Files
initiative/apps/web/src/App.tsx
Lukas 55d322a727 Fix concentration glow clipping at container edges
Add padding to the inner combatant list container so the box-shadow glow
from the concentration-damage animation renders fully on all sides,
preventing clipping by the scrollable parent's implicit overflow-x.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:54:22 +01:00

252 lines
7.5 KiB
TypeScript

import {
rollAllInitiativeUseCase,
rollInitiativeUseCase,
} from "@initiative/application";
import type { CombatantId, Creature, CreatureId } from "@initiative/domain";
import { useCallback, useEffect, useRef, useState } from "react";
import { ActionBar } from "./components/action-bar";
import { CombatantRow } from "./components/combatant-row";
import { SourceManager } from "./components/source-manager";
import { StatBlockPanel } from "./components/stat-block-panel";
import { Toast } from "./components/toast";
import { TurnNavigation } from "./components/turn-navigation";
import { type SearchResult, useBestiary } from "./hooks/use-bestiary";
import { useBulkImport } from "./hooks/use-bulk-import";
import { useEncounter } from "./hooks/use-encounter";
function rollDice(): number {
return Math.floor(Math.random() * 20) + 1;
}
export function App() {
const {
encounter,
advanceTurn,
retreatTurn,
addCombatant,
clearEncounter,
removeCombatant,
editCombatant,
setInitiative,
setHp,
adjustHp,
setAc,
toggleCondition,
toggleConcentration,
addFromBestiary,
makeStore,
} = useEncounter();
const {
search,
getCreature,
isLoaded,
isSourceCached,
fetchAndCacheSource,
uploadAndCacheSource,
refreshCache,
} = useBestiary();
const bulkImport = useBulkImport();
const [selectedCreatureId, setSelectedCreatureId] =
useState<CreatureId | null>(null);
const [bulkImportMode, setBulkImportMode] = useState(false);
const [sourceManagerOpen, setSourceManagerOpen] = useState(false);
const selectedCreature: Creature | null = selectedCreatureId
? (getCreature(selectedCreatureId) ?? null)
: null;
const handleAddFromBestiary = useCallback(
(result: SearchResult) => {
addFromBestiary(result);
// Derive the creature ID so stat block panel can try to show it
const slug = result.name
.toLowerCase()
.replace(/[^a-z0-9]+/g, "-")
.replace(/(^-|-$)/g, "");
setSelectedCreatureId(
`${result.source.toLowerCase()}:${slug}` as CreatureId,
);
},
[addFromBestiary],
);
const handleCombatantStatBlock = useCallback((creatureId: string) => {
setSelectedCreatureId(creatureId as CreatureId);
}, []);
const handleRollInitiative = useCallback(
(id: CombatantId) => {
rollInitiativeUseCase(makeStore(), id, rollDice(), getCreature);
},
[makeStore, getCreature],
);
const handleRollAllInitiative = useCallback(() => {
rollAllInitiativeUseCase(makeStore(), rollDice, getCreature);
}, [makeStore, getCreature]);
const handleBulkImport = useCallback(() => {
setBulkImportMode(true);
setSelectedCreatureId(null);
}, []);
const handleStartBulkImport = useCallback(
(baseUrl: string) => {
bulkImport.startImport(
baseUrl,
fetchAndCacheSource,
isSourceCached,
refreshCache,
);
},
[bulkImport.startImport, fetchAndCacheSource, isSourceCached, refreshCache],
);
const handleBulkImportDone = useCallback(() => {
setBulkImportMode(false);
bulkImport.reset();
}, [bulkImport.reset]);
// Auto-scroll to the active combatant when the turn changes
const activeRowRef = useRef<HTMLDivElement>(null);
useEffect(() => {
activeRowRef.current?.scrollIntoView({
block: "nearest",
behavior: "smooth",
});
}, [encounter.activeIndex]);
// Auto-show stat block for the active combatant when turn changes,
// but only when the viewport is wide enough to show it alongside the tracker.
