Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
52 lines
1.6 KiB
TypeScript
52 lines
1.6 KiB
TypeScript
import type { Adapters } from "../contexts/adapter-context.js";
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import {
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loadEncounter,
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saveEncounter,
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} from "../persistence/encounter-storage.js";
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import {
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loadPlayerCharacters,
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savePlayerCharacters,
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} from "../persistence/player-character-storage.js";
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import {
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loadUndoRedoStacks,
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saveUndoRedoStacks,
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} from "../persistence/undo-redo-storage.js";
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import * as bestiaryCache from "./bestiary-cache.js";
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import * as bestiaryIndex from "./bestiary-index-adapter.js";
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import * as pf2eBestiaryIndex from "./pf2e-bestiary-index-adapter.js";
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export const productionAdapters: Adapters = {
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encounterPersistence: {
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load: loadEncounter,
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save: saveEncounter,
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},
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undoRedoPersistence: {
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load: loadUndoRedoStacks,
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save: saveUndoRedoStacks,
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},
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playerCharacterPersistence: {
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load: loadPlayerCharacters,
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save: savePlayerCharacters,
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},
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bestiaryCache: {
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cacheSource: bestiaryCache.cacheSource,
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isSourceCached: bestiaryCache.isSourceCached,
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getCachedSources: bestiaryCache.getCachedSources,
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clearSource: bestiaryCache.clearSource,
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clearAll: bestiaryCache.clearAll,
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loadAllCachedCreatures: bestiaryCache.loadAllCachedCreatures,
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},
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bestiaryIndex: {
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loadIndex: bestiaryIndex.loadBestiaryIndex,
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getAllSourceCodes: bestiaryIndex.getAllSourceCodes,
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getDefaultFetchUrl: bestiaryIndex.getDefaultFetchUrl,
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getSourceDisplayName: bestiaryIndex.getSourceDisplayName,
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},
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pf2eBestiaryIndex: {
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loadIndex: pf2eBestiaryIndex.loadPf2eBestiaryIndex,
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getAllSourceCodes: pf2eBestiaryIndex.getAllPf2eSourceCodes,
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getDefaultFetchUrl: pf2eBestiaryIndex.getDefaultPf2eFetchUrl,
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getSourceDisplayName: pf2eBestiaryIndex.getPf2eSourceDisplayName,
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},
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};
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