Previously the button silently did nothing for creatures whose bestiary source wasn't loaded. Now it reports how many were skipped and why. Also keeps the roll-all button visible (but disabled) when there's nothing left to roll, and moves toasts to the bottom-left corner. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
26 lines
1.3 KiB
TypeScript
26 lines
1.3 KiB
TypeScript
export { addCombatantUseCase } from "./add-combatant-use-case.js";
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export { adjustHpUseCase } from "./adjust-hp-use-case.js";
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export { advanceTurnUseCase } from "./advance-turn-use-case.js";
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export { clearEncounterUseCase } from "./clear-encounter-use-case.js";
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export { createPlayerCharacterUseCase } from "./create-player-character-use-case.js";
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export { deletePlayerCharacterUseCase } from "./delete-player-character-use-case.js";
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export { editCombatantUseCase } from "./edit-combatant-use-case.js";
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export { editPlayerCharacterUseCase } from "./edit-player-character-use-case.js";
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export type {
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BestiarySourceCache,
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EncounterStore,
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PlayerCharacterStore,
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} from "./ports.js";
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export { removeCombatantUseCase } from "./remove-combatant-use-case.js";
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export { retreatTurnUseCase } from "./retreat-turn-use-case.js";
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export {
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type RollAllResult,
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rollAllInitiativeUseCase,
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} from "./roll-all-initiative-use-case.js";
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export { rollInitiativeUseCase } from "./roll-initiative-use-case.js";
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export { setAcUseCase } from "./set-ac-use-case.js";
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export { setHpUseCase } from "./set-hp-use-case.js";
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export { setInitiativeUseCase } from "./set-initiative-use-case.js";
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export { toggleConcentrationUseCase } from "./toggle-concentration-use-case.js";
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export { toggleConditionUseCase } from "./toggle-condition-use-case.js";
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