Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
22 lines
551 B
TypeScript
22 lines
551 B
TypeScript
import {
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type AnyCreature,
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calculateInitiative,
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calculatePf2eInitiative,
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} from "@initiative/domain";
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export function creatureInitiativeModifier(creature: AnyCreature): number {
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if ("system" in creature && creature.system === "pf2e") {
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return calculatePf2eInitiative(creature.perception).modifier;
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}
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const c = creature as {
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abilities: { dex: number };
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cr: string;
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initiativeProficiency: number;
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};
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return calculateInitiative({
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dexScore: c.abilities.dex,
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cr: c.cr,
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initiativeProficiency: c.initiativeProficiency,
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}).modifier;
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}
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