import { clearEncounterUseCase } from "../clear-encounter-use-case.js";
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import { createPlayerCharacterUseCase } from "../create-player-character-use-case.js";
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import { deletePlayerCharacterUseCase } from "../delete-player-character-use-case.js";
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import { editCombatantUseCase } from "../edit-combatant-use-case.js";
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import { editPlayerCharacterUseCase } from "../edit-player-character-use-case.js";
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import { removeCombatantUseCase } from "../remove-combatant-use-case.js";
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import { retreatTurnUseCase } from "../retreat-turn-use-case.js";
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import { setAcUseCase } from "../set-ac-use-case.js";
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import { setHpUseCase } from "../set-hp-use-case.js";
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import { setInitiativeUseCase } from "../set-initiative-use-case.js";
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import { toggleConcentrationUseCase } from "../toggle-concentration-use-case.js";
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import { toggleConditionUseCase } from "../toggle-condition-use-case.js";
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import {
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requireSaved,
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stubEncounterStore,
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stubPlayerCharacterStore,
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} from "./helpers.js";
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const ID_A = combatantId("a");
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function emptyEncounter() {
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const result = createEncounter([]);
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if (isDomainError(result)) throw new Error("Test setup failed");
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return result;
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}
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function encounterWith(...names: string[]) {
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let enc = emptyEncounter();
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for (const name of names) {
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const id = combatantId(name);
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const store = stubEncounterStore(enc);
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const result = addCombatantUseCase(store, id, name);
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if (isDomainError(result)) throw new Error(`Setup failed: ${name}`);
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enc = requireSaved(store.saved);
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}
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return enc;
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}
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function encounterWithHp(name: string, maxHp: number) {
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const enc = encounterWith(name);
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const store = stubEncounterStore(enc);
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const id = combatantId(name);
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setHpUseCase(store, id, maxHp);
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return requireSaved(store.saved);
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}
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function createPc(name: string) {
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const store = stubPlayerCharacterStore([]);
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const id = playerCharacterId("pc-1");
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createPlayerCharacterUseCase(store, id, name, 15, 40, undefined, undefined);
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return { id, characters: requireSaved(store.saved) };
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}
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describe("addCombatantUseCase", () => {
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it("adds a combatant and saves", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = addCombatantUseCase(store, ID_A, "Goblin");
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expect(isDomainError(result)).toBe(false);
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const saved = requireSaved(store.saved);
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expect(saved.combatants).toHaveLength(1);
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expect(saved.combatants[0].name).toBe("Goblin");
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});
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it("returns domain error for empty name", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = addCombatantUseCase(store, ID_A, "");
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("adjustHpUseCase", () => {
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it("adjusts HP and saves", () => {
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const enc = encounterWithHp("Goblin", 10);
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const store = stubEncounterStore(enc);
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const result = adjustHpUseCase(store, combatantId("Goblin"), -3);
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expect(isDomainError(result)).toBe(false);
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const saved = requireSaved(store.saved);
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expect(saved.combatants[0].currentHp).toBe(7);
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});
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it("returns domain error for unknown combatant", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = adjustHpUseCase(store, ID_A, -5);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("advanceTurnUseCase", () => {
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it("advances turn and saves", () => {
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const enc = encounterWith("A", "B");
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const store = stubEncounterStore(enc);
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const result = advanceTurnUseCase(store);
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expect(isDomainError(result)).toBe(false);
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const saved = requireSaved(store.saved);
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expect(saved.activeIndex).toBe(1);
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});
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it("returns domain error on empty encounter", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = advanceTurnUseCase(store);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("clearEncounterUseCase", () => {
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it("clears encounter and saves", () => {
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const enc = encounterWith("Goblin");
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const store = stubEncounterStore(enc);
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const result = clearEncounterUseCase(store);
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expect(isDomainError(result)).toBe(false);
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const saved = requireSaved(store.saved);
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expect(saved.combatants).toHaveLength(0);
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});
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});
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describe("editCombatantUseCase", () => {
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it("edits combatant name and saves", () => {
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const enc = encounterWith("Goblin");
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const store = stubEncounterStore(enc);
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const result = editCombatantUseCase(
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store,
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combatantId("Goblin"),
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"Hobgoblin",
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);
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expect(isDomainError(result)).toBe(false);
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const saved = requireSaved(store.saved);
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expect(saved.combatants[0].name).toBe("Hobgoblin");
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});
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it("returns domain error for unknown combatant", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = editCombatantUseCase(store, ID_A, "X");
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("removeCombatantUseCase", () => {
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it("removes combatant and saves", () => {
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const enc = encounterWith("Goblin");
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const store = stubEncounterStore(enc);
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const result = removeCombatantUseCase(store, combatantId("Goblin"));
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expect(isDomainError(result)).toBe(false);
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const saved = requireSaved(store.saved);
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expect(saved.combatants).toHaveLength(0);
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});
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it("returns domain error for unknown combatant", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = removeCombatantUseCase(store, ID_A);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("retreatTurnUseCase", () => {
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it("retreats turn and saves", () => {
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const enc = encounterWith("A", "B");
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const store1 = stubEncounterStore(enc);
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advanceTurnUseCase(store1);
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const store = stubEncounterStore(requireSaved(store1.saved));
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const result = retreatTurnUseCase(store);
