Files
initiative/apps/web/src/hooks/use-player-characters.ts
Lukas b7406c4b54 Make player character color and icon optional
Clicking an already-selected color or icon in the create/edit form now
deselects it. PCs without a color use the default combatant styling;
PCs without an icon show no icon. Domain, application, persistence,
and display layers all updated to handle the optional fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:01:20 +01:00

109 lines
2.4 KiB
TypeScript

import type { PlayerCharacterStore } from "@initiative/application";
import {
createPlayerCharacterUseCase,
deletePlayerCharacterUseCase,
editPlayerCharacterUseCase,
} from "@initiative/application";
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
import { isDomainError, playerCharacterId } from "@initiative/domain";
import { useCallback, useEffect, useRef, useState } from "react";
import {
loadPlayerCharacters,
savePlayerCharacters,
} from "../persistence/player-character-storage.js";
function initializeCharacters(): PlayerCharacter[] {
return loadPlayerCharacters();
}
let nextPcId = 0;
function generatePcId(): PlayerCharacterId {
return playerCharacterId(`pc-${++nextPcId}`);
}
interface EditFields {
readonly name?: string;
readonly ac?: number;
readonly maxHp?: number;
readonly color?: string | null;
readonly icon?: string | null;
}
export function usePlayerCharacters() {
const [characters, setCharacters] =
useState<PlayerCharacter[]>(initializeCharacters);
const charactersRef = useRef(characters);
charactersRef.current = characters;
useEffect(() => {
savePlayerCharacters(characters);
}, [characters]);
const makeStore = useCallback((): PlayerCharacterStore => {
return {
getAll: () => charactersRef.current,
save: (updated) => {
charactersRef.current = updated;
setCharacters(updated);
},
};
}, []);
const createCharacter = useCallback(
(
name: string,
ac: number,
maxHp: number,
color: string | undefined,
icon: string | undefined,
) => {
const id = generatePcId();
const result = createPlayerCharacterUseCase(
makeStore(),
id,
name,
ac,
maxHp,
color,
icon,
);
if (isDomainError(result)) {
return result;
}
return undefined;
},
[makeStore],
);
const editCharacter = useCallback(
(id: PlayerCharacterId, fields: EditFields) => {
const result = editPlayerCharacterUseCase(makeStore(), id, fields);
if (isDomainError(result)) {
return result;
}
return undefined;
},
[makeStore],
);
const deleteCharacter = useCallback(
(id: PlayerCharacterId) => {
const result = deletePlayerCharacterUseCase(makeStore(), id);
if (isDomainError(result)) {
return result;
}
return undefined;
},
[makeStore],
);
return {
characters,
createCharacter,
editCharacter,
deleteCharacter,
makeStore,
} as const;
}