// Only react to activeIndex changes — not combatant reordering (e.g. Roll All).
const prevActiveIndexRef = useRef(encounter.activeIndex);
useEffect(() => {
if (prevActiveIndexRef.current === encounter.activeIndex) return;
prevActiveIndexRef.current = encounter.activeIndex;
if (!window.matchMedia("(min-width: 1024px)").matches) return;
const active = encounter.combatants[encounter.activeIndex];
if (!active?.creatureId || !isLoaded) return;
setSelectedCreatureId(active.creatureId as CreatureId);
}, [encounter.activeIndex, encounter.combatants, isLoaded]);
return (
<div className="flex h-screen flex-col">
<div className="mx-auto flex w-full max-w-2xl flex-1 flex-col gap-3 px-4 min-h-0">
{/* Turn Navigation — fixed at top */}
<div className="shrink-0 pt-8">
<TurnNavigation
encounter={encounter}
onAdvanceTurn={advanceTurn}
onRetreatTurn={retreatTurn}
onClearEncounter={clearEncounter}
onRollAllInitiative={handleRollAllInitiative}
onOpenSourceManager={() => setSourceManagerOpen((o) => !o)}
/>
</div>
{sourceManagerOpen && (
<div className="shrink-0 rounded-md border border-border bg-card px-4 py-3">
<SourceManager onCacheCleared={refreshCache} />
</div>
)}
{/* Scrollable area — combatant list */}
<div className="flex-1 overflow-y-auto min-h-0">
<div className="flex flex-col px-2 py-2">
{encounter.combatants.length === 0 ? (
<p className="py-12 text-center text-sm text-muted-foreground">
No combatants yet add one to get started
</p>
) : (
encounter.combatants.map((c, i) => (
<CombatantRow
key={c.id}
ref={i === encounter.activeIndex ? activeRowRef : null}
combatant={c}
isActive={i === encounter.activeIndex}
onRename={editCombatant}
onSetInitiative={setInitiative}
onRemove={removeCombatant}
onSetHp={setHp}
onAdjustHp={adjustHp}
onSetAc={setAc}
onToggleCondition={toggleCondition}
onToggleConcentration={toggleConcentration}
onShowStatBlock={
c.creatureId
? () => handleCombatantStatBlock(c.creatureId as string)
: undefined
}
onRollInitiative={
c.creatureId ? handleRollInitiative : undefined
}
/>
))
)}
</div>
</div>
{/* Action Bar — fixed at bottom */}
<div className="shrink-0 pb-8">
<ActionBar
onAddCombatant={addCombatant}
onAddFromBestiary={handleAddFromBestiary}
bestiarySearch={search}
bestiaryLoaded={isLoaded}
onBulkImport={handleBulkImport}
bulkImportDisabled={bulkImport.state.status === "loading"}
/>
</div>
</div>
{/* Stat Block Panel */}
<StatBlockPanel
creatureId={selectedCreatureId}
creature={selectedCreature}
isSourceCached={isSourceCached}
fetchAndCacheSource={fetchAndCacheSource}
uploadAndCacheSource={uploadAndCacheSource}
refreshCache={refreshCache}
onClose={() => {
setSelectedCreatureId(null);
setBulkImportMode(false);
}}
bulkImportMode={bulkImportMode}
bulkImportState={bulkImport.state}
onStartBulkImport={handleStartBulkImport}
onBulkImportDone={handleBulkImportDone}
/>
{/* Toast for bulk import progress when panel is closed */}
{bulkImport.state.status === "loading" && !bulkImportMode && (
<Toast
message={`Loading sources... ${bulkImport.state.completed + bulkImport.state.failed}/${bulkImport.state.total}`}
progress={
bulkImport.state.total > 0
? (bulkImport.state.completed + bulkImport.state.failed) /
bulkImport.state.total
: 0
}
onDismiss={() => {}}
/>
)}
{bulkImport.state.status === "complete" && !bulkImportMode && (
<Toast
message="All sources loaded"
onDismiss={bulkImport.reset}
autoDismissMs={3000}
/>
)}
{bulkImport.state.status === "partial-failure" && !bulkImportMode && (
<Toast
message={`Loaded ${bulkImport.state.completed}/${bulkImport.state.total} sources (${bulkImport.state.failed} failed)`}
onDismiss={bulkImport.reset}
/>
)}
</div>
);
}