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expect(isDomainError(result)).toBe(false);
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expect(store.saved).not.toBeNull();
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});
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it("returns domain error on empty encounter", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = retreatTurnUseCase(store);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("setAcUseCase", () => {
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it("sets AC and saves", () => {
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const enc = encounterWith("Goblin");
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const store = stubEncounterStore(enc);
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const result = setAcUseCase(store, combatantId("Goblin"), 15);
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expect(isDomainError(result)).toBe(false);
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expect(requireSaved(store.saved).combatants[0].ac).toBe(15);
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});
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it("returns domain error for unknown combatant", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = setAcUseCase(store, ID_A, 15);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("setHpUseCase", () => {
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it("sets max HP and saves", () => {
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const enc = encounterWith("Goblin");
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const store = stubEncounterStore(enc);
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const result = setHpUseCase(store, combatantId("Goblin"), 20);
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expect(isDomainError(result)).toBe(false);
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expect(requireSaved(store.saved).combatants[0].maxHp).toBe(20);
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});
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it("returns domain error for unknown combatant", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = setHpUseCase(store, ID_A, 20);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("setInitiativeUseCase", () => {
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it("sets initiative and saves", () => {
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const enc = encounterWith("Goblin");
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const store = stubEncounterStore(enc);
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const result = setInitiativeUseCase(store, combatantId("Goblin"), 15);
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expect(isDomainError(result)).toBe(false);
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expect(requireSaved(store.saved).combatants[0].initiative).toBe(15);
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});
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it("returns domain error for unknown combatant", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = setInitiativeUseCase(store, ID_A, 15);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("toggleConcentrationUseCase", () => {
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it("toggles concentration and saves", () => {
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const enc = encounterWith("Wizard");
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const store = stubEncounterStore(enc);
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const result = toggleConcentrationUseCase(store, combatantId("Wizard"));
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expect(isDomainError(result)).toBe(false);
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expect(requireSaved(store.saved).combatants[0].isConcentrating).toBe(true);
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});
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it("returns domain error for unknown combatant", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = toggleConcentrationUseCase(store, ID_A);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("toggleConditionUseCase", () => {
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it("toggles condition and saves", () => {
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const enc = encounterWith("Goblin");
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const store = stubEncounterStore(enc);
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const result = toggleConditionUseCase(
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store,
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combatantId("Goblin"),
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"blinded" as ConditionId,
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);
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expect(isDomainError(result)).toBe(false);
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expect(requireSaved(store.saved).combatants[0].conditions).toContain(
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"blinded",
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);
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});
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it("returns domain error for unknown combatant", () => {
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const store = stubEncounterStore(emptyEncounter());
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const result = toggleConditionUseCase(
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store,
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ID_A,
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"blinded" as ConditionId,
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);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("createPlayerCharacterUseCase", () => {
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it("creates a player character and saves", () => {
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const store = stubPlayerCharacterStore([]);
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const id = playerCharacterId("pc-1");
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const result = createPlayerCharacterUseCase(
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store,
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id,
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"Gandalf",
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15,
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40,
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undefined,
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undefined,
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);
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expect(isDomainError(result)).toBe(false);
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expect(requireSaved(store.saved)).toHaveLength(1);
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});
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it("returns domain error for invalid input", () => {
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const store = stubPlayerCharacterStore([]);
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const id = playerCharacterId("pc-1");
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const result = createPlayerCharacterUseCase(
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store,
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id,
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"",
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15,
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40,
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undefined,
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undefined,
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);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("deletePlayerCharacterUseCase", () => {
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it("deletes a player character and saves", () => {
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const { id, characters } = createPc("Gandalf");
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const store = stubPlayerCharacterStore(characters);
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const result = deletePlayerCharacterUseCase(store, id);
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expect(isDomainError(result)).toBe(false);
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expect(requireSaved(store.saved)).toHaveLength(0);
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});
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it("returns domain error for unknown character", () => {
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const store = stubPlayerCharacterStore([]);
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const result = deletePlayerCharacterUseCase(
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store,
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playerCharacterId("unknown"),
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);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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describe("editPlayerCharacterUseCase", () => {
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it("edits a player character and saves", () => {
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const { id, characters } = createPc("Gandalf");
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const store = stubPlayerCharacterStore(characters);
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const result = editPlayerCharacterUseCase(store, id, {
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name: "Gandalf the White",
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});
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expect(isDomainError(result)).toBe(false);
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expect(requireSaved(store.saved)[0].name).toBe("Gandalf the White");
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});
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it("returns domain error for unknown character", () => {
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const store = stubPlayerCharacterStore([]);
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const result = editPlayerCharacterUseCase(
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store,
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playerCharacterId("unknown"),
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{ name: "X" },
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);
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expect(isDomainError(result)).toBe(true);
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expect(store.saved).toBeNull();
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});
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});
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